Difference between revisions of "Fueled stove"
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|name = Fueled stove | |name = Fueled stove | ||
|image = Fueled Stove.jpg | |image = Fueled Stove.jpg | ||
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Compared to [[campfire]]s, fueled stoves are a general upgrade. Meals are cooked twice as fast, fuel isn't used outside of cooking, and stoves give access to [[fine meal]]s and [[lavish meal]]s. Campfires are theoretically more wood efficient, as 1 wood can create up to 10 [[simple meal]]s, as opposed to the stove's 1 simple meal. However, this assumes that colonists will cook 24/7. Plus, it is much more time efficient to cut down 1 more tree than it is to spend more time cooking, assuming your [[biome]] has plentiful wood. Of course, campfires also produce consistent [[temperature|heat]] and [[light]]. | Compared to [[campfire]]s, fueled stoves are a general upgrade. Meals are cooked twice as fast, fuel isn't used outside of cooking, and stoves give access to [[fine meal]]s and [[lavish meal]]s. Campfires are theoretically more wood efficient, as 1 wood can create up to 10 [[simple meal]]s, as opposed to the stove's 1 simple meal. However, this assumes that colonists will cook 24/7. Plus, it is much more time efficient to cut down 1 more tree than it is to spend more time cooking, assuming your [[biome]] has plentiful wood. Of course, campfires also produce consistent [[temperature|heat]] and [[light]]. | ||
− | Compared to [[electric stove]]s and [[wood-fired generator]]s, the combination uses | + | Compared to [[electric stove]]s and [[wood-fired generator]]s, the combination uses more wood than a campfire (22/day vs 10/day), but cook just as fast as a fueled stove. There'll also be 650 W of [[power]] for other utilities, such as [[standing lamp]]s, [[heater]]s and [[cooler]]s. A single wood-fired generator can fuel both a heater and electric stove for 22 wood/day, with 480 W to spare. Every other source of power has much less or no fuel cost at all. If wood is plentiful, the electric stove remains much more time efficient. If wood isn't, then just use a 0 wood [[wind turbine]] instead. |
Power is vulnerable to [[solar flare]]s and other disruptions to the grid, but these are minor concerns. At worst, you can keep the fueled stove for emergency situations. | Power is vulnerable to [[solar flare]]s and other disruptions to the grid, but these are minor concerns. At worst, you can keep the fueled stove for emergency situations. |
Revision as of 23:09, 13 November 2022
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Fueled stove
A wood-fueled stove with an attached countertop for preparing meals.
Base Stats
- Type
- Building – Production
- Mass
- 20 kg
- HP
- 180
- Flammability
- 100%
- Path Cost
- 50 (21%)
Building
- Size
- 3 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Medium
Creation
- Work To Make
- 2,000 ticks (33.33 secs)
A fueled stove is used by cooks to prepare meals from simpler ingredients. It requires wood as fuel to operate. Haulers refuel wood stoves.
Acquisition
Fueled stoves require 80 Steel and 2,000 ticks (33.33 secs) of work in order to be constructed.
Summary
Fueled stoves can create meals and use wood for fuel. Up to 50 wood can be stored at once. One fuel (1 wood) is consumed for every 375 ticks (6.25 secs)[Verify] of work; at 100% Cooking Speed, this is enough to create 1 simple meal. Unlike campfires, stoves only consume fuel while actively burning.
Fueled stoves create a small amount of heat when cooking.
Bills
Like most work stations, cooking speed is reduced when it's too cold (below 5°C), too hot (above 35°C), and when cooking outdoors.
