Difference between revisions of "IED antigrain warhead trap"
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(Added infobox.) |
PigeonGuru (talk | contribs) |
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| name = IED antigrain warhead trap | | name = IED antigrain warhead trap | ||
| image = IED_antigrain_warhead_trap.png | | image = IED_antigrain_warhead_trap.png | ||
− | | description = | + | | description = An antimatter-powered antigrain warhead connected to a touch-activated trigger. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm. |
| type = Security | | type = Security | ||
| placeable = Yes | | placeable = Yes | ||
| size = 1||1 | | size = 1||1 | ||
| hp = 40 | | hp = 40 | ||
− | | buy = | + | | buy = 1 [[antigrain warhead]] |
| sell = 0 | | sell = 0 | ||
| beauty = -4 | | beauty = -4 | ||
}} | }} | ||
− | The IED antigrain warhead trap explodes in a 15-tile radius | + | The IED antigrain warhead trap explodes in a 15-tile radius 0.25 seconds after an enemy had walked over it, dealing 400 explosive blunt damage. This is enough to instantly kill all enemies in-game except for the Thrumbo. |
When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is insignificant, due to its large blast radius meaning that running away is next to impossible. | When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is insignificant, due to its large blast radius meaning that running away is next to impossible. |
Revision as of 08:54, 8 October 2018
IED antigrain warhead trap
An antimatter-powered antigrain warhead connected to a touch-activated trigger. Since it is hidden in the surrounding terrain, it cannot be placed adjacent to other traps. Animals can sense these when calm.
Base Stats
- Type
- Security
- Beauty
- -4
- HP
- 40
Building
- Size
- 1
- Placeable
- Yes
The IED antigrain warhead trap explodes in a 15-tile radius 0.25 seconds after an enemy had walked over it, dealing 400 explosive blunt damage. This is enough to instantly kill all enemies in-game except for the Thrumbo.
When tripped, it will start emitting a hissing sound hinting enemies to run away. This delay is insignificant, due to its large blast radius meaning that running away is next to impossible.