Difference between revisions of "Psychite tea"
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== Comparison == | == Comparison == | ||
− | It less cost-efficient than the other psychoid drugs, [[flake]] and [[yayo]], as it is worth the least and takes the longest to make. However, its minor research requirement makes it good in the early game, and it does not require a [[drug lab]]. This is an especially good option for tribal colonies, who start the game with psychoid brewing already researched. | + | It is less cost-efficient than the other psychoid drugs, [[flake]] and [[yayo]], as it is worth the least and takes the longest to make. However, its minor research requirement makes it good in the early game, and it does not require a [[drug lab]]. This is an especially good option for tribal colonies, who start the game with psychoid brewing already researched. |
It is also much less [[Drugs#Addiction and Tolerance|addictive]] than flake or yayo. Psychite tea has only 2% chance to be addicted per drink - the same as [[smokeleaf joint|smokeleaf]] - without smokeleaf's penalties to movement and consciousness. A colonist can drink one every 2 days with a very low chance of becoming addicted. | It is also much less [[Drugs#Addiction and Tolerance|addictive]] than flake or yayo. Psychite tea has only 2% chance to be addicted per drink - the same as [[smokeleaf joint|smokeleaf]] - without smokeleaf's penalties to movement and consciousness. A colonist can drink one every 2 days with a very low chance of becoming addicted. |
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<ul><li>"chemical" is not in the list (Chemical, Gluttonous, Meditative, Social, Gaming_Dexterity, Gaming_Cerebral, Television, Telescope, Reading, HighCulture) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"neolithic" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>
Psychite tea
A fragrant tea infused with leaves of the psychoid plant. Drinking it induces a subtle psychite euphoria. This tea is easy to produce at cooking facilities, but can produce psychite addiction if consumed too often.
Many tribes use psychoid tea, both as a daily energizer and as part of social and religious rituals.
- Type
- Drug – Social Drug
- Stack Limit
- 150
Base Stats
Stat Modifiers
Psychite tea is a tea made at a fueled stove or electric stove using 4 psychoid leaves with requirement of minimum 2 Cooking skill. It provides a simple +12 mood buff as well as slightly reduces pain (10% reduction) and tiredness (20% reduction). It raises Recreation by 40. Production of this drug gives skill points in Intellectual.
To produce it, a player should research Psychoid Brewing first.
Comparison
It is less cost-efficient than the other psychoid drugs, flake and yayo, as it is worth the least and takes the longest to make. However, its minor research requirement makes it good in the early game, and it does not require a drug lab. This is an especially good option for tribal colonies, who start the game with psychoid brewing already researched.
It is also much less addictive than flake or yayo. Psychite tea has only 2% chance to be addicted per drink - the same as smokeleaf - without smokeleaf's penalties to movement and consciousness. A colonist can drink one every 2 days with a very low chance of becoming addicted.
Version history
- This drug was introduced in B18.
- In Beta 19, it was renamed from Psychoid pekoe, and it was no longer made at a crafting spot.