Difference between revisions of "Security"
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Colonists can build the following '''security''' structures to help protect the colony from harm: | Colonists can build the following '''security''' structures to help protect the colony from harm: | ||
{|class="wikitable" style="text-align:center;" | {|class="wikitable" style="text-align:center;" | ||
− | | {{#var:cellsize}} | [[ | + | | {{#var:cellsize}} | [[{{Q|Barricade|Image}} |86px|link=Barricade|Barricade]] |
− | | {{#var:cellsize}} | [[ | + | | {{#var:cellsize}} | [[{{Q|Sandbags|Image}} |64px|link=Sandbags|Sandbags]] |
− | | {{#var:cellsize}} | [[ | + | | {{#var:cellsize}} | [[{{Q|Mortar|Image}} |128px|link=Mortar|Mortar]] |
− | | | + | | {{#var:cellsize}} | [[{{Q|Spike trap|Image}} |86px|link=Spike trap|Spike trap]] |
− | | {{#var:cellsize}} | [[ | + | | {{#var:cellsize}} | [[{{Q|IED trap|Image}} |64px|link=IED trap|IED trap]] |
− | | {{#var:cellsize}} | [[ | + | | {{#var:cellsize}} | [[{{Q|IED incendiary trap|Image}} |86px|link=IED incendiary trap|IED incendiary trap]] |
− | | {{#var:cellsize}} | [[ | + | | {{#var:cellsize}} | [[{{Q|IED EMP trap|Image}} |86px|link=IED EMP trap|IED EMP trap]] |
− | | {{#var:cellsize}} | [[ | + | | {{#var:cellsize}} | [[{{Q|IED firefoam trap|Image}} |86px|link=IED firefoam trap|IED firefoam trap]] |
− | | {{#var:cellsize}} | [[ | + | | {{#var:cellsize}} | [[{{Q|IED smoke trap|Image}} |86px|link=IED smoke trap|IED smoke trap]] |
− | | {{#var:cellsize}} | [[ | + | | {{#var:cellsize}} | [[{{Q|IED antigrain warhead trap|Image}}|86px|link=IED antigrain warhead trap|IED antigrain warhead trap]] |
− | | {{#var:cellsize}} | [[ | ||
|- style="font-size: 95%;" | |- style="font-size: 95%;" | ||
− | | [[Barricades]] | + | | <div><small>[[Barricades]]</small></div> |
− | | [[Sandbags]] | + | | <div><small>[[Sandbags]]</small></div> |
− | | | + | | <div><small>[[Mortar]]</small></div> |
− | + | | <div><small>[[Spike trap]]</small></div> | |
− | | [[Spike trap]] | + | | <div><small>[[IED trap]]</small></div> |
− | | [[IED trap]] | + | | <div><small>[[IED incendiary trap]]</small></div> |
− | | [[IED incendiary trap]] | + | | <div><small>[[IED EMP trap]]</small></div> |
− | | [[IED EMP trap]] | + | | <div><small>[[IED firefoam trap]]</small></div> |
− | | [[IED firefoam trap]] | + | | <div><small>[[IED smoke trap]]</small></div> |
− | | [[IED smoke trap]] | + | | <div><small>[[IED antigrain warhead trap]]</small></div> |
− | | [[IED antigrain warhead trap]] | + | |- |
+ | | {{#var:cellsize}} | [[{{Q|Mini-turret|Image}} |64px|link=Mini-turret|Mini-turret]] | ||
+ | | {{#var:cellsize}} | [[{{Q|Uranium slug turret|Image}} |64px|link=Uranium slug turret|Uranium slug turret]] | ||
+ | | {{#var:cellsize}} | [[{{Q|Autocannon turret|Image}} |64px|link=Autocannon turret|Autocannon turret]] | ||
+ | |- | ||
+ | | <div><small>[[Mini-turret]]</small></div> | ||
+ | | <div><small>[[Uranium slug turret]]</small></div> | ||
+ | | <div><small>[[Autocannon turret]]</small></div> | ||
|} | |} | ||
Line 62: | Line 68: | ||
|- | |- | ||
! [[Mini-turret|Steel<br/>mini-turret]] * | ! [[Mini-turret|Steel<br/>mini-turret]] * | ||
− | | 100 || - || 42 || 160 || 350 || 20% || 50 || No || -60 || [[ | + | | 100 || - || 42 || 160 || 350 || 20% || 50 || No || -60 || [[Mini-turret gun]] || 25.9 || 3 || Gun turrets |
|- | |- | ||
! [[Mortar|Steel mortar]] * | ! [[Mortar|Steel mortar]] * |
Revision as of 12:31, 11 May 2021
|
This article is suggested to be rewritten. Reason: Some outdated names and data. You can help the RimWorld Wiki by improving it. |
For strategies on building defenses, see Defense structures.
Colonists can build the following security structures to help protect the colony from harm:
Security Constructions
A security construction is a building your colonists can build that helps protect your colony.
Types of security structures:
- Barricades - Provide good cover, excellent for defensive firing positions.
- Sandbags - Provide good cover, excellent for defensive firing positions.
- Improvised turret - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power.
- Mortars - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
- Traps - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. Friendlies have a 0.4% chance of triggering traps.
Notes:
- Turrets and mortars can be reinstalled directly to a new location or can be uninstalled and become a minified item. Once minified, they can be hauled, sold, or installed in a new location. They are categorized as furniture; in stockpile zones they are configured as Items > Furniture.
Name | HP | Cover Effectiveness | Work to Make | Material Cost | Power Consumption | Flammable | Path Cost | Manned | Beauty | Has Gun | Range | Accuracy | Req. Research |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Barricades* | 300 | 57% | 6 | 5 | - | 40% | 40 | - | -3 | - | - | - | - |
Sandbags* | 300 | 57% | 3 | 5 | - | 0% | 40 | - | -10 | - | - | - | - |
Steel mini-turret * |
100 | - | 42 | 160 | 350 | 20% | 50 | No | -60 | Mini-turret gun | 25.9 | 3 | Gun turrets |
Steel mortar * | 180 | - | 45 | 150 | - | 20% | 50 | Yes | -60 | Mortar | 500 | 0.06-0.79 | Mortars |
Steel spike trap * |
40 | - | 50 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | - |
IED trap | 40 | - | 84 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | IEDs |
IED incendiary trap | 40 | - | 84 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | Incendiary IEDs |
IED EMP trap | 40 | - | 34 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | IEDs |
IED firefoam trap | 40 | - | 84 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | IEDs |
IED antigrain warhead trap | 40 | - | 84 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | IEDs |
* Values given only for steel & standard cloth structures but can be made of other materials with different properties.