Difference between revisions of "Neural supercharger"
Line 9: | Line 9: | ||
| type2 = | | type2 = | ||
| placeable = Yes | | placeable = Yes | ||
− | | size = | + | | size = 1 * 3 |
− | | hp = | + | | hp = 100 |
− | | flammability = | + | | flammability = 0.3 |
− | | cover = | + | | cover = 0.25 |
− | | power = | + | | power = -400 |
| beauty = | | beauty = | ||
| stuff tags = | | stuff tags = | ||
− | | work to make = | + | | work to make = 6000 |
− | | resource 1 = | + | | resource 1 = Steel |
− | | resource 1 amount = | + | | resource 1 amount = 50 |
− | | resource 2 = | + | | resource 2 = Component |
− | | resource 2 amount = | + | | resource 2 amount = 4 |
| resource 3 = | | resource 3 = | ||
| resource 3 amount = | | resource 3 amount = | ||
Line 28: | Line 28: | ||
| skill 1 = | | skill 1 = | ||
| skill 1 level = | | skill 1 level = | ||
− | | mass base = | + | | mass base = 20 |
− | | thingCategories = | + | | thingCategories = BuildingsMisc |
| page verified for version = 1.3.3069 | | page verified for version = 1.3.3069 | ||
}} | }} | ||
− | + | The '''Neural supercharger''' is a [[misc]] building added by the [[Ideology DLC]]. It allows pawns to supercharge their brain once per day, at the cost of consuming power and the pawn consuming extra food. | |
==Acquisition== | ==Acquisition== | ||
Line 38: | Line 38: | ||
==Summary== | ==Summary== | ||
− | + | Once connected to power, the neural supercharger will begin to charge. It needs to be charged for {{ticks|60000}} or 24 in-game hours. After being, charged a colonist can use the device, granting them +10% [[Consciousness]], +20% [[Hunger Rate Factor]], and +25% [[Global Learning Factor]] | |
==Analysis== | ==Analysis== | ||
− | In colonies with plenty of food and a surplus of power, the supercharger is an easy way to increase the efficiency of a pawn, allowing them to build and craft more than normal. For colonies without the Transhumanist meme, a person who follows an ideoligion with the meme can be recruited and can build it. | + | In colonies with plenty of food and a surplus of power, the supercharger is an easy way to increase the efficiency of a pawn, allowing them to build and craft more than normal. For colonies without the Transhumanist meme, a person who follows an [[ideoligion]] with the meme can be recruited and can build it. |
==Version History== | ==Version History== | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
{{nav|misc|wide}} | {{nav|misc|wide}} | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |
Revision as of 06:18, 13 August 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Neural supercharger
A neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity.
Base Stats
- Type
- Misc
- Mass
- 20 kg
- HP
- 100
- Flammability
- 30%
Building
- Size
- 1 × 3
- Placeable
- Yes
- Cover Effectiveness
- 25%
- Power
- -400 W
Creation
- Work To Make
- 6,000 ticks (1.67 mins)
- thingCategories
- BuildingsMisc
The Neural supercharger is a misc building added by the Ideology DLC. It allows pawns to supercharge their brain once per day, at the cost of consuming power and the pawn consuming extra food.
Acquisition
A Neural Supercharger can be built with 50 and 4 after unlocking the Neural Supercharger research. A Neural Supercharger must be built by a colonist with a Transhumanist Ideoligion
Summary
Once connected to power, the neural supercharger will begin to charge. It needs to be charged for 60,000 ticks (16.67 mins) or 24 in-game hours. After being, charged a colonist can use the device, granting them +10% Consciousness, +20% Hunger Rate Factor, and +25% Global Learning Factor
Analysis
In colonies with plenty of food and a surplus of power, the supercharger is an easy way to increase the efficiency of a pawn, allowing them to build and craft more than normal. For colonies without the Transhumanist meme, a person who follows an ideoligion with the meme can be recruited and can build it.
Version History
- Ideology DLC Release - Added.