Difference between revisions of "Signal chip"
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* The [[mechcommander helmet]] gives {{+|6}} bandwidth for 1 signal chip. However, the [[array headset]] also gives +6 bandwidth and occupies the head slot. The advantage of the mechcommander helmet is that it gives the protection of a [[flak helmet]] while also giving bandwidth. For mechanitors hiding in the backlines, this helmet doesn't see too much use. | * The [[mechcommander helmet]] gives {{+|6}} bandwidth for 1 signal chip. However, the [[array headset]] also gives +6 bandwidth and occupies the head slot. The advantage of the mechcommander helmet is that it gives the protection of a [[flak helmet]] while also giving bandwidth. For mechanitors hiding in the backlines, this helmet doesn't see too much use. | ||
− | * [[Control sublink (standard)|Control sublink]]s give {{+|6%}} [[Global Work Speed]] to all labor mechs, for 1 signal chip. | + | * [[Control sublink (standard)|Control sublink]]s give {{+|6%}} [[Global Work Speed]] to all labor mechs, for 1 signal chip. The bandwidth pack can give up to 9 ''more'' labor mechs, which usually results in more productivity; basic mechs aren't very expensive. Once you have bandwidth packs on available mechanitors, further signal chips can be used to make control sublinks. You can install up to 3 ''standard'' sublinks per mechanitor, with ''high'' sublinks instead using [[powerfocus chip]]s. |
* You can gestate a friendly [[diabolus]] using 2 signal chips and some other resources. Diaboli can be very powerful as allies, but are expensive and expensive for bandwidth. They also require [[Research#High Mechtech|High Mechtech]] to create. | * You can gestate a friendly [[diabolus]] using 2 signal chips and some other resources. Diaboli can be very powerful as allies, but are expensive and expensive for bandwidth. They also require [[Research#High Mechtech|High Mechtech]] to create. | ||
Revision as of 04:08, 20 February 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Signal chip
A mechanoid-band synchronization micro-organ. It is necessary to produce certain advanced types of mechanoids and equipment.
A mechanitor can study this chip to help unlock higher tiers of mechtech research.
Base Stats
- Type
- [[]]
- Stack Limit
- 10
- Mass
- 1 kg
- Beauty
- 0.25
- HP
- 100
- Deterioration Rate
- 2.0
- Flammability
- 0%
- defName
- SignalChip
- thingCategories
- Manufactured
Signal chips are a resource added by the Biotech DLC.
Acquisition
A signal chip can be obtained by defeating a hostile diabolus.
Usage
Studying one at a research bench is required to research Standard Mechtech. The chip is not consumed in the process.
They are used in the following crafting recipes:
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
Mechcommander helmet | 60 + 6 + 1 | Gear - Armor |
Bandwidth pack | 50 + 8 + 2 | Gear - Utility |
Diabolus | 300 + 300 + 2 + 1 | Mechanoid |
Control sublink (standard) | 1 + 4 | Medical Items - Body Parts |
Mech gestation processor | 1 + 6 | Medical Items - Body Parts |
Analysis
Signal chips are the main reason to call in and fight a diabolus. Standard Mechtech gives access to a variety of mechs (pikeman, scyther, scorcher, tunneler), and a few mechanitor items.
Once you have studied a signal chip, bandwidth packs are often the most helpful use of signal chips. For 50 Steel, 8 Components, 2 Signal chips, this item gives +9 bandwidth and never degrades, nor can it shut down like a band node. Compared to other signal chip items:
- The mechcommander helmet gives +6 bandwidth for 1 signal chip. However, the array headset also gives +6 bandwidth and occupies the head slot. The advantage of the mechcommander helmet is that it gives the protection of a flak helmet while also giving bandwidth. For mechanitors hiding in the backlines, this helmet doesn't see too much use.
- Control sublinks give +6% Global Work Speed to all labor mechs, for 1 signal chip. The bandwidth pack can give up to 9 more labor mechs, which usually results in more productivity; basic mechs aren't very expensive. Once you have bandwidth packs on available mechanitors, further signal chips can be used to make control sublinks. You can install up to 3 standard sublinks per mechanitor, with high sublinks instead using powerfocus chips.
- You can gestate a friendly diabolus using 2 signal chips and some other resources. Diaboli can be very powerful as allies, but are expensive and expensive for bandwidth. They also require High Mechtech to create.
In the lategame/endgame, diaboli can be summoned and farmed for their steel. Any excess signal chips can be sold to exotic goods traders.
Version history
- Biotech DLC Release - Added.
- 1.4.3531 - Flammability reduced to 0%.
- 1.4.3555 - Updated textures for all super-mechanoid chips to look more appropriately ultratech than archotech.
See also
- Powerfocus chip: A similar resource dropped by War queens.
- Nano structuring chip: A similar resource dropped by Apocritons.