Difference between revisions of "Butcher spot"
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{{infobox main|production| | {{infobox main|production| | ||
|name = Butcher spot | |name = Butcher spot | ||
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|facility = tool cabinet | |facility = tool cabinet | ||
|work to make = 0 | |work to make = 0 | ||
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− | The | + | The '''butcher spot''' is a [[Production]] site used by [[Menus#Cook|cooks]] to butcher [[animals]] and [[human]]s into [[meat]] and [[leather]] without needing to construct a [[butcher table]], at the cost of a 30% loss in return. |
− | + | == Acquisition == | |
+ | There is no cost, build time or skill requirements for placing butcher spots. Just select them from the menu and place them. | ||
+ | |||
+ | == Summary == | ||
+ | The butcher spot offers only 70% efficiency compared to the butcher table. This means that 30% of the [[meat]] and [[leather]] will be lost in the butchering process compared to the return from the table. | ||
+ | |||
+ | Butchering requires a fresh (not rotten) corpse of an animal or human. Butchering requires {{ticks|450}} of work, modified by the [[butchery speed]] of the cook, and yielding a return in meat and leather modified by: | ||
+ | * The base yields of the animal | ||
+ | * The [[butchery efficiency]] of the cook | ||
+ | * A 150% multiplier, on meat only, for cleanly slaughtered tame animals. {{Check Tag|Fact Check|Version changelog only mentions meat - needs confirmation that it doesn't affect leather}} | ||
+ | * A 66% multiplier for damaged corpses | ||
+ | * A percentage multiplier for lost body parts {{Check Tag|Fact Check|Still exists AND separate but stacking with the damaged corpse multi?}} | ||
+ | |||
+ | == Analysis == | ||
+ | {{Stub|section=1}} | ||
+ | Useful for when resources are tight, such as on sea ice, or when you don't want to dedicate the time to build a butcher table, such as on caravan and event maps. | ||
== Version history == | == Version history == |
Revision as of 12:10, 18 November 2021
Butcher spot
A place for butchering animals. Due to the lack of equipment, butchering here yields only 70% of the meat and leather of each creature.
Base Stats
- Type
- Building – Production
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- standable
- Terrain Affordance
- Light
- Facility
- Tool cabinet
Creation
- Work To Make
- 0 ticks (0 secs)
The butcher spot is a Production site used by cooks to butcher animals and humans into meat and leather without needing to construct a butcher table, at the cost of a 30% loss in return.
Acquisition
There is no cost, build time or skill requirements for placing butcher spots. Just select them from the menu and place them.
Summary
The butcher spot offers only 70% efficiency compared to the butcher table. This means that 30% of the meat and leather will be lost in the butchering process compared to the return from the table.
Butchering requires a fresh (not rotten) corpse of an animal or human. Butchering requires 450 ticks (7.5 secs) of work, modified by the butchery speed of the cook, and yielding a return in meat and leather modified by:
- The base yields of the animal
- The butchery efficiency of the cook
- A 150% multiplier, on meat only, for cleanly slaughtered tame animals. [Fact Check]
- A 66% multiplier for damaged corpses
- A percentage multiplier for lost body parts [Fact Check]
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Useful for when resources are tight, such as on sea ice, or when you don't want to dedicate the time to build a butcher table, such as on caravan and event maps.
Version history
- 0.19.2009 - Added.