Difference between revisions of "Reliquary"

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(→‎Analysis: Did some math based on displayed values for the Convert power, determined the bonus to Convert is multiplicative.)
(→‎Summary: Reliquaries do not have quality levels.)
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==Summary==
 
==Summary==
 
If your colony has an available relic it can be installed by selecting a pawn that can reach both the relic and the reliquary, then right clicking on the reliquary or on the relic itself.
 
If your colony has an available relic it can be installed by selecting a pawn that can reach both the relic and the reliquary, then right clicking on the reliquary or on the relic itself.
 +
 +
Reliquaries do not have quality levels.
  
 
==Analysis==
 
==Analysis==

Revision as of 01:35, 28 December 2022

Reliquary

Reliquary

A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.

Base Stats

Type
BuildingMisc
HP
350
Flammability
100%
Path Cost
30 (30%)

Building

Size
3 × 2
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light

Creation

Work To Make
40,000 ticks (11.11 mins)
Stuff Tags
Metallic, Stony
Resources to make
Stuff 300 + Gold 75
Deconstruct yield
Stuff 150 + Gold 37 - 38
Destroy yield
Stuff 75 + Gold 18 - 19

A Reliquary is a building added by the Ideology DLC. It is used to house a relic.

Acquisition

The reliquary is constructed using Stuff 300 Stuff (Metallic/Stony, 3000 for SMVs), Gold 75 Gold.

Summary

If your colony has an available relic it can be installed by selecting a pawn that can reach both the relic and the reliquary, then right clicking on the reliquary or on the relic itself.

Reliquaries do not have quality levels.

Analysis

Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% multiplicative bonus strength to the Moral Guide's Convert power for that ideoligion (when the power is used on the same map as the reliquary).

Stats table

  • Reliquary Reliquary Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 100,000 ticks (27.78 mins) 700 75% 1,335 Silver
    Gold Gold 20 036,000 ticks (10 mins) 210 40% 30,880 Silver
    Granite blocks Granite blocks 0 240,140 ticks (66.71 mins) 595 0% 1,885 Silver
    Limestone blocks Limestone blocks 0 240,140 ticks (66.71 mins) 543 0% 1,885 Silver
    Marble blocks Marble blocks 1 220,140 ticks (61.15 mins) 420 0% 1,810 Silver
    Plasteel Plasteel 0 088,000 ticks (24.44 mins) 980 0% 3,765 Silver
    Sandstone blocks Sandstone blocks 0 200,140 ticks (55.59 mins) 490 0% 1,740 Silver
    Silver Silver 6 040,000 ticks (11.11 mins) 245 40% 3,895 Silver
    Slate blocks Slate blocks 0 240,140 ticks (66.71 mins) 455 0% 1,885 Silver
    Steel Steel 0 040,000 ticks (11.11 mins) 350 40% 1,465 Silver
    Jade Jade 10 200,000 ticks (55.56 mins) 175 0% 2,970 Silver
    Uranium Uranium 0 076,000 ticks (21.11 mins) 875 0% 2,825 Silver
  • Version history

    • Ideology DLC Release - Added.
    • 1.3.3387 - Decription updated from 'A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by believers of a specific ideoligion." -> "A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions."