Difference between revisions of "Security"

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(Updated link.)
(Replaced outdated image with a table.)
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</noinclude>
 
</noinclude>
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{{#vardefine:cellsize|width=116px height=20px}}
  
{{rewrite}}
 
 
Colonists can build the following security structures to help protect the colony from harm:
 
Colonists can build the following security structures to help protect the colony from harm:
[[File:ArchitectSecurity.png|right]]
 
 
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
|-
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| {{#var:cellsize}} | [[File:Sandbags wall.png|104px|link=Sandbags]]
| width=100px height=50px | [[Sandbag|Sandbag]]
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| {{#var:cellsize}} | [[File:ImprovisedTurretA16.png|128px|link=Improvised turret]]
| width=100px height=50px | [[Improvised turret|Steel improvised turret]]
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| {{#var:cellsize}} | [[File:TurretMortarIncendiary.png|128px|link=Incendiary mortar]]
| width=100px height=50px | [[Incendiary Mortar|Steel incendiary mortar]]
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| {{#var:cellsize}} | [[File:TurretMortarBomb.png|128px|link=Mortar]]
| width=100px height=50px | [[Mortar|Steel mortar]]
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| {{#var:cellsize}} | [[File:TurretMortarEMP.png|128px|link=EMP mortar]]
| width=100px height=50px | [[EMP_Mortar|Steel EMP mortar]]
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| {{#var:cellsize}} | [[File:DeadfallTrap.png|48px|link=Deadfall trap]]
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| {{#var:cellsize}} | [[File:IED trap.png|86px|link=IED trap]]
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| {{#var:cellsize}} | [[File:IED incendiary trap.png|86px|link=IED incendiary trap]]
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|- style="font-size: 95%;"
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| [[Sandbag|Sandbags]]
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| [[Improvised turret|Improvised turret]]
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| [[Incendiary Mortar|Incendiary mortar]]
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| [[Mortar|Mortar]]
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| [[EMP_Mortar|EMP mortar]]
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| [[Deadfall trap|Deadfall trap]]
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| [[IED trap|IED trap]]
 +
| [[IED incendiary trap|IED incendiary trap]]
 
|}
 
|}
  
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A security construction is a building your colonists can build that helps protect your colony.
 
A security construction is a building your colonists can build that helps protect your colony.
  
Types of security structures
+
Types of security structures:
* Sandbags - Provide good cover, excellent for defensive firing positions.
+
* '''Sandbags''' - Provide good cover, excellent for defensive firing positions.
* Mortars - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
+
* '''Improvised turret''' - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power.
* Traps - Passive structures that inflict a one-time injury until they are reset. Enemies can avoid a trap once their faction has learned of its position. {{asof|A15}} chance to spring known traps is reduced from 2.5% to 0.4%.  
+
* '''Mortars''' - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
 +
* '''Traps''' - Passive structures that inflict a one-time injury until they are reset. Enemies can avoid a trap once their faction has learned of its position. {{asof|A15}} chance to spring known traps is reduced from 2.5% to 0.4%.  
  
 
{| {{STDT| sortable c_06 text-center}}
 
{| {{STDT| sortable c_06 text-center}}
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| 300 || | 3 || | 3 || | - || | 100% || | 0% || | 40 || | - || | -10 || | - || | - || | - || | -
 
| 300 || | 3 || | 3 || | - || | 100% || | 0% || | 40 || | - || | -10 || | - || | - || | - || | -
 
|-
 
|-
! [[Improvised turret|Steel improvised turret]]
+
! [[Improvised turret|Steel improvised turret]] &#42;
 
| 150 || 42 || 160 || 350 || 100% || 0% || 50 || No || -60 || [[LMG]] || 25.9 || 3 || Yes (Gun turrets)  
 
| 150 || 42 || 160 || 350 || 100% || 0% || 50 || No || -60 || [[LMG]] || 25.9 || 3 || Yes (Gun turrets)  
 
|-
 
|-
! [[Incendiary Mortar|Steel incendiary mortar ]]
+
! [[Incendiary Mortar|Steel incendiary mortar]] &#42;
 
| 180 || 45 || 150 || - || 100% || 0% || 50|| Yes || -60 || [[Incendiary Mortar]] || 500 || 0.06-0.79 || Yes (Mortars)  
 
