Difference between revisions of "Biofuel refinery"
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Constructing a biofuel refinery requires [[Research#Biofuel refining|Biofuel Refining]] to be researched, as well as {{Required Resources}} and {{Ticks|{{P|Work To Make}}}}. It requires a minimum construction skill of 4. | Constructing a biofuel refinery requires [[Research#Biofuel refining|Biofuel Refining]] to be researched, as well as {{Required Resources}} and {{Ticks|{{P|Work To Make}}}}. It requires a minimum construction skill of 4. | ||
− | == | + | == Summary == |
− | |||
While the refinery is selected, click "Bills" then "Add Bill" to add an order to produce [[chemfuel]]: | While the refinery is selected, click "Bills" then "Add Bill" to add an order to produce [[chemfuel]]: | ||
− | * Make chemfuel from [[wood]]: Turns 70 wood logs into 35 chemfuel. Takes {{ticks|2000}} of work. | + | * Make chemfuel from [[wood]]: Turns {{icon small|wood}} 70 wood logs, worth {{icon|Silver|{{#expr: {{Q|Wood|Market Value Base}} * 70}}}} into {{icon small|chemfuel}} 35 chemfuel, worth {{icon|Silver|{{#expr: {{Q|Chemfuel|Market Value Base}} * 35}}}}. Takes {{ticks|2000}} of work. |
− | * Make chemfuel from [[raw food]]: Turns 3.5 nutrition worth of food ingredients into 35 chemfuel, worth {{icon|Silver|{{#expr: {{Q|Chemfuel|Market Value Base}} * 35}}}}. Takes {{ticks|2500}} of work. | + | * Make chemfuel from [[raw food]]: Turns 3.5 nutrition worth of food ingredients into {{icon small|chemfuel}} 35 chemfuel, worth {{icon|Silver|{{#expr: {{Q|Chemfuel|Market Value Base}} * 35}}}}. Takes {{ticks|2500}} of work. |
− | ** [[Hay]] or [[meal]]s are not accepted, though [[kibble]] made with hay will work. | + | ** [[Hay]] or [[meal]]s are not accepted, though [[kibble]] made with hay will work. Most raw ingredients have a nutrition value of 0.05. For such ingredients, 3.5 nutrition requires 70 units, which is the same quantity required of wood. |
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− | Most raw ingredients have a nutrition value of 0.05. For such ingredients, 3.5 nutrition requires 70 units, which is the same quantity required of wood. | ||
+ | == Analysis == | ||
+ | {{Stub|section=1}} | ||
Since [[chemfuel powered generator]]s use only {{icon small|chemfuel}} 4.5 [[chemfuel]] per day, it is very easy to achieve [[wikipedia:Second law of thermodynamics|power from a closed system]]. A farm can easily fuel its own Sunlamps and still provide a surplus of food. | Since [[chemfuel powered generator]]s use only {{icon small|chemfuel}} 4.5 [[chemfuel]] per day, it is very easy to achieve [[wikipedia:Second law of thermodynamics|power from a closed system]]. A farm can easily fuel its own Sunlamps and still provide a surplus of food. | ||
Revision as of 06:39, 13 October 2021
Biofuel refinery
Refines biological matter like wood or plant matter into chemfuel.
Base Stats
- Type
- Building – Production
- HP
- 200
- Flammability
- 100%
- Path Cost
- 50 (21%)
Building
- Size
- 3 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Heavy
- Power
- -170 W
Creation
- Required Research
- Biofuel refining
- Skill Required
- Construction 4
- Work To Make
- 2,000 ticks (33.33 secs)
The biofuel refinery is a work table that produces chemfuel from wood or raw food (except hay). It cannot be re-installed.
Acquisition
Constructing a biofuel refinery requires Biofuel Refining to be researched, as well as 150 Steel, 3 Components and 2,000 ticks (33.33 secs). It requires a minimum construction skill of 4.
Summary
While the refinery is selected, click "Bills" then "Add Bill" to add an order to produce chemfuel:
- Make chemfuel from wood: Turns 70 wood logs, worth 84 into 35 chemfuel, worth 80.5. Takes 2,000 ticks (33.33 secs) of work.
- Make chemfuel from raw food: Turns 3.5 nutrition worth of food ingredients into 35 chemfuel, worth 80.5. Takes 2,500 ticks (41.67 secs) of work.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Since chemfuel powered generators use only 4.5 chemfuel per day, it is very easy to achieve power from a closed system. A farm can easily fuel its own Sunlamps and still provide a surplus of food.
Version history
- Before Beta 19, it used to be simply called the Refinery, and meals could be used as organic ingredients.