Difference between revisions of "Reliquary"
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(type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 30; passability: - -> pass through only; minifiable: - -> false; size: 3 * 2 -> 3 ˣ 2; flammability: 1.0 -> 1; beauty: 0 -> -; terrain affordance: - -> light;) |
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{{infobox main|misc| | {{infobox main|misc| | ||
− | | name = Reliquary | + | |name = Reliquary |
− | | image = Reliquary.png|Reliquary | + | |image = Reliquary.png|Reliquary |
− | | description = A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by believers of a specific ideoligion. | + | |description = A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by believers of a specific ideoligion. |
− | | type = | + | |type = Building |
− | | type2 = | + | |type2 = Misc |
− | | placeable = | + | |placeable = true |
− | | | + | |path cost = 30 |
− | | | + | |passability = pass through only |
− | | | + | |cover = 0.4 |
− | | | + | |minifiable = false |
− | | | + | |size = 3 ˣ 2 |
− | | | + | |flammability = 1 |
− | | | + | |hp = 350 |
− | | work to make = 40000 | + | |terrain affordance = light |
− | | resource 1 = Stuff | + | |work to make = 40000 |
− | | resource 1 amount = 300 | + | |stuff tags = Metallic, Stony |
− | | resource 2 = Gold | + | |resource 1 = Stuff |
− | | resource 2 amount = 75 | + | |resource 1 amount = 300 |
− | + | |resource 2 = Gold | |
− | + | |resource 2 amount = 75 | |
− | + | |page verified for version = 1.3.3069 | |
− | |||
− | | page verified for version = 1.3.3069 | ||
}} | }} | ||
A '''Reliquary''' is a building added by the [[Ideology DLC]]. It is used to house a [[relic]]. | A '''Reliquary''' is a building added by the [[Ideology DLC]]. It is used to house a [[relic]]. |
Revision as of 23:20, 11 October 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Reliquary
A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by believers of a specific ideoligion.
Base Stats
Building
- Size
- 3 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
Creation
- Work To Make
- 40,000 ticks (11.11 mins)
- Stuff Tags
- Metallic, Stony
A Reliquary is a building added by the Ideology DLC. It is used to house a relic.
Acquisition
The reliquary is constructed using 300 Stuff (Metallic/Stony, 3000 for SMVs), 75 Gold.
Summary
If your colony has an available relic it can be installed by selecting a pawn that can reach the relic, and right clicking on the reliquary.
Analysis
Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary.
Stats table
Reliquary | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | 100,000 ticks (27.78 mins) | 700 | 75% | 1,335 |
Gold | 20 | ticks (10 mins) | 36,000210 | 40% | 30,880 |
Granite blocks | 0 | 240,140 ticks (66.71 mins) | 595 | 0% | 1,885 |
Limestone blocks | 0 | 240,140 ticks (66.71 mins) | 543 | 0% | 1,885 |
Marble blocks | 1 | 220,140 ticks (61.15 mins) | 420 | 0% | 1,810 |
Plasteel | 0 | ticks (24.44 mins) | 88,000980 | 0% | 3,765 |
Sandstone blocks | 0 | 200,140 ticks (55.59 mins) | 490 | 0% | 1,740 |
Silver | 6 | ticks (11.11 mins) | 40,000245 | 40% | 3,895 |
Slate blocks | 0 | 240,140 ticks (66.71 mins) | 455 | 0% | 1,885 |
Steel | 0 | ticks (11.11 mins) | 40,000350 | 40% | 1,465 |
Jade | 10 | 200,000 ticks (55.56 mins) | 175 | 0% | 2,970 |
Uranium | 0 | ticks (21.11 mins) | 76,000875 | 0% | 2,825 |
Version History
- Ideology DLC Release - Added.