Difference between revisions of "Techprof subpersona core"

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== Analysis ==
 
== Analysis ==
{{Stub|section=1|reason=Value proposition, selection strategies etc}}
 
 
Techprof subpersona cores are rare, even compared to other non-craftables. A given colony is fairly likely to simply never see one. As such they should not be relied upon when planning progression. Additionally, short of doing many quests and taking them when offered,  there is little in the way of strategy for acquiring them.
 
Techprof subpersona cores are rare, even compared to other non-craftables. A given colony is fairly likely to simply never see one. As such they should not be relied upon when planning progression. Additionally, short of doing many quests and taking them when offered,  there is little in the way of strategy for acquiring them.
  
 
They are best used to quickly complete either a long research such as the spaceship research or an urgently needed one, such as flak armor.
 
They are best used to quickly complete either a long research such as the spaceship research or an urgently needed one, such as flak armor.
  
How valuable they are in comparison to other reward will vary on a lot of factors. A [[neanderthal]]{{BiotechIcon}} [[new tribe]] on a high [[difficulty]] with [[Ideoligion#Research|Research: Slow]] precept{{IdeologyIcon}} will value a core much more than [[genie]]{{BiotechIcon}} [[New Arrivals]] on a low [[difficulty]] with [[Ideoligion#Research|Research: Very fast]] precept{{IdeologyIcon}} and a dozen [[Research specialist]]s.{{IdeologyIcon}}
+
How valuable they are in comparison to other reward will vary on a lot of factors that make it difficult to generalize for all colonies. A [[neanderthal]]{{BiotechIcon}} [[New Tribe]] on a high [[difficulty]] with [[Ideoligion#Research|Research: Slow]] precept{{IdeologyIcon}} will value a core much more than [[genie]]{{BiotechIcon}} [[New Arrivals]] on a low [[difficulty]] with [[Ideoligion#Research|Research: Very fast]] precept{{IdeologyIcon}} and a dozen [[Research specialist]]s.{{IdeologyIcon}} Consideration should be given to what the research will give you and how long it will take you to unlock it without the core.
  
 
To get best use out of it, make sure that you don't use it on a research you've already spent research in. Consider swapping away from your current project just for the use of the core, and then swap back to complete traditional research.
 
To get best use out of it, make sure that you don't use it on a research you've already spent research in. Consider swapping away from your current project just for the use of the core, and then swap back to complete traditional research.

Revision as of 07:35, 5 January 2025

Techprof subpersona core

Techprof subpersona core

A small AI core housing a low-grade subpersona specialized in teaching technology. When used, the AI will teach you the technology you're currently researching, instantly and for free. Can only be used once.

Base Stats

Type
Exotic item
Tech Level
Ultra
Market Value
1000 Silver
Stack Limit
1
HP
100
Deterioration Rate
0
Flammability
0%
Path Cost
14 (48%)
Technical
defName
TechprofSubpersonaCore


A techprof subpersona core instantly completes the current research project when used.

Acquisition

Techprof subpersona cores cannot be crafted nor bought from traders. Instead they can be acquired as a reward for performing quests. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to a core in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the DLC dilute the reward pool with more options.

They can also rarely be found in ancient shrines.

Summary

Techprof subpersona cores can be used to instantly complete the research project that is currently selected for research by selecting a colonist, right-clicking the device, and selecting 'Use techprof subpersona core'.

Note that this only works on research projects that could otherwise research. Research without either the necessary prerequisites or techprints cannot be completed instantly using the core.

Analysis

Techprof subpersona cores are rare, even compared to other non-craftables. A given colony is fairly likely to simply never see one. As such they should not be relied upon when planning progression. Additionally, short of doing many quests and taking them when offered, there is little in the way of strategy for acquiring them.

They are best used to quickly complete either a long research such as the spaceship research or an urgently needed one, such as flak armor.

How valuable they are in comparison to other reward will vary on a lot of factors that make it difficult to generalize for all colonies. A neanderthalContent added by the Biotech DLC New Tribe on a high difficulty with Research: Slow preceptContent added by the Ideology DLC will value a core much more than genieContent added by the Biotech DLC New Arrivals on a low difficulty with Research: Very fast preceptContent added by the Ideology DLC and a dozen Research specialists.Content added by the Ideology DLC Consideration should be given to what the research will give you and how long it will take you to unlock it without the core.

To get best use out of it, make sure that you don't use it on a research you've already spent research in. Consider swapping away from your current project just for the use of the core, and then swap back to complete traditional research.

Version history

  • 0.18.1722 - Added.
  • Beta 19 - No longer finishes a random research project, now completes the currently selected research project.