Butchery Efficiency
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This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Account for Ideoligion#Ranching precept inc effect but also order of operations. |
Butchery Efficiency is a stat: The amount of meat produced when butchering flesh creatures. The actual amount is also related to the creature's size. Its minimum allowed value is 0%. Its maximum allowed value is 150%. Its default value is 100%.
Butchery Efficiency acts as a multiplier to the butchered animal's Meat Amount and Leather Amount.
Factors[edit]
- Cooking: 75% plus 2.5% per skill level.
- Manipulation: 90% importance. No max
- Sight: 40% importance, 100% max.
- Ranching precept multiplies efficiency by ×120%
Butchering efficiency is capped at 150%.
Cooking Skill Level | Butchery Efficiency | ||
---|---|---|---|
100% Manipulation | 125% Manipulation | 150% Manipulation | |
0 | 75% | 91.88% | 108.75% |
1 | 77.5% | 94.94% | 112.38% |
2 | 80% | 98% | 116% |
3 | 82.5% | 101.06% | 119.62% |
4 | 85% | 104.13% | 123.25% |
5 | 87.5% | 107.19% | 126.88% |
6 | 90% | 110.25% | 130.5% |
7 | 92.5% | 113.31% | 134.13% |
8 | 95% | 116.38% | 137.75% |
9 | 97.5% | 119.44% | 141.37% |
10 | 100% | 122.5% | 145% |
11 | 102.5% | 125.56% | 148.62% |
12 | 105% | 128.63% | 150% |
13 | 107.5% | 131.69% | 150% |
14 | 110% | 134.75% | 150% |
15 | 112.5% | 137.81% | 150% |
16 | 115% | 140.88% | 150% |
17 | 117.5% | 143.94% | 150% |
18 | 120% | 147% | 150% |
19 | 122.5% | 150% | 150% |
20 | 125% | 150% | 150% |
Version history[edit]
- 1.5.4062 - Cap raised to 150%