Difference between revisions of "Neural supercharger"
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(type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; size: 1 * 3 -> 1 ˣ 3; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Neural Supercharger -> neural supercharger;) |
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{{stub|reason=General info, esp. the analysis, with in-depth analysis of the effect of the buffs needed.}} | {{stub|reason=General info, esp. the analysis, with in-depth analysis of the effect of the buffs needed.}} | ||
{{infobox main|misc| | {{infobox main|misc| | ||
− | | name = Neural supercharger | + | |name = Neural supercharger |
− | | image = Neural supercharger.png|Neural supercharger | + | |image = Neural supercharger.png|Neural supercharger |
|imagesize = 45px | |imagesize = 45px | ||
− | | description = A neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity. | + | |description = A neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity. |
− | | type = | + | |type = Building |
− | | type2 = | + | |type2 = Misc |
− | | placeable = | + | |placeable = true |
− | | size = 1 | + | |path cost = 42 |
− | | | + | |passability = pass through only |
− | | flammability = 0.3 | + | |cover = 0.25 |
− | | | + | |minifiable = true |
− | | power = -400 | + | |size = 1 ˣ 3 |
− | | | + | |mass base = 20 |
− | | | + | |flammability = 0.3 |
− | | | + | |hp = 100 |
− | | work to make = 6000 | + | |sell price multiplier = 0.7 |
− | | resource 1 = Steel | + | |power = -400 |
− | | resource 1 amount = 50 | + | |terrain affordance = light |
− | | resource 2 = Component | + | |research = neural supercharger |
− | | resource 2 amount = 4 | + | |thingCategories = BuildingsMisc |
− | + | |work to make = 6000 | |
− | + | |resource 1 = Steel | |
− | + | |resource 1 amount = 50 | |
− | + | |resource 2 = Component | |
− | + | |resource 2 amount = 4 | |
− | + | |page verified for version = 1.3.3069 | |
− | |||
− | |||
− | |||
− | | page verified for version = 1.3.3069 | ||
}} | }} | ||
The '''Neural supercharger''' is a [[misc]] building added by the [[Ideology DLC]]. It allows pawns to supercharge their brain once per day, at the cost of consuming power and the pawn consuming extra food. | The '''Neural supercharger''' is a [[misc]] building added by the [[Ideology DLC]]. It allows pawns to supercharge their brain once per day, at the cost of consuming power and the pawn consuming extra food. |
Revision as of 23:13, 11 October 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General info, esp. the analysis, with in-depth analysis of the effect of the buffs needed.. |
Neural supercharger
A neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity.
Base Stats
Building
- Size
- 1 × 3
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 25%
- Terrain Affordance
- Light
- Power
- -400 W
Creation
- Required Research
- Neural supercharger
- Work To Make
- 6,000 ticks (1.67 mins)
- thingCategories
- BuildingsMisc
The Neural supercharger is a misc building added by the Ideology DLC. It allows pawns to supercharge their brain once per day, at the cost of consuming power and the pawn consuming extra food.
Acquisition
A Neural Supercharger can be built with 50 and 4 after unlocking the Neural Supercharger research. A Neural Supercharger must be built by a colonist with a Transhumanist Ideoligion
Summary
Once connected to power, the neural supercharger will begin to charge. It needs to be charged for 60,000 ticks (16.67 mins) or 24 in-game hours. After being charged, a colonist can use the device, granting them +10% Consciousness, +20% Hunger Rate Factor, and +25% Global Learning Factor
Analysis
In colonies with plenty of food and a surplus of power, the supercharger is an easy way to increase the efficiency of a pawn, allowing them to build and craft more than normal. For colonies without the Transhumanist meme, a person who follows an ideoligion with the meme can be recruited and can build it.
Version History
- Ideology DLC Release - Added.
- 1.3.3101 - can now be walked through.