Difference between revisions of "Fingerspike"
m (basic additional infobox data, although many new properties will need to be added, and handling for entity lifestages) |
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{{Stub|reason=General but also specifically infobox, mechanical summary }} | {{Stub|reason=General but also specifically infobox, mechanical summary }} | ||
− | {{infobox main| | + | {{infobox main|entity |
| name = Fingerspike | | name = Fingerspike | ||
| image = Fingerspike.png | | image = Fingerspike.png | ||
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<!-- Base Stats --> | <!-- Base Stats --> | ||
| type = Entity | | type = Entity | ||
+ | | mass base = 60 | ||
| flammability = 1.25 | | flammability = 1.25 | ||
− | <!-- Pawn --> | + | <!-- Pawn Stats --> |
+ | | combatPower = 25 | ||
+ | | movespeed = 5.1 | ||
+ | | healthscale = 0.5 | ||
+ | | bodysize = 0.6 | ||
+ | | diet = none | ||
| lifespan = 10 | | lifespan = 10 | ||
− | | | + | | trainable = None |
− | |||
| min comfortable temperature = -40 | | min comfortable temperature = -40 | ||
| max comfortable temperature = 60 | | max comfortable temperature = 60 | ||
+ | | toxic resistance = 0.5 | ||
<!-- Entity --> | <!-- Entity --> | ||
+ | | bioferrite density = 2 | ||
+ | <!-- Studiable --> | ||
+ | | knowledge category = Basic | ||
+ | | anomaly knowledge = 1 | ||
+ | | study interval = 120000 | ||
+ | | min monolith level for study = 1 | ||
+ | <!-- Containment --> | ||
+ | | minimum containment strength = 20 | ||
+ | | requires holding platform = true | ||
+ | | gets cold containment bonus = true | ||
+ | | base escape interval MTB days = 60 | ||
<!-- Production --> | <!-- Production --> | ||
| meatname = Twisted meat | | meatname = Twisted meat | ||
| meatyield = 70 | | meatyield = 70 | ||
<!-- Combat --> | <!-- Combat --> | ||
− | + | | attack1dmg = 7 | |
− | + | | attack1type = Stab | |
− | | attack1dmg | + | | attack1part = MiddleSpike |
− | | attack1type | ||
− | | attack1part | ||
| attack1cool = 180 | | attack1cool = 180 | ||
<!-- | <!-- | ||
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| alwaysTreatAsWeapon = true | | alwaysTreatAsWeapon = true | ||
| chanceFactor = 0.5 | | chanceFactor = 0.5 | ||
− | |||
--> | --> | ||
| attack2dmg = 3 | | attack2dmg = 3 | ||
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| ensureLinkedBodyPartsGroupAlwaysUsable = true | | ensureLinkedBodyPartsGroupAlwaysUsable = true | ||
| chanceFactor = 0.2 | | chanceFactor = 0.2 | ||
− | |||
--> | --> | ||
<!-- Technical --> | <!-- Technical --> | ||
| defName = Fingerspike | | defName = Fingerspike | ||
| label = fingerspike | | label = fingerspike | ||
+ | <!-- Other --> | ||
| lifestages = Fully Formed Entity | | lifestages = Fully Formed Entity | ||
− | |||
− | |||
| body = Fingerspike | | body = Fingerspike | ||
− | |||
| renderTree = Fingerspike | | renderTree = Fingerspike | ||
| deathAction Class="DeathActionProperties_Vanish" = | | deathAction Class="DeathActionProperties_Vanish" = | ||
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| filthCountRange = 1~3 | | filthCountRange = 1~3 | ||
| meatExplosionSize = Small | | meatExplosionSize = Small | ||
− | | lifeStageAges | + | | lifeStageAges: def = EntityFullyFormed |
− | |||
− | |||
− | |||
− | |||
<!-- Class="CompProperties_CanBeDormant" --> | <!-- Class="CompProperties_CanBeDormant" --> | ||
| maxDistAwakenByOther = 3 | | maxDistAwakenByOther = 3 | ||
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| canTargetMechs = false | | canTargetMechs = false | ||
| canTargetHumans = true | | canTargetHumans = true | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<!-- ThingDef Name="BaseFleshbeast" ParentName="BasePawn" Abstract="True" = | <!-- ThingDef Name="BaseFleshbeast" ParentName="BasePawn" Abstract="True" = | ||
| thingClass = Pawn | | thingClass = Pawn | ||
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| needsRest = false | | needsRest = false | ||
| hasGenders = false | | hasGenders = false | ||
− | |||
| bloodDef = Filth_Blood | | bloodDef = Filth_Blood | ||
| bloodSmearDef = Filth_BloodSmear | | bloodSmearDef = Filth_BloodSmear | ||
| soundMeleeDodge = Pawn_MeleeDodge | | soundMeleeDodge = Pawn_MeleeDodge | ||
− | |||
| fleshType = Fleshbeast | | fleshType = Fleshbeast | ||
| isImmuneToInfections = true | | isImmuneToInfections = true | ||
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| hediffGiverSets = Fleshbeast | | hediffGiverSets = Fleshbeast | ||
| corpseHiddenWhileUndiscovered = true | | corpseHiddenWhileUndiscovered = true | ||
− | | inspectorTabs = ITab_Pawn_Health | + | | inspectorTabs = ITab_Pawn_Health, MayRequire="Ludeon.RimWorld.Anomaly" = ITab_Entity, ITab_Pawn_Log |
− | |||
− | |||
− | |||
− | |||
− | |||
| Class="CompProperties_InspectString" = | | Class="CompProperties_InspectString" = | ||
| compClass = CompInspectStringEmergence | | compClass = CompInspectStringEmergence |
Revision as of 23:29, 31 August 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General but also specifically infobox, mechanical summary. |
Fingerspike
A fleshy dog-sized creature with a single spiked limb. Despite their short legs, fingerspikes can move remarkably fast.
Base Stats
- Type
- Entity
- Mass
- 60 kg
- Flammability
- 125%
Pawn Stats
- Combat Power
- 25
- Move Speed
- 5.1 c/s
- Health Scale
- 50% HP
- Body Size
- 0.6
- Mass
- 36 kg
- Filth Rate
- 1
- Diet
- none
- Life Expectancy
- 10 years
- Trainable Intelligence
- None
- Toxic Resistance
- 50%
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Production
- Meat Yield
- 70 Twisted meat
Melee Combat
- Attack 1
- MiddleSpike
7 dmg (Stab)
10 % AP
180 second cooldown - Attack 2
- HeadAttackTool
3 dmg (Blunt)
4 % AP
180 second cooldown - Average DPS
- 0.02
Containment
- Min Containment Strength
- 20
- Knowledge Gain
- 1 Basic
- Study Interval
- 120,000 ticks (2 in-game days)
- Gets Cold Bonus
- true
- Min Monolith Level For Study
- 1
- Held on Platform
- true
- Escape Interval
- MTB 60 days
- defName
- Fingerspike
Fingerspikes are entities, and type of fleshbeast, added by the Anomaly DLC.
Occurrence
Fingerspikes show up at any and every flesh beast attack/event and can also be found in ancient dangers.
Summary
They are incredibly weak and most colonists can even kill them in melee by ranged fighters or unarmed.
Analysis
The biggest danger comes from the fact that they spawn in the explosion of trispikes and fly behind the melee lines of your colonists potentially stoping the ranged colonists from shooting at dangerous targets. While harmless, it is also barely worth holding them due to extremely low yields.
Version history
- Anomaly DLC Release - Added.