Difference between revisions of "Loudspeaker"
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(type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; flammability: -> 0; sell price multiplier: - -> 0.7; lightradius: - -> 3; terrain affordance: - -> light; research: Electricity -> electricity; resource 1: steel -> Steel; resource 2: component -> Component;) |
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{{stub}} | {{stub}} | ||
{{infobox main|misc| | {{infobox main|misc| | ||
− | | name = Loudspeaker | + | |name = Loudspeaker |
− | | image = Loudspeaker.png|Loudspeaker | + | |image = Loudspeaker.png|Loudspeaker |
− | | description = A large loudspeaker for playing music. At least one is necessary to hold a dance party, and more loudspeakers will enhance the effect. | + | |description = A large loudspeaker for playing music. At least one is necessary to hold a dance party, and more loudspeakers will enhance the effect. |
− | | type = | + | |type = Building |
− | | type2 = | + | |type2 = Misc |
− | | placeable = | + | |placeable = true |
− | | size = 1 | + | |passability = pass through only |
− | | | + | |cover = 0.35 |
− | | flammability = | + | |minifiable = true |
− | | | + | |size = 1 ˣ 1 |
− | | power = -150 | + | |mass base = 15 |
− | | | + | |flammability = 0 |
− | | | + | |hp = 100 |
− | | research = | + | |sell price multiplier = 0.7 |
− | | work to make = 1000 | + | |power = -150 |
− | | resource 1 = | + | |lightradius = 3 |
− | | resource 1 amount = 80 | + | |terrain affordance = light |
− | | resource 2 = | + | |research = electricity |
− | | resource 2 amount = 2 | + | |thingCategories = BuildingsMisc |
− | + | |work to make = 1000 | |
− | + | |resource 1 = Steel | |
− | + | |resource 1 amount = 80 | |
− | + | |resource 2 = Component | |
− | + | |resource 2 amount = 2 | |
− | + | |page verified for version = 1.3.3101 | |
− | |||
− | |||
− | |||
− | | page verified for version = 1.3.3101 | ||
}} | }} | ||
A '''Loudspeaker''' is a ritual item added by the [[Ideology DLC]]. If start a dance party ritual at a [[lightball]], loudspeakers are required. Each loudspeaker increases the effect of the ritual, up to six loudspeakers. | A '''Loudspeaker''' is a ritual item added by the [[Ideology DLC]]. If start a dance party ritual at a [[lightball]], loudspeakers are required. Each loudspeaker increases the effect of the ritual, up to six loudspeakers. |
Revision as of 23:05, 11 October 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Loudspeaker
A large loudspeaker for playing music. At least one is necessary to hold a dance party, and more loudspeakers will enhance the effect.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 35%
- Terrain Affordance
- Light
- Power
- -150 W
Creation
- Required Research
- Electricity
- Work To Make
- 1,000 ticks (16.67 secs)
Technical
- thingCategories
- BuildingsMisc
A Loudspeaker is a ritual item added by the Ideology DLC. If start a dance party ritual at a lightball, loudspeakers are required. Each loudspeaker increases the effect of the ritual, up to six loudspeakers.
Acquisition
If a dance party is one of the rituals in your religion, you will have access to the loudspeakers.
Analysis
?
Version History
- Ideology DLC Release - Added.