Difference between revisions of "Biofuel refinery"
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− | The '''biofuel refinery''' is a production [[building]] that produces [[chemfuel]] from [[wood]] or [[ | + | The '''biofuel refinery''' is a [[production]] [[building]] that produces [[chemfuel]] from [[wood]] or non-[[hay]] [[raw food]]. |
== Acquisition == | == Acquisition == |
Revision as of 23:35, 10 February 2022
Biofuel refinery
Refines biological matter like wood or plant matter into chemfuel.
Base Stats
- Type
- Building – Production
- HP
- 200
- Flammability
- 100%
- Path Cost
- 50 (21%)
Building
- Size
- 3 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Heavy
- Power
- -170 W
Creation
- Required Research
- Biofuel refining
- Skill Required
- Construction 4
- Work To Make
- 2,000 ticks (33.33 secs)
The biofuel refinery is a production building that produces chemfuel from wood or non-hay raw food.
Acquisition
Constructing a biofuel refinery requires Biofuel Refining to be researched, as well as 150 Steel, 3 Components and 2,000 ticks (33.33 secs). It requires a minimum construction skill of 4.
Once constructed, it cannot be re-installed, it can only be deconstructed.
Summary
While the refinery is selected, click "Bills" then "Add Bill" to add an order to produce chemfuel:
- Make chemfuel from wood: Turns 70 wood logs, worth 84 into 35 chemfuel, worth 80.5. Takes 2,000 ticks (33.33 secs) of work.
- Make chemfuel from raw food: Turns 3.5 nutrition worth of food ingredients into 35 chemfuel, worth 80.5. Takes 2,500 ticks (41.67 secs) of work.
Analysis
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Since chemfuel powered generators use only 4.5 chemfuel per day, it is very easy to achieve power from a closed system. A farm can easily fuel its own Sunlamps and still provide a surplus of food.
Version history
- Before Beta 19, it used to be simply called the Refinery, and meals could be used as organic ingredients.