Difference between revisions of "Electric inhibitor"

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== Summary ==  
 
== Summary ==  
SUMMARY TEXT
+
Increases containment by +10 each (max 6) for a holding platform.  Takes up a ton of space, reserve for powerful entities like revenants that can cause major trouble if they escape.
  
 
== Analysis ==
 
== Analysis ==

Revision as of 00:25, 1 May 2024

Electric inhibitor

Electric inhibitor

A device that emits a specially tuned electromagnetic field which numbs the neural activity of captured entities. As long as it is powered, it improves the containment strength of any holding platform that it is pointed at. The electric field does not affect humans or normal animals.

Base Stats

Type
[[{{{type}}}]]
Market Value
133 Silver
Mass
20 kg
HP
100
Flammability
70%

Building

Size
1 × 2
Minifiable
True
Cover Effectiveness
75%
Terrain Affordance
Light
Power
- 70 W

Creation

Required Research
Entity containment
Skill Required
Construction 4
Work To Make
100 ticks (1.67 secs)
Resources to make
Component 2 + Steel 25

Containment

Containment Offset
+10

INTRO TEXT

Acquisition

Electric inhibitors can be constructed once the entity containment research project has been completed. Note that this research requires dark study to unlock. Each requires Component 2 Components, Steel 25 Steel, 100 ticks (1.67 secs) of work modified by the construction speed of the builder, and a construction skill of 4.

Summary

Increases containment by +10 each (max 6) for a holding platform. Takes up a ton of space, reserve for powerful entities like revenants that can cause major trouble if they escape.

Analysis

ANALYSIS TEXT

Version history