Difference between revisions of "Plague"
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[[Penoxycyline]] prevents colonists from falling sick to the plague but does nothing to stop an infection already in progress. | [[Penoxycyline]] prevents colonists from falling sick to the plague but does nothing to stop an infection already in progress. | ||
− | Treatment is administered once every | + | Treatment is administered once every 15 hours. If [[Medicine (disambiguation)|Medicine]] is used, then 1 piece of it is required. |
=== Normal people === | === Normal people === |
Revision as of 15:09, 14 August 2022
The Plague is a deadly disease that progresses at a fast rate, killing untreated colonists merely 1.5 days from discovery. It also causes +85% whole body pain with -20 mood penalty AAAAAHHH!, together with -5 mood penalty from the standard I don't feel very well, I'm sick. thought. It can be caught in any biome randomly.
A skilled doctor and medicine is critical to survival. The bonus immunity gain speed could mean the difference between life and death. Good treatment can slow the disease to the point where it takes 30 days to kill. It takes around 2.121 days to develop immunity to the plague; assuming the affected colonist is rested in an ordinary bed for the whole time, has normal blood filtration, is well-fed, and under the age of 40.
Blood Filtration organs should be replaced early on before catching any disease, as it might be too late to operate if someone is already sick.
Treatment
Ensure the afflicted get as much bed rest as possible by prioritizing 'Rest until Healed' and get them the best medical treatment available.
Penoxycyline prevents colonists from falling sick to the plague but does nothing to stop an infection already in progress.
Treatment is administered once every 15 hours. If Medicine is used, then 1 piece of it is required.
Normal people
You need at least 15% average treatment quality to slow the Plague's progression down sufficiently so that it doesn't kill the victim.
Extremely vulnerable
For those with a base immunity gain rate of 47% or less, there is no chance that they will be able to survive the plague normally, even with 100% treatment quality for all treatments and rest in a hospital bed with vitals monitor connected. This includes very old people over the age of 120, and some people with kidney and liver damage (physical or chemical).
To save the colonist you can do the following:
- Administer healer mech serum- instantly treats the disease
- Administer luciferium- if pawn has 28% or more immunity gain speed remaining initially, this gives pawn a chance to survive
- Use the medic cycle of the Biosculpter pod- if used early enough the pawns can bring themselves to it
Stages
These are the following stages in which the Plague will progress through, and the effects it has on the victim:
Minor - Severity: 0 - 0.59
- +20% Pain
- -5% Consciousness
- -5% Manipulation
Major - Severity: 0.6 - 0.79
- +35% Pain
- -20% Consciousness
- -20% Manipulation
Extreme (Initial) - Severity: 0.8 - 0.9
- +60% Pain
- -30% Consciousness
- -30% Manipulation
Extreme (Advanced) - Severity 0.91 - 1
- +85% Pain
- -30% Consciousness
- -30% Manipulation
- -15% Breathing
Progression
- When not immune, severity increases by 0.666 per day.
- When immune, severity decreases by 0.333 per day.
- Immunity increases by 0.5224 per day when sick.
- Treatment slows progression by a maximum of 0.3628 per day.
- This means the disease will progress by 0.3032 per day at this rate.
Animals
Besides humans, animals can also catch their own version of the plague. The stages are the same, but immunity rate and treatment effectiveness is increased, allowing animals to be able to survive with lower treatment quality.
Treatment is administered every 48 hours (2 days).
Progression
- When not immune, severity increases by 0.666 per day.
- When immune, severity decreases by 0.333 per day.
- Immunity increases by 0.6092 per day when sick.
- Treatment slows progression by a maximum of 0.4254 per day.
- This means the disease will progress by 0.2406 per day at this rate.