Difference between revisions of "Auto charge turret"
(→Trivia) |
|||
Line 17: | Line 17: | ||
| destroyyield = {{Icon small|Steel slag chunk}} 1 | | destroyyield = {{Icon small|Steel slag chunk}} 1 | ||
}} | }} | ||
− | A '''auto charge turret''' is a large turret that appears in [[mech cluster]]s | + | A '''auto charge turret''' is a large turret that appears in [[mech cluster]]s. |
− | == | + | == Acquisition == |
− | Like all mech cluster buildings, | + | {{Stub|section=1|reason=Spawning mechanics, combat power, terrain affordance etc. Also consider alternate heading name}} |
+ | |||
+ | == Summary == | ||
+ | {{See also|Light charge blaster}} | ||
+ | Auto charge turrets are equipped with a [[light charge blaster]]. This weapon is used in the same manner as a pawn would use a ranged weapon. For this purpose, the turret has as a [[Shooting Accuracy]] of 96%, equivalent to a [[Skills#Shooting|Shooting skill]] of 8. | ||
+ | |||
+ | When damaged beyond ?%{{Check Tag|Detail needed}} of its health, the auto charge turret has a 50% chance to explode. An exploding turret will spark and emit a hissing sound before exploding {{ticks|240}} later, dealing 50 [[Damage Type#Bomb|Bomb]] damage in a 5.9 tile radius around itself. See the [[Damage Type#Bomb|Damage Types]] page for a list of multipliers applied to this damage when applied to different targets. | ||
+ | |||
+ | Like all mech cluster buildings, auto charge turrets not only have a [[Flammability]] of 0%, but also take no damage from attacks with the [[Damage Types#Flame|Flame]] damage type. This is in contrast to, for example, a [[stone]] [[wall]] which will not be ignited by [[molotov cocktails]] but will take the 10 flame damage from the initial attack. | ||
+ | |||
+ | Auto charge turrets must be destroyed for the mech cluster to be defeated. | ||
+ | |||
+ | == Analysis == | ||
+ | {{Stub|section=1}} | ||
{{nav|mechanoid}} | {{nav|mechanoid}} |
Revision as of 03:48, 1 May 2022
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Auto charge turret
A self-powered turret mounted with a charge blaster. It cannot sense targets at very short ranges.
Base Stats
- Type
- Building – Mechanoid cluster
- Mass
- 100 kg
- Beauty
- -20
- HP
- 180
- Flammability
- 0%
- Path Cost
- 50 (21%)
Building
A auto charge turret is a large turret that appears in mech clusters.
Acquisition
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Spawning mechanics, combat power, terrain affordance etc. Also consider alternate heading name. |
Summary
Auto charge turrets are equipped with a light charge blaster. This weapon is used in the same manner as a pawn would use a ranged weapon. For this purpose, the turret has as a Shooting Accuracy of 96%, equivalent to a Shooting skill of 8.
When damaged beyond ?%[Detail needed] of its health, the auto charge turret has a 50% chance to explode. An exploding turret will spark and emit a hissing sound before exploding 240 ticks (4 secs) later, dealing 50 Bomb damage in a 5.9 tile radius around itself. See the Damage Types page for a list of multipliers applied to this damage when applied to different targets.
Like all mech cluster buildings, auto charge turrets not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.
Auto charge turrets must be destroyed for the mech cluster to be defeated.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |