Difference between revisions of "Electric smithy"
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{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
− | ! Material !! | + | ! Material !! Cooldown !! Blunt !! Sharp |
|- | |- | ||
![[Sandstone Blocks|Sandstone]] | ![[Sandstone Blocks|Sandstone]] | ||
− | | | + | |1.35 || 1.00 || 0.65 |
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![[Granite Blocks|Granite]] | ![[Granite Blocks|Granite]] | ||
− | | | + | |1.35 || 1.00 || 0.65 |
|- | |- | ||
![[Limestone Blocks|Limestone]] | ![[Limestone Blocks|Limestone]] | ||
− | | | + | |1.35 || 1.00 || 0.65 |
|- | |- | ||
![[Slate Blocks|Slate]] | ![[Slate Blocks|Slate]] | ||
− | | | + | |1.35 || 1.00 || 0.65 |
|- | |- | ||
![[Marble Blocks|Marble]] | ![[Marble Blocks|Marble]] | ||
− | | | + | |1.35 || 1.00 || 0.65 |
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![[Silver]] | ![[Silver]] | ||
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![[Gold]] | ![[Gold]] | ||
− | | | + | |1.1 || 1.15 || 0.30 |
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![[Steel]] | ![[Steel]] | ||
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![[Plasteel]] | ![[Plasteel]] | ||
− | | | + | |0.8 || 1.00 || 1.20 |
|- | |- | ||
![[Wood]] | ![[Wood]] | ||
− | | | + | |0.9 || 0.8 || 0.3 |
|- | |- | ||
![[Uranium]] | ![[Uranium]] | ||
− | | | + | |1.35 || 1.40 || 1.10 |
+ | |- | ||
+ | ![[Jade]] | ||
+ | |1.1 || 1.50 || 0.80 | ||
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Revision as of 18:48, 29 August 2016
Electric smithy
A workbench equipped for weapons and tools production.
Base Stats
- Type
- Production – Weapons
- HP
- 180
Building
- Size
- 1
- Placeable
- Y
- Power
- - 210 W
An electric smithy is used by smiths to create neolithic weapons. Weapons are producing using Bills. Weapons can be made out of most material. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See Quality. If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored.
Item | Material needed | Work to make | Base Value | Value/Work | Value/Material |
---|---|---|---|---|---|
Gladius | 50 | 334 | 180 | ~0.539 | 3.6 |
Long Sword | 120 | 667 | 400 | ~0.599 | 3.333 |
Knife | 70 | 100 | 104 | 1.04 | 1.486 |
Shiv | 10 | 5 | 21.2 | 3.8 | 2.12 |
Spear | 90 | 417 | 280 | 0.671 | 3.111 |
Mace | 75 | 250 | 210 | 0.84 | 2.8 |
Club | 40 | 9 | 82 | 9.111... | 2.05 |
Short Bow | 40 | 20 | 60 | 3 | 1.5 |
Pila | 120 | 24 | 90 | 3.75 | 0.75 |
Great Bow | 180 | 29 | 180 | ~ 6.207 | 1 |
Material | Cooldown | Blunt | Sharp |
---|---|---|---|
Sandstone | 1.35 | 1.00 | 0.65 |
Granite | 1.35 | 1.00 | 0.65 |
Limestone | 1.35 | 1.00 | 0.65 |
Slate | 1.35 | 1.00 | 0.65 |
Marble | 1.35 | 1.00 | 0.65 |
Silver | 1.0 | 1.10 | 0.50 |
Gold | 1.1 | 1.15 | 0.30 |
Steel | 1.0 | 1.00 | 1.00 |
Plasteel | 0.8 | 1.00 | 1.20 |
Wood | 0.9 | 0.8 | 0.3 |
Uranium | 1.35 | 1.40 | 1.10 |
Jade | 1.1 | 1.50 | 0.80 |
Quality | Base Damage Modifier |
---|---|
Awful | 0.40 |
Shoddy | 0.70 |
Poor | 0.85 |
Normal | 1.00 |
Good | 1.10 |
Superior | 1.30 |
Excellent | 1.50 |
Masterwork | 1.70 |
Legendary | 2.1 |