Difference between revisions of "Techprof subpersona core"
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== Analysis == | == Analysis == | ||
{{Stub|section=1|reason=Value proposition, selection strategies etc}} | {{Stub|section=1|reason=Value proposition, selection strategies etc}} | ||
− | + | Techprof subpersona cores are rare, even compared to other non-craftables. A given colony is fairly likely to simply never see one. As such they should not be relied upon when planning progression. Additionally, short of doing many quests and taking them when offered, there is little in the way of strategy for acquiring them. | |
+ | |||
+ | They are best used to quickly complete either a long research such as the spaceship research or an urgently needed one, such as flak armor. | ||
+ | |||
+ | How valuable they are in comparison to other reward will vary on a lot of factors. A [[neanderthal]]{{BiotechIcon}} [[new tribe]] on a high [[difficulty]] with [[Ideoligion#Research|Research: Slow]] precept{{IdeologyIcon}} will value a core much more than [[genie]]{{BiotechIcon}} [[New Arrivals]] on a low [[difficulty]] with [[Ideoligion#Research|Research: Very fast]] precept{{IdeologyIcon}} and a dozen [[Research specialist]]s.{{IdeologyIcon}} | ||
+ | |||
+ | To get best use out of it, make sure that you don't use it on a research you've already spent research in. Consider swapping away from your current project just for the use of the core, and then swap back to complete traditional research. | ||
== Version history == | == Version history == |
Revision as of 07:31, 5 January 2025
Techprof subpersona core
A small AI core housing a low-grade subpersona specialized in teaching technology. When used, the AI will teach you the technology you're currently researching, instantly and for free. Can only be used once.
Base Stats
- Type
- Exotic item
- Tech Level
- Ultra
- Stack Limit
- 1
- HP
- 100
- Deterioration Rate
- 0
- Flammability
- 0%
- Path Cost
- 14 (48%)
- defName
- TechprofSubpersonaCore
A techprof subpersona core instantly completes the current research project when used.
Acquisition
Techprof subpersona cores cannot be crafted nor bought from traders. Instead they can be acquired as a reward for performing quests. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to a core in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the DLC dilute the reward pool with more options.
They can also rarely be found in ancient shrines.
Summary
Techprof subpersona cores can be used to instantly complete the research project that is currently selected for research by selecting a colonist, right-clicking the device, and selecting 'Use techprof subpersona core'.
Note that this only works on research projects that could otherwise research. Research without either the necessary prerequisites or techprints cannot be completed instantly using the core.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Value proposition, selection strategies etc. |
Techprof subpersona cores are rare, even compared to other non-craftables. A given colony is fairly likely to simply never see one. As such they should not be relied upon when planning progression. Additionally, short of doing many quests and taking them when offered, there is little in the way of strategy for acquiring them.
They are best used to quickly complete either a long research such as the spaceship research or an urgently needed one, such as flak armor.
How valuable they are in comparison to other reward will vary on a lot of factors. A neanderthal new tribe on a high difficulty with Research: Slow precept will value a core much more than genie New Arrivals on a low difficulty with Research: Very fast precept and a dozen Research specialists.
To get best use out of it, make sure that you don't use it on a research you've already spent research in. Consider swapping away from your current project just for the use of the core, and then swap back to complete traditional research.
Version history
- 0.18.1722 - Added.
- Beta 19 - No longer finishes a random research project, now completes the currently selected research project.