Name | Materials | Work to Make | Required Research | Type |
---|---|---|---|---|
Psychite tea | 4 | ticks (6.67 secs) | 400Psychoid brewing | Drug - Social drug |
4× Psychite tea | 16 | ticks (26.67 secs) | 1,600Psychoid brewing | Drug - Social drug |
Carnivore fine meal | 0.75 Nutrition (meat) | ticks (7.5 secs) | 450– | Food - Meal |
4× Carnivore fine meal | 3 Nutrition (meat) | ticks (30 secs) | 1,800– | Food - Meal |
Carnivore lavish meal | 1.25 Nutrition (meat) | ticks (13.33 secs) | 800– | Food - Meal |
4× Carnivore lavish meal | 5 Nutrition (meat) | ticks (53.33 secs) | 3,200– | Food - Meal |
Fine meal | 0.25 Nutrition (non-vegan) + 0.25 Nutrition (vegan) | ticks (7.5 secs) | 450– | Food - Meal |
4× Fine meal | 1 Nutrition (non-vegan) + 1 Nutrition (vegan) | ticks (30 secs) | 1,800– | Food - Meal |
Lavish meal | 0.5 Nutrition (non-vegan) + 0.5 Nutrition (vegan) | ticks (13.33 secs) | 800– | Food - Meal |
4× Lavish meal | 2 Nutrition (non-vegan) + 2 Nutrition (vegan) | ticks (53.33 secs) | 3,200– | Food - Meal |
Packaged survival meal | 0.3 Nutrition (non-vegan) + 0.3 Nutrition (vegan) | ticks (7.5 secs) | 450Packaged survival meal | Food - Meal |
4× Packaged survival meal | 1.2 Nutrition (non-vegan) + 1.2 Nutrition (vegan) | ticks (30 secs) | 1,800Packaged survival meal | Food - Meal |
16× Pemmican | 0.25 Nutrition (meat) + 0.25 Nutrition (vegan) | ticks (11.67 secs) | 700Pemmican | Food - Meal |
64× Pemmican | 1 Nutrition (meat) + 1 Nutrition (vegan) | ticks (46.67 secs) | 2,800Pemmican | Food - Meal |
Simple meal | 0.5 Nutrition (any) | ticks (5 secs) | 300– | Food - Meal |
4× Simple meal | 2 Nutrition (any) | ticks (20 secs) | 1,200– | Food - Meal |
Vegetarian fine meal | 0.75 Nutrition (vegetarian) | ticks (7.5 secs) | 450– | Food - Meal |
4× Vegetarian fine meal | 3 Nutrition (vegetarian) | ticks (30 secs) | 1,800– | Food - Meal |
Vegetarian lavish meal | 1.25 Nutrition (vegetarian) | ticks (13.33 secs) | 800– | Food - Meal |
4× Vegetarian lavish meal | 5 Nutrition (vegetarian) | ticks (53.33 secs) | 3,200– | Food - Meal |
10× Baby food | 0.25 Nutrition (vegetarian) | ticks (7.5 secs) | 450– | Food |
40× Baby food | 1 Nutrition (vegetarian) | ticks (30 secs) | 1,800– | Food |
Any colonist that prepares a food item has a chance to contaminate it and cause food poisoning. The lower the cook's cooking skill, and the dirtier it is, the more likely someone will get food poisoning.
Analysis
Comparison to other cooking
Compared to campfires, fueled stoves are a general upgrade. Meals are cooked twice as fast, fuel isn't used outside of cooking, and stoves give access to fine meals and lavish meals. Campfires are theoretically more wood efficient, as 1 wood can create up to 10 simple meals, as opposed to the stove's 1 simple meal. However, this assumes that colonists will cook 24/7. Plus, it is much more time efficient to cut down 1 more tree than it is to spend more time cooking, assuming your biome has plentiful wood. Of course, campfires also produce consistent heat and light.
Compared to electric stoves and wood-fired generators, the combination uses more wood than a campfire (22/day vs 10/day), but cook just as fast as a fueled stove. There'll also be 650 W of power for other utilities, such as standing lamps, heaters and coolers. A single wood-fired generator can fuel both a heater and electric stove for 22 wood/day, with 480 W to spare. Every other source of power has much less or no fuel cost at all. If wood is plentiful, the electric stove remains much more time efficient. If wood isn't, then just use a 0 wood wind turbine instead.
Power is vulnerable to solar flares and other disruptions to the grid, but these are minor concerns. At worst, you can keep the fueled stove for emergency situations.