Difference between revisions of "Apocriton"
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It is also capable of leaping to any tile within a 9.9 tile radius, outside a 5.9 tile radius and within [[line of sight]]. Therefore, it can jump over [[rock chunk]]s and [[fence]]s, but not [[wall]]s. There is a short {{ticks|30}} warm-up before jumping. It cannot be hurt mid-jump, even by explosions directly under it, but can still get hit during a short warm-up before jumping. There is a {{ticks|480}} cooldown after each jump.{{Check Tag|Verify}} Apocritons will jump when confronted by a melee enemy. | It is also capable of leaping to any tile within a 9.9 tile radius, outside a 5.9 tile radius and within [[line of sight]]. Therefore, it can jump over [[rock chunk]]s and [[fence]]s, but not [[wall]]s. There is a short {{ticks|30}} warm-up before jumping. It cannot be hurt mid-jump, even by explosions directly under it, but can still get hit during a short warm-up before jumping. There is a {{ticks|480}} cooldown after each jump.{{Check Tag|Verify}} Apocritons will jump when confronted by a melee enemy. | ||
− | The negative thoughts inflicted by the apocriton covers the whole map, and is | + | The negative thoughts inflicted by the apocriton covers the whole map, and is scaled by [[psychic sensitivity]] like psychic soothe and psychic droner. Though this effect has a long range, the value of the debuff is also affected by the pawn's distance to the apocriton. If the distance is 5 tiles or shorter, the pawn receives a {{--|16}} mood debuff, if the distance is between 5 and 12 tiles, the pawn receives a {{--|10}} mood debuff, and if the distance is greater than 12, the pawn receives a {{--|4}} mood debuff. |
Defeating a hostile apocriton will drop a [[nano structuring chip]]. This can be used to research [[Research#Ultra Mechtech|Ultra Mechtech]]. | Defeating a hostile apocriton will drop a [[nano structuring chip]]. This can be used to research [[Research#Ultra Mechtech|Ultra Mechtech]]. |
Revision as of 08:22, 7 November 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Apocriton
A mechanoid commander designed to coordinate and motivate other mechs during long extermination campaigns. Its most obvious power is its ability to resurrect recently-killed mechs by supercharging their self-repair processes. Less obviously, it is intelligent and psychically present, radiating hatred into the minds of anyone in a wide radius.
While all mechanoids have a dim psychically-present intelligence, only the apocriton and a few others truly feel hatred for their victims and understand the suffering they inflict.
Base Stats
- Type
- Mechanoid
- Flammability
- 0%
Armor
- Armor - Sharp
- 40%
- Armor - Blunt
- 20%
- Armor - Heat
- 200%
Pawn Stats
- Move Speed
- 3.2 c/s
- Health Scale
- 330% HP
- Body Size
- 1
- Mass
- 60 kg
- Pack Capacity
- 35 kg
- Carrying Capacity
- 75 kg
- Filth Rate
- 1
- Comfortable Temp Range
- -100 °C – 250 °C (-148 °F – 482 °F)
- weaponTags
- MechanoidGunToxicNeedle
Am apocriton is a mechanoid added by the Biotech DLC.
Summary
Apocritons are mechanoids. They do not eat and are immune to toxic fallout and temperature extremes, despite having a Comfortable Temperature range. Like all mechanoids, they are vulnerable to EMP attacks. It has 80% EMP resistance, so EMP attacks stun it for 80% less time.
As an enemy
You can summon a hostile Apocriton with a mechanitor and a mechband dish, destroying the dish in the process. Therefore, summoning one requires the High Mechtech research. However, they are not exclusive to summoning, as strong enough mechanoid raids may feature one.
The apocriton is a psychically-present mechanoid commander who can resurrect recently-killed mechs and jump long distances. It carries a long-range toxic needle gun and is accompanied by other mechanoids. It can resurrect up to 30 fallen mechs and induces negative thoughts on nearby colonists. Apocritons will spawn with a heavy shield unit, which has a strength of 400%.
It is also capable of leaping to any tile within a 9.9 tile radius, outside a 5.9 tile radius and within line of sight. Therefore, it can jump over rock chunks and fences, but not walls. There is a short 30 ticks (0.5 secs) warm-up before jumping. It cannot be hurt mid-jump, even by explosions directly under it, but can still get hit during a short warm-up before jumping. There is a 480 ticks (8 secs) cooldown after each jump.[Verify] Apocritons will jump when confronted by a melee enemy.
The negative thoughts inflicted by the apocriton covers the whole map, and is scaled by psychic sensitivity like psychic soothe and psychic droner. Though this effect has a long range, the value of the debuff is also affected by the pawn's distance to the apocriton. If the distance is 5 tiles or shorter, the pawn receives a −16 mood debuff, if the distance is between 5 and 12 tiles, the pawn receives a −10 mood debuff, and if the distance is greater than 12, the pawn receives a −4 mood debuff.
Defeating a hostile apocriton will drop a nano structuring chip. This can be used to research Ultra Mechtech.
Summoning:
- 1x Apocriton with heavy shield unit, 6x militor, 5x scyther
- 1x Apocriton with heavy shield unit, 6x militor, 4x scyther, 4x tesseron
- 1x Apocriton with heavy shield unit, 10x militor, 6x scyther, 1x diabolus
- 1x Apocriton with heavy shield unit, 10x militor, 2x tunneler, 2x diabolus
- 1x Apocriton with heavy shield unit, 10x militor, 1x tunneler, 2x centipede (blaster), 2x diabolus, 1x centurion
- 1x Apocriton with heavy shield unit, 10x militor, 5x scyther, 2x centipede (blaster), 3x diabolus, 1x centurion
- 1x Apocriton with heavy shield unit, 12x militor, 10x lancer, 5x tunneler, 4x centipede (blaster), 1x war queen
- 1x Apocriton with heavy shield unit, 15x militor, 10x scyther, 8x centipede (blaster), 2x diabolus, 1x war queen
Like the other mechanoid bosses, after being summoned 8 times, the next summon will be the same as wave 3.
Unlike other mechanoids, you can't gestate friendly apocritions. Along with the termite, they are the only mechanoids that can't be friendly to your colony.
Analysis
? The mysterious apocriton is an intelligent commander mechanoid and psychic warrior that harbors endless hatred for humanity. Not much is known about it, except that its psychic powers poison the human mind with rage. Its weapon is hatred.
Much smaller and less durable than the other mechanoid boss units.
This is it! The final Biotech boss fight! If you managed to find victory over the brutal war queen, apocriton shouldn't give you much trouble. Apocriton spawns with several scythers and militors and has the ability to revive them. However, all of these units have tiny attack range! You can just stand back and destroy them over and over with gunfire. Like the war queen, apocriton can only use its abilities for 30 times. Even though that apocriton's health pool is smaller relative to the other 2 bosses, you'll likely destroy it before this even comes into play. Its 400% heavy shield unit can be hard to break using ranged attacks, and it is harder to kill it using melee since it can disengage from melee combat using its leap ability. If you are unable to take it down quickly, prioritize on killing weaker mechanoids such as the militors so the apocriton wastes its ability.
Health
Specify body type when known.
Version history
- Biotech DLC Release - Added.
- 1.4.3531 - EMP resistance increased from 40% to 80%.