Difference between revisions of "Solar generator"
(description changes; type: Buildings -> Building; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> false; power: + 1700 -> 1700; terrain affordance: - -> medium; research: Solar Panel -> solar panel;) |
(The analysis section was more correctly summary.) |
||
Line 28: | Line 28: | ||
Solar panels can only be constructed once the [[Research#Solar panel|Solar Panel]] research has been completed. Each solar generator requires {{Required Resources}}s, {{ticks|{{P|Work To Make}}}} and a [[Construction]] skill of 6. | Solar panels can only be constructed once the [[Research#Solar panel|Solar Panel]] research has been completed. Each solar generator requires {{Required Resources}}s, {{ticks|{{P|Work To Make}}}} and a [[Construction]] skill of 6. | ||
− | == | + | ==Summary== |
{{stub|section=1|reason=Need analysis of how latitude affects power generation}} | {{stub|section=1|reason=Need analysis of how latitude affects power generation}} | ||
Power output is a direct product of the daytime [[Environment#Light|light]] level. For example, at 50% daylight a solar generator produces 850W of its 1700W maximum. | Power output is a direct product of the daytime [[Environment#Light|light]] level. For example, at 50% daylight a solar generator produces 850W of its 1700W maximum. | ||
Line 37: | Line 37: | ||
Lightning striking causes it to generate a small amount of power. | Lightning striking causes it to generate a small amount of power. | ||
+ | ==Analysis== | ||
+ | {{stub|section=1}} | ||
==Version History== | ==Version History== | ||
<gallery> | <gallery> |
Revision as of 10:31, 20 October 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Solar generator
Produces electricity from sunlight. Does not work in the dark or under artificial light.
Base Stats
Building
- Size
- 4 × 4
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Medium
- Power
- 1700 W
Creation
- Required Research
- Solar panel
- Skill Required
- Construction 6
- Work To Make
- 2,500 ticks (41.67 secs)
A solar generator provides up to 1700W of power from sunlight. It has much smaller space requirements than a wind turbine but provides no power at night or during an eclipse. It can be placed in a wind turbine's exclusion zone with no effect on the turbine. Solar generators may be protected by surrounding them with walls, but they must stay unroofed to operate.
Acquisition
Solar panels can only be constructed once the Solar Panel research has been completed. Each solar generator requires 100 Steel, 3 Componentss, 2,500 ticks (41.67 secs) and a Construction skill of 6.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Need analysis of how latitude affects power generation. |
Power output is a direct product of the daytime light level. For example, at 50% daylight a solar generator produces 850W of its 1700W maximum. Batteries are a useful supplement to solar generators since they will store power during the day and keep the base online through the night.
Solar generators only operate by the world light level; light from ordinary sources such as a standing lamp or sun lamp will not work on them. The latitude of your starting position will affect solar cycles, with equator zones giving the strong consistent output and the north pole struggling to reach peak output.
Lightning striking causes it to generate a small amount of power.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |