Difference between revisions of "Scenario system"
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Revision as of 14:58, 13 April 2017
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The scenario system allows you to choose, randomize, and customize special situations to play in. Determine starting situation, your type of community (tribe, colony), permanent map conditions, starting items, animals, health conditions, and traits, and change special rules. By default 3 built-in scenarios are in the game, one of which is the default experience from versions before A14. In the image on the right, you can see the window for choosing scenarios and the "Open Steam Workshop" button (if you are using the steam version of the game).
Default Scenarios
In the base game, there are three scenarios. Each of these three scenarios offer a different set of challenges, and encourages different playstyles to a certain extent. For example: you could start off as a 'rich explorer' who came from a high-tech glitterworld but yearned to explore the universe, or you could also start as a desperate tribe that's on the brink of starvation after fleeing from a devastating group of 'blood machines'. On the other hand, you could be managing a few crashlanded civilians who barely escaped an assaulted passenger liner with their lives.
Here are the three scenarios listed in order as shown in game:
Crashlanded
Summary: Three crashlanded survivors - the classic RimWorld experience.
Description: The three of you awake in your cryptosleep sarcophagi to the sound of sirens and ripping metal. You barely get to the escape pods before the ship is torn apart. Some time later, you land on this unknown rimworld.
- Start with three people
- They will be 'New arrivals'
- Arrive in drop pods
- 50% chance of having cryptosleep sickness (halves consciousness and causes frequent vomiting for a short time)
- Start with one random pet
- Has a 100% chance of being bonded with a random colonist
- Start with three weapons
- 1 survival rifle
- 1 pistol
- 1 plasteel knife
- Start with basic supplies
- 800 silver
- 30 components
- 30 packaged survival meals (around 4 or 5 days worth of food)
- 24 medicine
- Start near basic building materials
- Various resources scattered around the map
- 3 ship chunks
- 720 steel
- 7 packaged survival meals
Rich Explorer
Summary: One rich explorer out to experience the universe.
Description: People called you crazy for leaving your glitterworld home, but you always yearned to explore the stars - outside the neurosimulator. Now you're at the end of your long journey in cryptosleep, landing on an unknown rimworld to see what it's like.
- Start with one person
- They will be 'New arrivals'
- Arrive in drop pods
- Start with one random pet
- Has a 100% chance of being bonded with the starting colonist
- Start with technology already researched
- Start with a high-tech weapon
- Start with advanced supplies
- 2,000 silver
- 40 glitterworld medicine
- 40 packaged survival meals - around 8-20 days worth of food
- 30 components
- 30 gold
- Start near basic building materials
- 450 steel
- 300 wood
Lost Tribe
Summary: Five lost tribespeople attempt to rebuild.
Description: Your tribe was destroyed by the great blood machines sent by the gods. Five of you managed to escape. Now, it's time to build up a new home.
- Start with 5 people
- They will be a 'New tribe'
- They have a 50% chance of starting with 'malnutrition'
- Severity ranges from 20% (minor) to 40% (moderate)
- They have a 100% chance of having a less satisfied 'food' need
- Satisfaction is set to 0-10%
- Start with 3 random pets
- Has a 100% chance of being bonded with random colonists
- Start with 6 weapons
- 2 short bows
- 1 bundle of pila
- 1 wooden club
- 1 wooden spear
- 1 Jade knife - can't be obtained in normal gameplay
- Start with basic supplies
- 200 silver
- 220 pemmican - barely enough to last the first day
- 12 herbal medicine
- Start near basic building materials
- 500 wood
Scenario editor
The scenario editor looks somewhat like the default scenario choosing window except the left side of the page has changed, there are now three buttons: Load, which you can use to load your previously saved custom scenarios. Save, which is used to save your custom scenarios. And randomize seed, which is used to randomize the scenario. Under these buttons is the Edit mode, which you can toggle to open a window like the one on the bottom-right.
Edit mode
In this mode you can change a scenario however you want. Each of the parts on the right of the window are explained below, including the possible inputs.
Mandatory parts
Part name | Description | Possible inputs |
---|---|---|
Title | The title for the scenario. | Text |
Summary | A short version of the description for the scenario. | Text |
Description | The description for the scenario. | Text |
Player faction | The type of faction you will run. (changes what research you have and don't have) | Colony Tribe |
Starting people | The amount of people you will start with. | Number (max 10) |
Arrival method | How your colonists will arrive. | Standing Drop pods |
Voluntary parts
Part name | Description | Possible inputs |
---|---|---|
Allowed age range | The biological age range of your colonists. | Number slider (min 15, max 120) |
Characters explode on death | Self explanatory. | Number (max 1000000000) and type of explosion (bomb or flame) |
Disable incident | Disabling of an incident for the colony. | Every incident |
Disallow building | Disallows a building from being built. | Every building |
Forced health condition | Forces the characters specified to have a specific health condition. | Type of health condition Severity of the condition Chance for having the condition Who will have the condition |
Forced trait | Forces the characters specified to have a specific trait. | Trait Chance for having the trait Who will have the trait |
Game start dialog | Text shown at the start of the game | Text |
Permanent map condition | Forces the map to have the specified map condition permanently on | Map condition |
Planetkiller weapon incoming | Makes the game end after a specified amount of days | Number (max 1000000000) |
Scattered randomly | Makes the game scatter the specified items randomly around the map. | Item Number (max 100000000000) |
Start near | Makes the game spawn the specified items near your starting location. | Item Number (max 100000000000) |
Start with | Makes the game drop the specified items to your starting location. | Item Number (max 100000000000) |
Start with animal(s) | Makes the game start you with the specified animals as pets. | Number (max 100000000000) Animal |
Start with research | Makes the game start you with the specified research. | Research |
Stat multiplier | The multiplier for Stats | Number (max 10000) |
These parts are self explanatory and require no input: Cannot mine, cannot sow, cannot tame and cannot hunt.
Trivia
- The Lost Tribe scenario is unique in the fact that you are able to start with a Jade Knife, which cannot be selected for any other scenario nor crafted.