Difference between revisions of "Research"
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(Updated first part of Research Projects (till Multi-analyzer) - Part 2 will follow - Some details may be uncorrect (like tribal costs)) |
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− | | text = Note: | + | | text = Note: These Projects are already updated to V1.0. Note - the list is currently incomplete for Multi-analyzer and higher projects. |
}} | }} | ||
− | + | '''Neolithic and Medieval Research Projects''' | |
− | |||
{| {{STDT| sortable c_07 text-center}} | {| {{STDT| sortable c_07 text-center}} | ||
! Name | ! Name | ||
Line 36: | Line 35: | ||
! Required Research | ! Required Research | ||
! Required Research Bench | ! Required Research Bench | ||
− | |||
− | |- id=" | + | |- id="Psychoid-brewing" |
− | ! | + | ! Psychoid brewing |
− | | | + | | With preparation, [[psychoid leaves]] can be boiled in water, producing a mildly euphoric and addictive [[psychoid pekoe|tea]]. |
− | | | + | | Neolithic |
+ | | 500 | ||
+ | | 500 | ||
+ | | 500 | ||
+ | | None | ||
+ | | Simple | ||
+ | |||
+ | |- id="Tree-sowing" | ||
+ | ! Tree sowing | ||
+ | | Sow the local biome's natural tress in your feels. | ||
+ | | Neolithic | ||
+ | | 1000 | ||
+ | | 1000 | ||
+ | | 1000 | ||
+ | | None | ||
+ | | Simple | ||
+ | |||
+ | |- id="Beer-brewing" | ||
+ | ! Beer brewing | ||
+ | | Allows you to build a [[brewery]] to transform [[hops]] into tasty, tasty [[beer]]. | ||
+ | | Neolithic | ||
+ | | 400 | ||
| 400 | | 400 | ||
| 400 | | 400 | ||
− | | | + | | None |
− | |||
| Simple | | Simple | ||
+ | |||
+ | |- id="Complex-furniture" | ||
+ | ! Complex Complex | ||
+ | | Build complex furniture like beds, end tables, dining chairs, armchairs, dressers, tool cabinets, billard tables, and poker tables, vents, sarcophagi, and more. | ||
+ | | Medieval | ||
+ | | 400 | ||
+ | | 400 | ||
+ | | 400 | ||
| None | | None | ||
+ | | Simple | ||
− | |- id=" | + | |- id="Passive-cooler" |
− | ! | + | ! Passive cooler |
− | | | + | | Make [[passive cooler]]s, a way to cool indoor spaces without using [[Power|electricity]]. |
− | | | + | | Neolithic |
+ | | 400 | ||
| 400 | | 400 | ||
| 400 | | 400 | ||
− | | | + | | None |
− | | | + | | Simple |
+ | |||
+ | |- id="Stonecutting" | ||
+ | ! Stonecutting | ||
+ | | Cut rock chunks into stone blocks for use in construction. Build beautiful stone tile floors or ugly concrete walkways. | ||
+ | | Medieval | ||
+ | | 300 | ||
+ | | 300 | ||
+ | | 300 | ||
+ | | None | ||
| Simple | | Simple | ||
+ | |||
+ | |- id="Complex-clothing" | ||
+ | ! Complex clothing | ||
+ | | Tailor complicated [[Clothing|garments]] like pants, dusters, and cowboy hats. (Research needed only for tribal starts) | ||
+ | | Medieval | ||
+ | | 600 | ||
+ | | 600 | ||
+ | | 600 | ||
| None | | None | ||
+ | | Simple | ||
+ | |||
+ | |- id="Cocoa" | ||
+ | ! Cocoa | ||
+ | | Sow cocoa trees to create your own delicious chocolate. Eating chocolate fulfills the need for recreation, and it's valuable on the market too. | ||
+ | | Neolithic | ||
+ | | 1000 | ||
+ | | 1000 | ||
+ | | 1000 | ||
+ | | Tree-sowing | ||
+ | | Simple | ||
|- id="Devilstrand" | |- id="Devilstrand" | ||
! Devilstrand | ! Devilstrand | ||
− | | | + | | Plant [[Devilstrand_mushroom|devilstrand]], a slow-growing mushroom that yields an exceptionally tough, hear resistant plant fiber. |
| Neolithic | | Neolithic | ||
− | | | + | | 800 |
− | | | + | | 800 |
− | | | + | | 800 |
| None | | None | ||
| Simple | | Simple | ||
+ | |||
+ | |- id="Carpet-making" | ||
+ | ! Carpet making | ||
+ | | Weave beautiful [[carpets]] from cloth. | ||
+ | | Medieval | ||
+ | | 800 | ||
+ | | 800 | ||
+ | | 800 | ||
| None | | None | ||
− | + | | Simple | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- id="Pemmican" | |- id="Pemmican" | ||
Line 91: | Line 145: | ||
| None | | None | ||
| Simple | | Simple | ||
+ | |||
+ | |- id="Smithing" | ||
+ | ! Smithing | ||
+ | | Build [[Electric_smithy|smithies]] for crafting metal weapons and tools. Allows you to craft simple weapons like [[knife|knives]], [[gladius|gladii]], and [[mace]]s. | ||
+ | | Medieval | ||
+ | | 700 | ||
+ | | 700 | ||
+ | | 1400 | ||
| None | | None | ||
+ | | Simple | ||
− | |- id=" | + | |- id="Recurve-bows" |
− | ! | + | ! Recurve bows |
− | | | + | | Build the [[recurve bow]], an effective and inexpensive ranged weapon. |
| Neolithic | | Neolithic | ||
| 400 | | 400 | ||
Line 102: | Line 165: | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Long-blades" |
− | ! | + | ! Long blades |
− | | | + | | Craft [[longsword]]s and [[spear]]s. |
− | | | + | | Medieval |
− | |||
| 400 | | 400 | ||
| 400 | | 400 | ||
+ | | 800 | ||
+ | | Smithing | ||
+ | | Simple | ||
+ | |||
+ | |- id="Plate-armors" | ||
+ | ! Plate armors | ||
+ | | Smith suits of plate armor from metal or wood. This heavy armor noticeably slows movement, but protects very effectively. | ||
+ | | Medieval | ||
+ | | 600 | ||
+ | | 600 | ||
+ | | 1200 | ||
+ | | Smithing | ||
+ | | Simple | ||
+ | |||
+ | |- id="Greatbow" | ||
+ | ! Greatbow | ||
+ | | Craft [[greatbow]]s for killing enemies at great range. | ||
+ | | Medieval | ||
+ | | 600 | ||
+ | | 600 | ||
+ | | 1200 | ||
+ | | Recurve bow <br> Smithing | ||
+ | | Simple | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | '''Industrial Research Projects''' | ||
+ | {| {{STDT| sortable c_07 text-center}} | ||
+ | ! Name | ||
+ | ! Description | ||
+ | ! Tech level | ||
+ | ! Base cost | ||
+ | ! Industrial start cost | ||
+ | ! Tribal start cost | ||
+ | ! Required Research | ||
+ | ! Required Research Bench | ||
+ | |||
+ | |- id="Drug-production" | ||
+ | ! Drug production | ||
+ | | Build a [[drug lab]] for basic drug synthesis. Further research is required to make specific drugs. | ||
+ | | Industrial | ||
+ | | 500 | ||
+ | | 500 | ||
+ | | 1500 | ||
| None | | None | ||
| Simple | | Simple | ||
− | |||
|- id="Psychite-refining" | |- id="Psychite-refining" | ||
! Psychite refining | ! Psychite refining | ||
− | | | + | | Refine [[psychoid leaves]] into [[flake]] and [[yayo]], different forms of the euphoric drug psychite. |
| Industrial | | Industrial | ||
| 400 | | 400 | ||
Line 124: | Line 230: | ||
| Drug production | | Drug production | ||
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Wake-up-production" |
− | ! | + | ! Wake-up production |
− | | | + | | Synthesize [[wake-up]], a work performance-enhancing drug which replaces the need for sleep. |
− | | | + | | Industrial |
− | | | + | | 600 |
− | | | + | | 600 |
− | | | + | | 1800 |
− | | | + | | Drug production |
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Go-juice-production" |
− | ! | + | ! Go-juice production |
− | | | + | | Produce [[go-juice]], a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain. |
− | | | + | | Industrial |
− | |||
− | |||
| 1000 | | 1000 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| 1000 | | 1000 | ||
− | | | + | | 3000 |
+ | | Drug production | ||
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Penoxycyline-production" |
− | ! | + | ! Penoxycyline production |
− | | | + | | Produce [[Penoxycyline]] a disease prevention drug which blocks [[plague]], [[malaria]], and more before they start. |
| Industrial | | Industrial | ||
| 500 | | 500 | ||
| 500 | | 500 | ||
| 1500 | | 1500 | ||
− | | | + | | Drug production |
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Electricity" |
− | ! | + | ! Electricity |
− | | | + | | Harness the power of electricity for a hundred different tasks. |
| Industrial | | Industrial | ||
− | | | + | | 1600 |
− | | | + | | 1600 |
− | | | + | | 3600 |
− | | | + | | None |
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Hydroponics" |
− | ! | + | ! Hydroponics |
− | | | + | | Build [[hydroponics basin]]s to rapidly grow crops indoors regardless of the terrain or weather outside. |
| Industrial | | Industrial | ||
| 700 | | 700 | ||
Line 202: | Line 280: | ||
| Electricity | | Electricity | ||
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Battery" |
− | ! | + | ! Battery |
− | | | + | | Build [[Battery]] for storing [[Power|electricity]]. |
− | | | + | | Industrial |
− | | | + | | 400 |
− | | | + | | 400 |
− | | | + | | 1200 |
− | | | + | | Electricity |
− | + | | Simple | |
− | | | + | |
− | | | + | |- id="Autodoor" |
+ | ! Autodoor | ||
+ | | Build [[Autodoor|autodoors]] which automatically open when someone approaches without slowing anyone down. | ||
+ | | Industrial | ||
+ | | 600 | ||
+ | | 600 | ||
+ | | 1200 | ||
+ | | Electricity | ||
+ | | Simple | ||
− | |- id=" | + | |- id="Air-conditioning" |
− | ! | + | ! Air conditioning |
− | | | + | | Build coolers to make people comfortable in hot weather or to construct freezers for storing perishable goods. |
| Industrial | | Industrial | ||
| 500 | | 500 | ||
| 500 | | 500 | ||
| 1500 | | 1500 | ||
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="IEDs" |
− | ! | + | ! IEDs |
− | | | + | | Build improvised traps from any kind of mortar shell. |
| Industrial | | Industrial | ||
| 500 | | 500 | ||
| 500 | | 500 | ||
− | | | + | | ? |
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Watermill-generator" |
− | ! | + | ! Watermill generator |
− | | Build | + | | Build watermill generators on rivers to generate a steady supply of power. |
| Industrial | | Industrial | ||
− | | | + | | 700 |
− | | | + | | 700 |
− | | | + | | ? |
| Electricity | | Electricity | ||
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Solar-panel" |
− | ! | + | ! Solar panel |
− | | Build | + | | Build [[solar panel]]s for electrical generation. (Needed for tribal starts only) |
| Industrial | | Industrial | ||
| 600 | | 600 | ||
Line 258: | Line 340: | ||
| Electricity | | Electricity | ||
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Biofuel-refining" |
− | ! | + | ! Biofuel refining |
− | | | + | | Build [[Biofuel refining]] to make chemfuel from biological matter like wood or foodstuffs. |
| Industrial | | Industrial | ||
− | | | + | | 700 |
− | | | + | | 700 |
− | | | + | | ? |
− | | | + | | Electricity |
| Simple | | Simple | ||
− | |||
|- id="Nutrient-paste" | |- id="Nutrient-paste" | ||
! Nutrient paste | ! Nutrient paste | ||
| Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks. | | Build [[nutrient paste dispenser]]s which efficiently produce edible meals from raw nutritive feedstocks. | ||
+ | | Industrial | ||
+ | | 400 | ||
+ | | 400 | ||
+ | | 800 | ||
+ | | Electricity | ||
+ | | Simple | ||
+ | |||
+ | |- id="Firefoam" | ||
+ | ! Firefoam | ||
+ | | Construct [[firefoam popper]]s, automatic fire-safety devices which spread fire-retardant foam in response to encroaching flames. | ||
| Industrial | | Industrial | ||
| 600 | | 600 | ||
| 600 | | 600 | ||
− | | | + | | 1200 |
+ | | Electricity | ||
+ | | Hi-tech | ||
+ | |||
+ | |- id="Geothermal-power" | ||
+ | ! Geothermal power | ||
+ | | Build [[Geothermal_generator|geothermal power plants]] on top of steam geysers, for uninterrupted [[power]]. | ||
+ | | Industrial | ||
+ | | 3200 | ||
+ | | 3200 | ||
+ | | ? | ||
| Electricity | | Electricity | ||
− | | | + | | Hi-tech |
− | |||
|- id="Packaged-survival-meal" | |- id="Packaged-survival-meal" | ||
! Packaged survival meal | ! Packaged survival meal | ||
− | | | + | | Produce [[packaged survival meal]]s, which never go bad. Great for travelling. |
+ | | Industrial | ||
+ | | 500 | ||
+ | | 500 | ||
+ | | ? | ||
+ | | Nutrient paste | ||
+ | | Simple | ||
+ | |||
+ | |- id="Tube-television" | ||
+ | ! Tube television | ||
+ | | Produce [[Joy|tube televisions]] for recreational watching. | ||
| Industrial | | Industrial | ||
+ | | 1000 | ||
+ | | 1000 | ||
| 2000 | | 2000 | ||
− | | | + | | Electricity |
− | | | + | | Simple |
− | | | + | |
+ | |- id="Sterile-material" | ||
+ | ! Sterile material | ||
+ | | Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking. | ||
+ | | Industrial | ||
+ | | 600 | ||
+ | | 600 | ||
+ | | ? | ||
+ | | Electricity | ||
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Microelectronics" |
− | ! | + | ! Microelectronics |
− | | | + | | Work with complex microelectronics. This unlocks the [[Hi-tech research bench]] and [[comms console]]. |
| Industrial | | Industrial | ||
− | | | + | | 3000 |
− | | | + | | 3000 |
− | | | + | | ? |
| Electricity | | Electricity | ||
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Gunsmithing" |
− | ! | + | ! Gunsmithing |
− | | | + | | Craft simple manually operated guns like [[revolver]]s, [[pump shotgun]]s, [[bolt-action rifle]]s, and [[incendiary launcher]]s. |
− | | | + | | Industrial |
− | | | + | | 500 |
− | | | + | | 500 |
− | | | + | | 1500 |
− | | | + | | Machining |
+ | | Simple | ||
+ | |||
+ | |- id="Flak-armor" | ||
+ | ! Flak armor | ||
+ | | Craft clothing with metal armor sewn in to resist bullets and explosions. This weighty armor slows movement slightly. | ||
+ | | Industrial | ||
+ | | 1200 | ||
+ | | 1200 | ||
+ | | ? | ||
+ | | Machining | ||
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Smokepop-belts" |
− | ! | + | ! Smokepop belts |
− | | Build [[ | + | | Build [[smokepop belt]]s which generate an automatic defensive smokescreen when the user is shot. |
− | | | + | | Industrial |
− | | | + | | 300 |
− | | | + | | 300 |
− | | | + | | 900 |
− | | | + | | Machining |
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Blowback-operation" |
− | ! | + | ! Blowback operation |
− | | Craft [[ | + | | Craft low-power blowback-operated guns like [[autopistol]]s, [[machine pistol]]s, and [[heavy SMG]]s. |
− | | | + | | Industrial |
| 500 | | 500 | ||
| 500 | | 500 | ||
− | | | + | | 1500 |
− | | | + | | Gunsmithing |
+ | | Simple | ||
+ | |||
+ | |- id="Mortars" | ||
+ | ! Mortars | ||
+ | | Build [[mortar]]s which can lob [[mortar shell]]s long distances - even over walls. | ||
+ | | Industrial | ||
+ | | 2000 | ||
+ | | 2000 | ||
+ | | 6000 | ||
+ | | Gunsmithing | ||
+ | | Simple | ||
+ | |||
+ | |- id="Prosthetics" | ||
+ | ! Prosthetics | ||
+ | | Build inexpensive [[Prosthetics]] body pars to replace lost limbs. Requires a skilled doctor to attach. | ||
+ | | Industrial | ||
+ | | 600 | ||
+ | | 600 | ||
+ | | 1800 | ||
+ | | Machining | ||
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Gun-turrets" |
− | ! | + | ! Gun turrets |
− | | | + | | Produce simple [[Improvised turret|automated gun turrets]]. |
− | | | + | | Industrial |
| 500 | | 500 | ||
| 500 | | 500 | ||
+ | | 1500 | ||
+ | | Blowback operation | ||
+ | | Simple | ||
+ | |||
+ | |- id="Gas-operation" | ||
+ | ! Gas operation | ||
+ | | Craft high-power guns like [[chain shotgun]]s,[[LMG]]s, and heavy [[SMG]]s. | ||
+ | | Industrial | ||
| 1000 | | 1000 | ||
− | | | + | | 1000 |
+ | | 3000 | ||
+ | | Blowback operation | ||
| Simple | | Simple | ||
− | |||
− | |- id=" | + | |- id="Medicine-production" |
− | ! | + | ! Medicine production |
− | | | + | | Produce standard industrial-tech medicine by combining [[herbal medicine]], [[neutroamine]], and [[cloth]]. |
| Industrial | | Industrial | ||
− | | | + | | 1500 |
− | | | + | | 1500 |
− | | | + | | 4500 |
− | | Microelectronics | + | | Drug production<br \>Microelectronics |
− | | | + | | Hi-tech |
− | |||
− | |- id=" | + | |- id="Colored-lights" |
− | ! | + | ! Colored lights |
− | | | + | | Construct colored [[Standing_lamp|lights]] for decorative purposes. Cosmetic only. |
| Industrial | | Industrial | ||
− | | | + | | 300 |
− | | | + | | 300 |
− | | | + | | 900 |
− | | | + | | Microelectronics |
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id=" | + | |- id="Flatscreen-television" |
− | ! | + | ! Flatscreen television |
− | | | + | | Produce high-resolution [[flatscreen television]] for greater enjoyment. |
| Industrial | | Industrial | ||
− | | | + | | 2000 |
− | | | + | | 2000 |
− | | | + | | 6000 |
− | | Microelectronics | + | | Microelectronics<br \>Tube television |
| Hi-tech | | Hi-tech | ||
− | |||
− | |- id=" | + | |- id="Transport-pod" |
− | ! | + | ! Transport pod |
− | | | + | | Construct launchable [[transport pod]]s that you can use to sendpeople and supplies long distances across the planet's surface. Can be used for reading, travel, sending gifts, and more. |
| Industrial | | Industrial | ||
| 1000 | | 1000 | ||
| 1000 | | 1000 | ||
| 3000 | | 3000 | ||
− | | | + | | Microelectronics |
− | | | + | | Hi-tech |
− | |||
− | |- id=" | + | |- id="Long-range-mineral-scanner" |
− | ! | + | ! Long-range mineral scanner |
− | | | + | | Construct [[long-range mineral scanner]]s your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct. |
− | | | + | | Industrial |
− | | | + | | 2000 |
− | | | + | | 2000 |
− | | | + | | ? |
− | | | + | | Microelectronics |
− | | | + | | Hi-tech |
− | |||
− | |- id=" | + | |- id="Hospital-bed" |
− | ! | + | ! Hospital bed |
− | | | + | | Construct [[hospital bedm]]s which improve medical outcomes. |
| Industrial | | Industrial | ||
| 1200 | | 1200 | ||
| 1200 | | 1200 | ||
− | | | + | | 1200 |
− | | | + | | Microelectronics |
− | | | + | | Hi-tech |
− | |||
|- id="Moisture-pump" | |- id="Moisture-pump" | ||
! Moisture pump | ! Moisture pump | ||
− | | | + | | Construct [[moisture pump]]s, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand. |
| Industrial | | Industrial | ||
| 1200 | | 1200 | ||
| 1200 | | 1200 | ||
| 3600 | | 3600 | ||
+ | | Microelectronics | ||
+ | | Hi-tech | ||
+ | |||
+ | |- id="Shield-belt" | ||
+ | ! Shield belt | ||
+ | | Build [[shield belt]]s, which use momentun-repulsion technology to block ranged attacks coming in or going out. | ||