| 180 || 45 || 150 || - || 100% || 0% || 50|| Yes || -60 || [[Incendiary Mortar]] || 500 || 0.06-0.79 || Yes (Mortars)  
 
|-
 
|-
! [[Mortar|Steel mortar]]
+
! [[Mortar|Steel mortar]] &#42;
 
| 180 || 45 || 150 || - || 100% || 0% || 50 || Yes || -60 || [[Mortar]] || 500 || 0.06-0.79 || Yes (Mortars)
 
| 180 || 45 || 150 || - || 100% || 0% || 50 || Yes || -60 || [[Mortar]] || 500 || 0.06-0.79 || Yes (Mortars)
 
|-
 
|-
! [[EMP Mortar|Steel EMP mortar ]]
+
! [[EMP Mortar|Steel EMP<br/>mortar]] &#42;
 
| 180 || 45 || 150 || - || 100% || 0% || 50 || Yes || -60 || [[EMP Mortar]] || 500  || 0.06-0.79 || Yes (Mortars)
 
| 180 || 45 || 150 || - || 100% || 0% || 50 || Yes || -60 || [[EMP Mortar]] || 500  || 0.06-0.79 || Yes (Mortars)
 
|-
 
|-
! [[Deadfall trap|Steel deadfall trap]]
+
! [[Deadfall trap|Steel deadfall<br/>trap]] &#42;
 
| 40 || 50 || 50 || - || 100% || 0% || 40 || No || -4 || - || 0 || - || -
 
| 40 || 50 || 50 || - || 100% || 0% || 40 || No || -4 || - || 0 || - || -
 
|-
 
|-
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| 40 || 84 || 50 || - || 100% || 0% || 40 || No || -4 || - || 0 || - || Yes
 
| 40 || 84 || 50 || - || 100% || 0% || 40 || No || -4 || - || 0 || - || Yes
 
|}
 
|}
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&#42; <small>Values given only for steel structures but can be made of other materials with different properties.
  
 
{{nav|security}}
 
{{nav|security}}
 
[[Category:Architect]]
 
[[Category:Architect]]
 
[[Category:Security]]
 
[[Category:Security]]

Revision as of 23:15, 10 January 2017

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Colonists can build the following security structures to help protect the colony from harm:

Sandbags wall.png ImprovisedTurretA16.png TurretMortarIncendiary.png TurretMortarBomb.png TurretMortarEMP.png DeadfallTrap.png IED trap.png IED incendiary trap.png
Sandbags Improvised turret Incendiary mortar Mortar EMP mortar Deadfall trap IED trap IED incendiary trap

Security Constructions

A security construction is a building your colonists can build that helps protect your colony.

Types of security structures:

  • Sandbags - Provide good cover, excellent for defensive firing positions.
  • Improvised turret - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power.
  • Mortars - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
  • Traps - Passive structures that inflict a one-time injury until they are reset. Enemies can avoid a trap once their faction has learned of its position. As of version 0.15.1279 (29 August 2016) chance to spring known traps is reduced from 2.5% to 0.4%.
Name HP Work to Make Metal Cost Power Consumption Flammable Blocks LoS Path Cost Manned Beauty Has Gun Range Accuracy Req. Research
Sandbags 300 3 3 - 100% 0% 40 - -10 - - - -
Steel improvised turret * 150 42 160 350 100% 0% 50 No -60 LMG 25.9 3 Yes (Gun turrets)
Steel incendiary mortar * 180 45 150 - 100% 0% 50 Yes -60 Incendiary Mortar 500 0.06-0.79 Yes (Mortars)
Steel mortar * 180 45 150 - 100% 0% 50 Yes -60 Mortar 500 0.06-0.79 Yes (Mortars)
Steel EMP
mortar
*
180 45 150 - 100% 0% 50 Yes -60 EMP Mortar 500 0.06-0.79 Yes (Mortars)
Steel deadfall
trap
*
40 50 50 - 100% 0% 40 No -4 - 0 - -
IED trap 40 84 50 - 100% 0% 40 No -4 - 0 - Yes
IED incendiary trap 40 84 50 - 100% 0% 40 No -4 - 0 - Yes

* Values given only for steel structures but can be made of other materials with different properties.