Difference between revisions of "Reliquary"

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(type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 30; passability: - -> pass through only; minifiable: - -> false; size: 3 * 2 -> 3 ˣ 2; flammability: 1.0 -> 1; beauty: 0 -> -; terrain affordance: - -> light;)
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{{infobox main|misc|
 
{{infobox main|misc|
| name = Reliquary
+
|name = Reliquary
| image = Reliquary.png|Reliquary
+
|image = Reliquary.png|Reliquary
| description = A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by believers of a specific ideoligion.
+
|description = A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by believers of a specific ideoligion.
| type = Misc
+
|type = Building
| type2 =  
+
|type2 = Misc
| placeable = Yes
+
|placeable = true
| size = 3 * 2
+
|path cost = 30
| hp = 350
+
|passability = pass through only
| flammability = 1.0
+
|cover = 0.4
| cover = 0.4
+
|minifiable = false
| power =  
+
|size = 3 ˣ 2
| beauty = 0
+
|flammability = 1
| stuff tags = Metallic, Stony
+
|hp = 350
| work to make = 40000
+
|terrain affordance = light
| resource 1 = Stuff
+
|work to make = 40000
| resource 1 amount = 300
+
|stuff tags = Metallic, Stony
| resource 2 = Gold
+
|resource 1 = Stuff
| resource 2 amount = 75  
+
|resource 1 amount = 300
| skill 1 =
+
|resource 2 = Gold
| skill 1 level =
+
|resource 2 amount = 75
| mass base =
+
|page verified for version = 1.3.3069
| thingCategories =
 
| page verified for version = 1.3.3069
 
 
}}
 
}}
 
A '''Reliquary''' is a building added by the [[Ideology DLC]]. It is used to house a [[relic]].
 
A '''Reliquary''' is a building added by the [[Ideology DLC]]. It is used to house a [[relic]].

Revision as of 23:20, 11 October 2021

Reliquary

Reliquary

A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by believers of a specific ideoligion.

Base Stats

Type
BuildingMisc
HP
350
Flammability
100%
Path Cost
30 (30%)

Building

Size
3 × 2
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Creation

Work To Make
40,000 ticks (11.11 mins)
Stuff Tags
Metallic, Stony
Resources to make
Stuff 300 + Gold 75
Deconstruct yield
Stuff 150 + Gold 37 - 38
Destroy yield
Stuff 75 + Gold 18 - 19

A Reliquary is a building added by the Ideology DLC. It is used to house a relic.

Acquisition

The reliquary is constructed using Stuff 300 Stuff (Metallic/Stony, 3000 for SMVs), Gold 75 Gold.

Summary

If your colony has an available relic it can be installed by selecting a pawn that can reach the relic, and right clicking on the reliquary.

Analysis

Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary.

Stats table

  • Reliquary Reliquary Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 100,000 ticks (27.78 mins) 700 75% 1,335 Silver
    Gold Gold 20 036,000 ticks (10 mins) 210 40% 30,880 Silver
    Granite blocks Granite blocks 0 240,140 ticks (66.71 mins) 595 0% 1,885 Silver
    Limestone blocks Limestone blocks 0 240,140 ticks (66.71 mins) 543 0% 1,885 Silver
    Marble blocks Marble blocks 1 220,140 ticks (61.15 mins) 420 0% 1,810 Silver
    Plasteel Plasteel 0 088,000 ticks (24.44 mins) 980 0% 3,765 Silver
    Sandstone blocks Sandstone blocks 0 200,140 ticks (55.59 mins) 490 0% 1,740 Silver
    Silver Silver 6 040,000 ticks (11.11 mins) 245 40% 3,895 Silver
    Slate blocks Slate blocks 0 240,140 ticks (66.71 mins) 455 0% 1,885 Silver
    Steel Steel 0 040,000 ticks (11.11 mins) 350 40% 1,465 Silver
    Jade Jade 10 200,000 ticks (55.56 mins) 175 0% 2,970 Silver
    Uranium Uranium 0 076,000 ticks (21.11 mins) 875 0% 2,825 Silver
  • Version History