Difference between revisions of "Uranium slug turret"

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(apparently in 1.0 it still req's 1.5 uran per shot)
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The uranium slug turret is a defensive turret. It has a long range of 49.9 tiles and is fairly accurate at range (98.8% accuracy per tile vs 96% for all others), but can't hit anything within 11.9 tiles. It is more accurate at long ranges than at close ranges.
 
The uranium slug turret is a defensive turret. It has a long range of 49.9 tiles and is fairly accurate at range (98.8% accuracy per tile vs 96% for all others), but can't hit anything within 11.9 tiles. It is more accurate at long ranges than at close ranges.
  
It requires uranium to reload, has a magazine capacity of 40 slugs and takes 29 uranium to reload, or 0.725 uranium per slug.
+
It requires uranium to reload, has a magazine capacity of 40 slugs and takes 60 uranium to reload, or 1.5 uranium per slug.
  
 
Its extremely high armor penetration negates most of the armor points from any enemy.
 
Its extremely high armor penetration negates most of the armor points from any enemy.

Revision as of 08:58, 22 October 2018

Uranium slug turret

A long-ranged armor-piercing turret. Its ultra-dense uranium shells can punch through heavy armor at long ranges, but it requires new uranium slugs to be loaded after use. It's more accurate at longer ranges, and can't fire at all close up. May explode when damaged.

Base Stats

Type
Security
Mass
100 kg
Beauty
-20
HP
450

Building

Size
2
Placeable
Yes
Power
-160 W

Ranged Combat

Cooldown
192 ticks (3.2 secs)

The uranium slug turret is a defensive turret. It has a long range of 49.9 tiles and is fairly accurate at range (98.8% accuracy per tile vs 96% for all others), but can't hit anything within 11.9 tiles. It is more accurate at long ranges than at close ranges.

It requires uranium to reload, has a magazine capacity of 40 slugs and takes 60 uranium to reload, or 1.5 uranium per slug.

Its extremely high armor penetration negates most of the armor points from any enemy.

Usage

While it has a long range, it is overkill when used against most enemies- its shots have more than enough damage to one-shot most enemies if it hits the right spot.

Interestingly, it is more accurate at long ranges than short ranges; for best effects, pair it up with the other turrets to provide short-range firepower.

It works well to intercept heavily armored enemies, such as centipedes or raiders with marine armor as its extremely high penetration will negate most if not all armor.

Visualization of effective turret range of all three turrets, from uranium slug turret (top), to autocannon turret (middle), to mini-turret (bottom).
Green is 80 - 100% of peak accuracy, blue is 50 - 80% of peak accuracy, red is below 50% of peak accuracy and grey is outside range. Gold tiles are spaced every 5 tiles.