+ | | Industrial | ||
+ | | 1000 | ||
+ | | 2000 | ||
+ | | 3000 | ||
+ | | Microelectronics | ||
+ | | Hi-tech | ||
+ | |||
+ | |- id="Autocannon-turret" | ||
+ | ! Autocannon turret | ||
+ | | Produce the heavy, long-ranged autocannon turret. | ||
+ | | Industrial | ||
+ | | 1600 | ||
+ | | ? | ||
+ | | ? | ||
+ | | Microelectronics<br />Gun turrets<br />Gas operation | ||
+ | | Hi-tech | ||
+ | |||
+ | |- id="Precision-rifling" | ||
+ | ! Precision rifling | ||
+ | | Craft precisely-machined guns like assault rifles and sniper rifles. | ||
+ | | Industrial | ||
+ | | 1400 | ||
+ | | 1400 | ||
+ | | 4200 | ||
+ | | Microelectronics<br />Gas operation | ||
+ | | Simple | ||
+ | |||
+ | |- id="Multibarrel-weapons" | ||
+ | ! Multibarrel weapons | ||
+ | | Assemble[[minigun]]s. | ||
+ | | Industrial | ||
+ | | 2600 | ||
+ | | 2600 | ||
+ | | 7200 | ||
+ | | Microelectronics<br />Gas operation | ||
+ | | Hi-tech | ||
+ | |||
+ | |- id="Multi-analyzer" | ||
+ | ! Multi-analyzer | ||
+ | | Build [[multi-analyzer]]s which increase research speed, and allow higher level research projects. | ||
+ | | Industrial | ||
+ | | 4000 | ||
+ | | 4000 | ||
+ | | ? | ||
+ | | Microelectronics basics | ||
+ | | Hi-tech | ||
+ | |} | ||
+ | |||
+ | |||
+ | '''Not yet updated in wiki - researches - V0.18''' | ||
+ | |||
+ | As of Beta 18, the following research projects are available. Prerequisite research listed in (parentheses) is not officially a prerequisite, but is required for the necessary research bench. | ||
+ | {| {{STDT| sortable c_07 text-center}} | ||
+ | ! Name | ||
+ | ! Description | ||
+ | ! Tech level | ||
+ | ! Base cost | ||
+ | ! Industrial start cost | ||
+ | ! Tribal start cost | ||
+ | ! Required Research | ||
+ | ! Required Research Bench | ||
+ | ! Required Facilities | ||
+ | |||
+ | |- id="Fabrication" | ||
+ | ! Fabrication | ||
+ | | Build fabrication benches, capable of high-tech projects ranging from component assembly to power armor construction. | ||
+ | | Industrial | ||
+ | | 4000 | ||
+ | | 4000 | ||
+ | | 8000 | ||
+ | | Multi-analyzer | ||
+ | | Hi-tech research bench | ||
+ | | Multi-analyzer | ||
+ | |||
+ | |||
+ | |||
+ | |- id="Electric-cremation" | ||
+ | ! Electric cremation | ||
+ | | Build [[crematorium]]s that can vaporize unwanted corpses. | ||
+ | | Industrial | ||
+ | | 500 | ||
+ | | 500 | ||
+ | | 1500 | ||
+ | | Electric Smelting | ||
+ | | Simple | ||
+ | | None | ||
+ | |||
+ | |||
+ | |||
+ | |- id="Shipbuilding-basics" | ||
+ | ! Shipbuilding basics | ||
+ | | Allows you to start researching more advanced shipbuilding technologies and eventually build a [[ship]] to escape the planet. | ||
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|- id="Ground-penetrating-scanner" | |- id="Ground-penetrating-scanner" |
Revision as of 20:13, 4 November 2018
|
Research is the primary method through which players can enhance and expand the abilities of their colony. Certain buildings require research in order to be built.
Once a player constructs a research bench, and selects a project from the list of available research topics, a researcher will work at the bench to generate research points. The rate at which points are generated depends on the researcher's skill level. Multiple research benches worked by researchers will further increase the speed at which points are generated.
Only one research project can be actively researched at a given time, regardless of the number of research facilities available. However, you can freely switch between research projects, even if another is already underway. The progress towards finishing the research project is retained.
Research difficulty is related to your faction’s tech level. Researching techs above your level is harder. So if you’re a tribe, researching electricity will be difficult, while industrial colonies will find mastering spaceflight harder.
Research is presented in a tech tree form, with earlier research placed to the left and later research more dependent on the earlier ones placed on the right. Mods can add their own research projects; they can be manually placed, or automatically placed if not specified. Projects will be moved apart if they overlap.
Besides the main research tab, modders can add separate research tabs for their research projects, so any new research projects appear there instead.
Research Projects
warning |
Neolithic and Medieval Research Projects
Name | Description | Tech level | Base cost | Industrial start cost | Tribal start cost | Required Research | Required Research Bench |
---|---|---|---|---|---|---|---|
Psychoid brewing | With preparation, psychoid leaves can be boiled in water, producing a mildly euphoric and addictive tea. | Neolithic | 500 | 500 | 500 | None | Simple |
Tree sowing | Sow the local biome's natural tress in your feels. | Neolithic | 1000 | 1000 | 1000 | None | Simple |
Beer brewing | Allows you to build a brewery to transform hops into tasty, tasty beer. | Neolithic | 400 | 400 | 400 | None | Simple |
Complex Complex | Build complex furniture like beds, end tables, dining chairs, armchairs, dressers, tool cabinets, billard tables, and poker tables, vents, sarcophagi, and more. | Medieval | 400 | 400 | 400 | None | Simple |
Passive cooler | Make passive coolers, a way to cool indoor spaces without using electricity. | Neolithic | 400 | 400 | 400 | None | Simple |
Stonecutting | Cut rock chunks into stone blocks for use in construction. Build beautiful stone tile floors or ugly concrete walkways. | Medieval | 300 | 300 | 300 | None | Simple |
Complex clothing | Tailor complicated garments like pants, dusters, and cowboy hats. (Research needed only for tribal starts) | Medieval | 600 | 600 | 600 | None | Simple |
Cocoa | Sow cocoa trees to create your own delicious chocolate. Eating chocolate fulfills the need for recreation, and it's valuable on the market too. | Neolithic | 1000 | 1000 | 1000 | Tree-sowing | Simple |
Devilstrand | Plant devilstrand, a slow-growing mushroom that yields an exceptionally tough, hear resistant plant fiber. | Neolithic | 800 | 800 | 800 | None | Simple |
Carpet making | Weave beautiful carpets from cloth. | Medieval | 800 | 800 | 800 | None | Simple |
Pemmican | Make pemmican, a preserved mixture of meat and plant matter that doesn't go bad for a long time. Great for traveling. (Research needed only for non-tribal starts) | Neolithic | 500 | 500 | 500 | None | Simple |
Smithing | Build smithies for crafting metal weapons and tools. Allows you to craft simple weapons like knives, gladii, and maces. | Medieval | 700 | 700 | 1400 | None | Simple |
Recurve bows | Build the recurve bow, an effective and inexpensive ranged weapon. | Neolithic | 400 | 400 | 400 | None | Simple |
Long blades | Craft longswords and spears. | Medieval | 400 | 400 | 800 | Smithing | Simple |
Plate armors | Smith suits of plate armor from metal or wood. This heavy armor noticeably slows movement, but protects very effectively. | Medieval | 600 | 600 | 1200 | Smithing | Simple |
Greatbow | Craft greatbows for killing enemies at great range. | Medieval | 600 | 600 | 1200 | Recurve bow Smithing |
Simple |
Industrial Research Projects
Name | Description | Tech level | Base cost | Industrial start cost | Tribal start cost | Required Research | Required Research Bench |
---|---|---|---|---|---|---|---|
Drug production | Build a drug lab for basic drug synthesis. Further research is required to make specific drugs. | Industrial | 500 | 500 | 1500 | None | Simple |
Psychite refining | Refine psychoid leaves into flake and yayo, different forms of the euphoric drug psychite. | Industrial | 400 | 400 | 1200 | Drug production | Simple |
Wake-up production | Synthesize wake-up, a work performance-enhancing drug which replaces the need for sleep. | Industrial | 600 | 600 | 1800 | Drug production | Simple |
Go-juice production | Produce go-juice, a synthetic combat-performance-enhancing drug which improves shooting, melee, and movement ability, and dulls pain. | Industrial | 1000 | 1000 | 3000 | Drug production | Simple |
Penoxycyline production | Produce Penoxycyline a disease prevention drug which blocks plague, malaria, and more before they start. | Industrial | 500 | 500 | 1500 | Drug production | Simple |
Electricity | Harness the power of electricity for a hundred different tasks. | Industrial | 1600 | 1600 | 3600 | None | Simple |
Hydroponics | Build hydroponics basins to rapidly grow crops indoors regardless of the terrain or weather outside. | Industrial | 700 | 700 | 2100 | Electricity | Simple |
Battery | Build Battery for storing electricity. | Industrial | 400 | 400 | 1200 | Electricity | Simple |
Autodoor | Build autodoors which automatically open when someone approaches without slowing anyone down. | Industrial | 600 | 600 | 1200 | Electricity | Simple |
Air conditioning | Build coolers to make people comfortable in hot weather or to construct freezers for storing perishable goods. | Industrial | 500 | 500 | 1500 | Electricity | Simple |
IEDs | Build improvised traps from any kind of mortar shell. | Industrial | 500 | 500 | ? | Electricity | Simple |
Watermill generator | Build watermill generators on rivers to generate a steady supply of power. | Industrial | 700 | 700 | ? | Electricity | Simple |
Solar panel | Build solar panels for electrical generation. (Needed for tribal starts only) | Industrial | 600 | 600 | 1800 | Electricity | Simple |
Biofuel refining | Build Biofuel refining to make chemfuel from biological matter like wood or foodstuffs. | Industrial | 700 | 700 | ? | Electricity | Simple |
Nutrient paste | Build nutrient paste dispensers which efficiently produce edible meals from raw nutritive feedstocks. | Industrial | 400 | 400 | 800 | Electricity | Simple |
Firefoam | Construct firefoam poppers, automatic fire-safety devices which spread fire-retardant foam in response to encroaching flames. | Industrial | 600 | 600 | 1200 | Electricity | Hi-tech |
Geothermal power | Build geothermal power plants on top of steam geysers, for uninterrupted power. | Industrial | 3200 | 3200 | ? | Electricity | Hi-tech |
Packaged survival meal | Produce packaged survival meals, which never go bad. Great for travelling. | Industrial | 500 | 500 | ? | Nutrient paste | Simple |
Tube television | Produce tube televisions for recreational watching. | Industrial | 1000 | 1000 | 2000 | Electricity | Simple |
Sterile material | Construct sterile tiles to make cleanrooms for safer and more effective medical treatment, research, and cooking. | Industrial | 600 | 600 | ? | Electricity | Simple |
Microelectronics | Work with complex microelectronics. This unlocks the Hi-tech research bench and comms console. | Industrial | 3000 | 3000 | ? | Electricity | Simple |
Gunsmithing | Craft simple manually operated guns like revolvers, pump shotguns, bolt-action rifles, and incendiary launchers. | Industrial | 500 | 500 | 1500 | Machining | Simple |
Flak armor | Craft clothing with metal armor sewn in to resist bullets and explosions. This weighty armor slows movement slightly. | Industrial | 1200 | 1200 | ? | Machining | Simple |
Smokepop belts | Build smokepop belts which generate an automatic defensive smokescreen when the user is shot. | Industrial | 300 | 300 | 900 | Machining | Simple |
Blowback operation | Craft low-power blowback-operated guns like autopistols, machine pistols, and heavy SMGs. | Industrial | 500 | 500 | 1500 | Gunsmithing | Simple |
Mortars | Build mortars which can lob mortar shells long distances - even over walls. | Industrial | 2000 | 2000 | 6000 | Gunsmithing | Simple |
Prosthetics | Build inexpensive Prosthetics body pars to replace lost limbs. Requires a skilled doctor to attach. | Industrial | 600 | 600 | 1800 | Machining | Simple |
Gun turrets | Produce simple automated gun turrets. | Industrial | 500 | 500 | 1500 | Blowback operation | Simple |
Gas operation | Craft high-power guns like chain shotguns,LMGs, and heavy SMGs. | Industrial | 1000 | 1000 | 3000 | Blowback operation | Simple |
Medicine production | Produce standard industrial-tech medicine by combining herbal medicine, neutroamine, and cloth. | Industrial | 1500 | 1500 | 4500 | Drug production Microelectronics |
Hi-tech |
Colored lights | Construct colored lights for decorative purposes. Cosmetic only. | Industrial | 300 | 300 | 900 | Microelectronics | Hi-tech |
Flatscreen television | Produce high-resolution flatscreen television for greater enjoyment. | Industrial | 2000 | 2000 | 6000 | Microelectronics Tube television |
Hi-tech |
Transport pod | Construct launchable transport pods that you can use to sendpeople and supplies long distances across the planet's surface. Can be used for reading, travel, sending gifts, and more. | Industrial | 1000 | 1000 | 3000 | Microelectronics | Hi-tech |
Long-range mineral scanner | Construct long-range mineral scanners your researchers can use to detect precious minerals across the planet. Can be turned to find a specific mineral. Requires advanced components to construct. | Industrial | 2000 | 2000 | ? | Microelectronics | Hi-tech |
Hospital bed | Construct hospital bedms which improve medical outcomes. | Industrial | 1200 | 1200 | 1200 | Microelectronics | Hi-tech |
Moisture pump | Construct moisture pumps, which very slowly normalize the moisture in the ground around them. They can turn wet ground dry and convert soft sand into normal sand. | Industrial | 1200 | 1200 | 3600 | Microelectronics | Hi-tech |
Shield belt | Build shield belts, which use momentun-repulsion technology to block ranged attacks coming in or going out. | Industrial | 1000 | 2000 | 3000 | Microelectronics | Hi-tech |
Autocannon turret | Produce the heavy, long-ranged autocannon turret. | Industrial | 1600 | ? | ? | Microelectronics Gun turrets Gas operation |
Hi-tech |
Precision rifling | Craft precisely-machined guns like assault rifles and sniper rifles. | Industrial | 1400 | 1400 | 4200 | Microelectronics Gas operation |
Simple |
Multibarrel weapons | Assembleminiguns. | Industrial | 2600 | 2600 | 7200 | Microelectronics Gas operation |
Hi-tech |
Multi-analyzer | Build multi-analyzers which increase research speed, and allow higher level research projects. | Industrial | 4000 | 4000 | ? | Microelectronics basics | Hi-tech |
Not yet updated in wiki - researches - V0.18
As of Beta 18, the following research projects are available. Prerequisite research listed in (parentheses) is not officially a prerequisite, but is required for the necessary research bench.
