Difference between revisions of "Electric smithy"
(Removed Stub tag. Added text regarding unfinished items.) |
(Added a sortable list of craftable weapons with material cost, work amount and base value.) |
||
Line 13: | Line 13: | ||
|sell = 35 wood 60 steel | |sell = 35 wood 60 steel | ||
}}</onlyinclude> | }}</onlyinclude> | ||
− | {{Info|A '''smithing bench''' is used by colonists with the smithing skill to create | + | {{Info|A '''smithing bench''' is used by colonists with the smithing skill to create weapons. |
− | + | Weapons are producing using Bills. Weapons can be made out of most [[material]]. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See [[Quality]]. | |
− | + | }} | |
− | + | ||
− | + | {| {{STDT|sortable c_06 text-center}} | |
− | + | !Item !! Material needed !! Work to make !! Base Value | |
− | + | |- | |
− | + | ![[Gladius]] | |
− | Weapons are producing using Bills. Weapons can be made out of most [[material]]. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See [[Quality]]. | + | |50 ||334|| 180 |
+ | |- | ||
+ | ![[Long Sword]] | ||
+ | |120 ||667|| 400 | ||
+ | |- | ||
+ | ![[Knife]] | ||
+ | |70 ||100|| 104 | ||
+ | |- | ||
+ | ![[Shiv]] | ||
+ | |10 ||5|| 21.2 | ||
+ | |- | ||
+ | ![[Spear]] | ||
+ | |90 ||417|| 280 | ||
+ | |- | ||
+ | ![[Mace]] | ||
+ | |75 ||250|| 210 | ||
+ | |- | ||
+ | ![[Club]] | ||
+ | |40 ||9|| 82 | ||
+ | |- | ||
+ | ![[Short_Bow|Short Bow]] | ||
+ | |40||20|| 60 | ||
+ | |- | ||
+ | ![[Pila]] | ||
+ | |120||24|| 90 | ||
+ | |- | ||
+ | ![[Great_Bow|Great Bow]] | ||
+ | |180||29|| 180 | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | [[Weapons#Material_.2F_Quality_Modifiers|Weapon Modifiers]] | ||
− | |||
− | |||
{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
! Material !! Agility !! Blunt !! Sharp | ! Material !! Agility !! Blunt !! Sharp |
Revision as of 13:13, 11 August 2015
Smithing bench
Base Stats
- Type
- Production – Weapons
- HP
- 180
Building
- Size
- 1
- Placeable
- Y
- Power
- - 210 W
A smithing bench is used by colonists with the smithing skill to create weapons. Weapons are producing using Bills. Weapons can be made out of most material. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See Quality.
Item | Material needed | Work to make | Base Value |
---|---|---|---|
Gladius | 50 | 334 | 180 |
Long Sword | 120 | 667 | 400 |
Knife | 70 | 100 | 104 |
Shiv | 10 | 5 | 21.2 |
Spear | 90 | 417 | 280 |
Mace | 75 | 250 | 210 |
Club | 40 | 9 | 82 |
Short Bow | 40 | 20 | 60 |
Pila | 120 | 24 | 90 |
Great Bow | 180 | 29 | 180 |
Material | Agility | Blunt | Sharp |
---|---|---|---|
Sandstone | 0.6 | 1.00 | 0.50 |
Granite | 0.6 | 1.00 | 0.65 |
Limestone | 0.6 | 1.00 | 0.60 |
Slate | 0.6 | 1.00 | 0.60 |
Marble | 0.6 | 1.00 | 0.60 |
Silver | 1.0 | 1.10 | 0.50 |
Gold | 0.9 | 1.15 | 0.30 |
Steel | 1.0 | 1.00 | 1.00 |
Plasteel | 1.35 | 1.00 | 1.20 |
Wood | 1.15 | 0.90 | 0.2 |
Uranium | 0.6 | 1.40 | 1.10 |
Quality | Base Damage Modifier |
---|---|
Awful | 0.40 |
Shoddy | 0.70 |
Poor | 0.85 |
Normal | 1.00 |
Good | 1.10 |
Superior | 1.30 |
Excellent | 1.50 |
Masterwork | 1.70 |
Legendary | 2.1 |
If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored.