Difference between revisions of "Long-range mineral scanner"
(standardize) |
m (→Summary) |
||
Line 34: | Line 34: | ||
== Summary == | == Summary == | ||
− | Long-range mineral scanners consume 700 W of [[power]] and do not function under a roof. Scanning falls under Intellectual work. When operated, there is a mean of {{ticks/gametime|240000}} of work to find a deposit of ores. Finding a deposit is guaranteed after {{ticks/gametime|480000}} of work. Unlike the [[ground-penetrating scanner]], the long-range scanner is tuned to a desired mineral | + | Long-range mineral scanners consume 700 W of [[power]] and do not function under a roof. Scanning falls under Intellectual work. When operated, there is a mean of {{ticks/gametime|240000}} of work to find a deposit of ores. Finding a deposit is guaranteed after {{ticks/gametime|480000}} of work. These values are then modified by the [[Research Speed]] of the users in question. Unlike the [[ground-penetrating scanner]], the long-range scanner is tuned to a desired mineral. |
When the long-range scanner completes a scan, it will trigger its [[Events#Precious minerals found|respective quest]] on a random nearby world tile. If the tile is not entered within 30 days, then it will expire.The target area can either be unguarded, surrounded by a small [[Mental break#Manhunter|manhunter]] pack, or have an enemy waiting to ambush you. [[Mental break#Manhunter|Manhunters]] or an enemy may approach your colonists from the edge of the map when one of your colonists gets near the mineral lump, given that there wasn't anything else waiting at the lump. | When the long-range scanner completes a scan, it will trigger its [[Events#Precious minerals found|respective quest]] on a random nearby world tile. If the tile is not entered within 30 days, then it will expire.The target area can either be unguarded, surrounded by a small [[Mental break#Manhunter|manhunter]] pack, or have an enemy waiting to ambush you. [[Mental break#Manhunter|Manhunters]] or an enemy may approach your colonists from the edge of the map when one of your colonists gets near the mineral lump, given that there wasn't anything else waiting at the lump. |
Revision as of 14:36, 11 January 2023
Long-range mineral scanner
A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.
Base Stats
Building
- Size
- 3 × 3
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Heavy
- Power
- -700 W
Creation
- Required Research
- Long-range mineral scanner
- Skill Required
- Construction 8
- Work To Make
- 10,000 ticks (2.78 mins)
- Destroy yield
- nothing
The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to find different minerals, such that it will only find deposits of a certain kind.
Acquisition
Long-range mineral scanners can be constructed once the Long-range mineral scanner research project has been completed. They require 200 Steel, 6 Components, 2 Advanced components, 10,000 ticks (2.78 mins) of work, and a Construction skill of 8.
Summary
Long-range mineral scanners consume 700 W of power and do not function under a roof. Scanning falls under Intellectual work. When operated, there is a mean of 240,000 ticks (4 in-game days) of work to find a deposit of ores. Finding a deposit is guaranteed after 480,000 ticks (8 in-game days) of work. These values are then modified by the Research Speed of the users in question. Unlike the ground-penetrating scanner, the long-range scanner is tuned to a desired mineral.
When the long-range scanner completes a scan, it will trigger its respective quest on a random nearby world tile. If the tile is not entered within 30 days, then it will expire.The target area can either be unguarded, surrounded by a small manhunter pack, or have an enemy waiting to ambush you. Manhunters or an enemy may approach your colonists from the edge of the map when one of your colonists gets near the mineral lump, given that there wasn't anything else waiting at the lump.
Once the area has been cleared of hostiles, you have 10 days to mine everything before another group of hostiles arrives.
Resources
Every ore in the game can be discovered with the scanner. This includes components, which cannot be found with a ground-penetrating scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many pack animals to send to various discovered lumps.
Resource | No. of Tiles | Total Yield | Total Mass (kg) | Market Value |
---|---|---|---|---|
Steel | 55 - 60 | 2200 - 2400 | 1100 - 1200 | 4180 - 4560 |
Plasteel | 10 - 15 | 400 - 600 | 100 - 150 | 3600 - 5400 |
Components | 50 - 70 | 100 - 140 | 60 - 84 | 3200 - 4480 |
Silver | 60 - 80 | 2400 - 3200 | 16.8 - 22.4 | 2400 - 3200 |
Gold | 8 - 12 | 320 - 480 | 2.5 - 3.8 | 3200 - 4800 |
Uranium | 15 - 20 | 600 - 800 | 600 - 800 | 3600 - 4800 |
Jade | 20 - 25 | 700 - 875 | 350 - 438 | 3500 - 4375 |
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Version history
- Beta 19 - can now find more than gold and jade, and can be tuned to the desired mineral. Now requries a colonist to operate. Lumps now expire. More than one scanner on the same map is now effective.
- 1.1 - power cost was increased. The time between finding ore veins is now displayed.
- 1.3.3200 - Work to make increased from 1000 to 10,000