Name | Description | Tech level | Base cost | Industrial start cost | Tribal start cost | Required Research | Required Research Bench | Required Facilities |
---|---|---|---|---|---|---|---|---|
Fabrication | Build fabrication benches, capable of high-tech projects ranging from component assembly to power armor construction. | Industrial | 4000 | 4000 | 8000 | Multi-analyzer | Hi-tech research bench | Multi-analyzer
|
Electric cremation | Build crematoriums that can vaporize unwanted corpses. | Industrial | 500 | 500 | 1500 | Electric Smelting | Simple | None
|
Shipbuilding basics | Allows you to start researching more advanced shipbuilding technologies and eventually build a ship to escape the planet. | Spacer | 1000 | 2000 | 4000 | (Microelectronics basics)
(Multi-analyzer) |
Hi-tech | Multi-analyzer |
Machining | Build machining tables to craft guns and machinery or disassemble dead mechanoids. | Industrial | 800 | 800 | 2400 | Smithing Electricity |
Simple | None |
Deep drilling | Allows you to build deep drills for extracting resources from deep underground. You'll need a ground-penetrating scanner to find the resources. | Industrial | 1500 | 1500 | 4500 | Microelectronics basics (Multi-analyzer) |
Hi-tech | Multi-analyzer |
Ship cryptosleep caskets | Allows you to construct ship cryptosleep caskets for transporting cryptosleeping colonists between the stars. | Spacer | 1200 | 2400 | 4800 | Shipbuilding basics
Cryptosleep casket Microelectronics basics (Multi-analyzer) |
Hi-tech | Multi-analyzer |
Explosive IEDs | Allows colonists to build improvised traps from explosive, EMP, firefoam and antigrain mortar shells. | Industrial | 1600 | 1600 | 4800 | Electricity | Simple | None |
Incendiary IEDs | Allows colonists to build incendiary explosive traps from incendiary shells. | Industrial | 1600 | 1600 | 4800 | Electricity | Simple | None
|
Vitals monitor | Allows colonists to build vitals monitors which increase treatment quality if placed next to medical beds. | Industrial | 1600 | 1600 | 4800 | Microelectronics basics
Hospital bed (Multi-analyzer) |
Hi-tech | Multi-analyzer |
Electric smelting | Build electric smithy and smelters.
The electric smithy allows smithing items without fuel. The electric smelter uses heat and powerful electromagnets to extract useful metal from slag chunks and other items. |
Industrial | 1700 | 1700 | 5100 | Electricity | Simple | None
|
Refining | Build refineries to make chemfuel from wood. | Industrial | 1200 | 1200 | 3600 | Electricity | Simple | None
|
Hydroponics | Allows you to build hydroponics basins to rapidly grow crops indoors regardless of the terrain or weather outside. | Industrial | 700 | 700 | 2100 | Electricity | Simple | None |
Cryptosleep caskets | Allows colonists to construct cryptosleep caskets, which can put living beings in a state of suspended animation. | Spacer | 1100 | 2200 | 4400 | Microelecronics basics
(Multi-analyzer) |
Hi-tech | Multi-analyzer |
Ship antimatter reactor | Allows you to use an antimatter containment core to build a working antimatter reactor to power a ship. | Spacer | 8000 | 16000 | 32000 | Shipbuilding basics
Microelectronics basics (Multi-analyzer) |
Hi-tech | Multi-analyzer
|
Powered armor | Neuro-mimetic robotics and advanced plasteel weaving technologies allow you to build the power armor and power armor helmets. | Spacer | 1600 | 3200 | 6400 | Microelectronics basics
(Multi-analyzer) |
Hi-tech | Multi-analyzer
|
Charged shot | Understand the secrets of pulse-charged energy/projectile munitions. Allows you to build the charge rifle. | Spacer | 1000 | 2000 | 4000 | Microelectronics basics
(Multi-analyzer) |
Hi-tech | Multi-analyzer |
Ship computer core | Allows coercing an existing AI persona into a usable AI computer core for ship guidance. | Spacer | 1500 | 3000 | 6000 | Shipbuilding basics
Microelectronics basics (Multi-analyzer) |
Hi-tech | Multi-analyzer |
Ship antimatter propulsion | Allows you to use an antimatter containment core to construct an antimatter drive for a ship. | Spacer | 4000 | 8000 | 16000 | Shipbuilding basics
(Microelectronics basics) (Multi-analyzer) |
Hi-tech | Multi-analyzer
|
Ground-penetrating scanner | Allows you to build ground-penetrating scanners that can detect drillable resources deep under the surface. | Industrial | 7000 | 7000 | 21000 | Microelectronics basics (Multi-analyzer) |
Hi-tech | Multi-analyzer |
Ship sensor cluster | Allows you to construct long-range sensors for a ship. | Spacer | 3000 | 6000 | 12000 | Shipbuilding basics Ground penetrating scanner Long-range mineral scanner Microelectronics basics (Multi-analyzer) |
Hi-tech | Multi-analyzer |