Difference between revisions of "Trap"
Jump to navigation
Jump to search
PigeonGuru (talk | contribs) m |
m |
||
Line 1: | Line 1: | ||
− | Traps are static defenses that trigger when | + | Traps are static defenses that trigger when enemies step upon, since they are invisible to them. As of 1.0 all traps in-game are single-use, have to be rebuilt after use and cannot be placed directly next to one another. |
− | + | *[[IED antigrain warhead trap]] | |
− | + | *[[IED EMP trap]] | |
− | + | *[[IED firefoam trap]] | |
+ | *[[IED incendiary trap]] | ||
+ | *[[IED trap]] | ||
*[[Spike trap]] | *[[Spike trap]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{nav|security|wide}} | {{nav|security|wide}} | ||
[[Category:Security]] | [[Category:Security]] |
Revision as of 10:00, 20 December 2018
Traps are static defenses that trigger when enemies step upon, since they are invisible to them. As of 1.0 all traps in-game are single-use, have to be rebuilt after use and cannot be placed directly next to one another.