Difference between revisions of "Template:Acquisition"
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Once constructed, they cannot be re-installed, they can only be deconstructed.}}<!--NOT ALL TRADE TAGGED THINGS ARE PURCHASABLE {{#if: {{Q|{{#var:name}}|TradeTags}} | <nowiki> </nowiki> | Once constructed, they cannot be re-installed, they can only be deconstructed.}}<!--NOT ALL TRADE TAGGED THINGS ARE PURCHASABLE {{#if: {{Q|{{#var:name}}|TradeTags}} | <nowiki> </nowiki> | ||
− | {{Plural||{{#var:name}} }} can also be bought from [[traders]].--> | + | {{Plural||{{#var:name}} }} can also be bought from [[traders]].}}--></includeonly><noinclude>{{Documentation}}</noinclude> |
Revision as of 15:22, 16 February 2024
This page has been suggested for recoding. Reason: 1) Ideology requirements 3) mech resurrection 4) The tradeTags check has been disabled, at least for now - just because something has trade tags, doesn't mean that it can actually be purchased from traders. E.g. Psylink neuroformer, antigrain warhead, Clawer 5) Should we mention crafting spot doubling crafting time?. You can help RimWorld Wiki by improving it. |
Usage
Goal is to be able to automate the initial paragraph of acquisition. Not finished.
- Whether it can be build or crafted.
- Handle things that can be mined
- Handle things that can't be made by the player
- Workbench/es
- Research
- Up to three
- If it requires a mech commander chip(hardcoded list)
- Which?(hardcoded list)
- If is Anomaly research (hardcoded list)
- Techprint (hardcoded list)
- Number of techprints (hardcoded list)
- Required resources
- Crafting time
- Note which stats modify the crafting/construction time (defaults to general labor speed)
- Minimum skill
- Gestation cycles
- Ideoligion requirements (requires infobox update)
- Note when it can't be minified.
- Whether it can be bought from traders. / (a lot of pages are missing the Property:TradeTags though, and not every thing with TradeTags is actually purchasable)
- Which traders it can be bought from
- Mech resurrection? ?
Examples
Flak vest
Flak vests can be crafted at a machining table once the flak armor research project has been completed. Each requires 60 Steel, 30 Cloth, 1 Component, 9,000 ticks (2.5 mins) of work (modified by the general labor speed of the crafter), and a crafting skill of 4.
Machining table
Machining tables can be constructed once the machining research project has been completed. Each requires 150 Steel, 5 Components, 3,000 ticks (50 secs) of work (modified by the construction speed of the builder), and a construction skill of 4.
War mask
War masks can be crafted at a crafting spot, hand tailor bench, or electric tailor bench, each requiring 25 Stuff (Woody) and 3,000 ticks (50 secs) of work (modified by the general labor speed of the crafter and the work to make factor of the material).
Stool
Stools can be constructed, each requiring 25 Stuff (Metallic/Woody/Stony, 250 for SMVs) and 450 ticks (7.5 secs) of work (modified by the construction speed of the builder and the work to build factor and offset of the material).
Cataphract armor
Cataphract armor can be crafted at a fabrication bench once the cataphract armor research project has been completed. Note that this research requires two techprints. Each requires 150 Plasteel, 50 Uranium, 6 Advanced components, 75,000 ticks (20.83 mins) of work (modified by the general labor speed of the crafter), and a crafting skill of 8.
Incinerator
Incinerators can be crafted at a bioferrite shaper once the bioferrite weaponry research project has been completed. Each requires 75 Steel, 6 Components, 30 Bioferrite and 48,000 ticks (13.33 mins) of work (modified by the general labor speed of the crafter).
Bandwidth pack
Bandwidth packs can be crafted at a machining table once the standard mechtech research project has been completed. Each requires 50 Steel, 8 Components, 2 Signal chips, 3,200 ticks (53.33 secs) of work (modified by the general labor speed of the crafter), and a crafting skill of 4.
Centurion
Centurions can be gestated at a large mech gestator once the ultra mechtech research project has been completed. Each requires 300 Steel, 200 Plasteel, 2 Advanced components, 1 Powerfocus chip, 1 High subcore and 12 gestation cycles taking 1,800 ticks (30 secs) each to initiate.
Totemic stone tile
Totemic stone tiles can be crafted once the stonecutting research project has been completed. Each requires 20 Stuff (Stony), 5,000 ticks (1.39 mins) of work (modified by the general labor speed of the crafter and the work to make factor of the material), and a construction skill of 6.
Berserk pulse
Berserk pulses can be crafted, each requiring and Expression error: Unexpected < operator. of work (modified by the general labor speed of the crafter).
The above documentation is transcluded from Template:Acquisition/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |