Difference between revisions of "Shard beacon"

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== Summary ==
 
== Summary ==
{{Image wanted|section =1|reason = Image of all valid placements, in the standard style}}
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[[File:Psychic ritual spot radii.jpg|thumb|left|The sterile tile radius denotes all valid placements for [[shard beacon]]s, note that it is not the same as the displayed radius]]
 
Each beacon within 10 tiles of a [[psychic ritual spot]] provides an {{+|8%}} bonus to ritual quality, up to a maximum of {{+|32%}} with the four closest beacons. Note that each beacon can affect multiple psychic ritual spots.
 
Each beacon within 10 tiles of a [[psychic ritual spot]] provides an {{+|8%}} bonus to ritual quality, up to a maximum of {{+|32%}} with the four closest beacons. Note that each beacon can affect multiple psychic ritual spots.
  

Revision as of 01:23, 28 November 2024

Shard beacon

Shard beacon

A shard of dark archotechnology mounted on a bioferrite pedestal. The shard, focused by the bioferrite, shapes nearby dark psychic flows. When placed near a psychic ritual spot, it improves the ritual quality.
A ritual can benefit from up to four shard beacons.

Base Stats

Type
BuildingAnomaly (Buildings)
Market Value
425 Silver [Note]
Mass
10 kg
HP
100
Flammability
0%

Building

Cover Effectiveness
15%

Creation

Work To Make
1,000 ticks (16.67 secs)
Resources to make
Shard 1 + Bioferrite 30
Deconstruct yield
Shard 0 - 1 + Bioferrite 15
Destroy yield
Shard 0 - 1 + Bioferrite 7 - 8

Shard beacons are buildings added by the Anomaly DLC that improve the quality of psychic rituals.

Acquisition

Shard beacons can be constructed, each requiring Shard 1 Shard, Bioferrite 30 Bioferrite and 1,000 ticks (16.67 secs) of work modified by the construction speed of the builder.

Summary

The sterile tile radius denotes all valid placements for shard beacons, note that it is not the same as the displayed radius

Each beacon within 10 tiles of a psychic ritual spot provides an +8% bonus to ritual quality, up to a maximum of +32% with the four closest beacons. Note that each beacon can affect multiple psychic ritual spots.

Analysis

Shard beacons represent a significant improvement to the efficacy of psychic rituals, making them much more efficient for a one-time investment.[Examples?] Any colony making frequent use of rituals should invest in beacons eventually.

The primary concern is the cost of a shard per beacon. Shards can be in short supply even when encountered regularly as they have a number of powerful uses. When to invest becomes a balancing act that depends on the focus of a colony - a colony using rituals as soon as they leave cooldown may build beacons as soon as they have infused a couple of ghouls, while less frequent users can stand to delay for other infrastructure especially if they have particularly psychically sensitive invokers to make up the short fall.

Version history