Difference between revisions of "Neural supercharger"
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==Version History== | ==Version History== | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
+ | *[[Version/1.3.3101|1.3.3101]] - can now be walked through. | ||
{{nav|misc|wide}} | {{nav|misc|wide}} | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |
Revision as of 05:36, 1 September 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General info, esp. the analysis, with in-depth analysis of the effect of the buffs needed.. |
Neural supercharger
A neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity.
Base Stats
- Type
- Misc
- Mass
- 20 kg
- HP
- 100
- Flammability
- 30%
Building
- Size
- 1 × 3
- Placeable
- Yes
- Cover Effectiveness
- 25%
- Power
- -400 W
Creation
- Required Research
- Neural supercharger
- Work To Make
- 6,000 ticks (1.67 mins)
- thingCategories
- BuildingsMisc
The Neural supercharger is a misc building added by the Ideology DLC. It allows pawns to supercharge their brain once per day, at the cost of consuming power and the pawn consuming extra food.
Acquisition
A Neural Supercharger can be built with 50 and 4 after unlocking the Neural Supercharger research. A Neural Supercharger must be built by a colonist with a Transhumanist Ideoligion
Summary
Once connected to power, the neural supercharger will begin to charge. It needs to be charged for 60,000 ticks (16.67 mins) or 24 in-game hours. After being, charged a colonist can use the device, granting them +10% Consciousness, +20% Hunger Rate Factor, and +25% Global Learning Factor
Analysis
In colonies with plenty of food and a surplus of power, the supercharger is an easy way to increase the efficiency of a pawn, allowing them to build and craft more than normal. For colonies without the Transhumanist meme, a person who follows an ideoligion with the meme can be recruited and can build it.
Version History
- Ideology DLC Release - Added.
- 1.3.3101 - can now be walked through.