Difference between revisions of "Solar generator"

From RimWorld Wiki
Jump to navigation Jump to search
(description changes; type: Buildings -> Building; placeable: Yes -> true; path cost: - -> 50; passability: - -> pass through only; minifiable: - -> false; power: + 1700 -> 1700; terrain affordance: - -> medium; research: Solar Panel -> solar panel;)
Line 1: Line 1:
 
{{Stub}}{{infobox main|building|
 
{{Stub}}{{infobox main|building|
| name = Solar generator
+
|name = Solar generator
| image = Solar generator.png|128px{{!}}Solar generator
+
|image = Solar generator.png|128px{{!}}Solar generator
| description = Produces electricity from sunlight. Does not work in the dark.
+
|description = Produces electricity from sunlight. Does not work in the dark or under artificial light.
| type = Buildings
+
|type = Building
| type2 = Power
+
|type2 = Power
| placeable = Yes
+
|placeable = true
| size = 4 ˣ 4
+
|path cost = 50
| hp = 300
+
|passability = pass through only
| efficiency =  
+
|cover = 0.5
| power = + 1700
+
|minifiable = false
| flammability = 0.7
+
|size = 4 ˣ 4
| research = Solar Panel
+
|flammability = 0.7
| work to make = 2500
+
|hp = 300
| resource 1 = Steel
+
|power = 1700
| resource 1 amount = 100
+
|terrain affordance = medium
| resource 2 = Component
+
|research = solar panel
| resource 2 amount = 3
+
|skill 1 = Construction
| skill 1 = Construction
+
|skill 1 level = 6
| skill 1 level = 6
+
|work to make = 2500
| cover = 0.5
+
|resource 1 = Steel
 +
|resource 1 amount = 100
 +
|resource 2 = Component
 +
|resource 2 amount = 3
 
}}{{Info|A '''solar generator''' provides up to 1700W of power from sunlight. It has much smaller space requirements than a [[wind turbine]] but provides no power at night or during an [[Events#Eclipse|eclipse]]. It can be placed in a wind turbine's exclusion zone with no effect on the turbine. Solar generators may be protected by surrounding them with walls, but they must stay unroofed to operate.}}
 
}}{{Info|A '''solar generator''' provides up to 1700W of power from sunlight. It has much smaller space requirements than a [[wind turbine]] but provides no power at night or during an [[Events#Eclipse|eclipse]]. It can be placed in a wind turbine's exclusion zone with no effect on the turbine. Solar generators may be protected by surrounding them with walls, but they must stay unroofed to operate.}}
  

Revision as of 00:10, 12 October 2021

Solar generator

Solar generator

Produces electricity from sunlight. Does not work in the dark or under artificial light.

Base Stats

Type
BuildingPower
Market Value
295 Silver [Note]
HP
300
Flammability
70%
Path Cost
50 (21%)

Building

Size
4 × 4
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Terrain Affordance
Medium
Power
1700 W

Creation

Required Research
Solar panel
Skill Required
Construction 6
Work To Make
2,500 ticks (41.67 secs)
Resources to make
Steel 100 + Component 3
Deconstruct yield
Steel 50 + Component 1 - 2
Destroy yield
Steel 25 + Component 0 - 1

A solar generator provides up to 1700W of power from sunlight. It has much smaller space requirements than a wind turbine but provides no power at night or during an eclipse. It can be placed in a wind turbine's exclusion zone with no effect on the turbine. Solar generators may be protected by surrounding them with walls, but they must stay unroofed to operate.

Acquisition

Solar panels can only be constructed once the Solar Panel research has been completed. Each solar generator requires Steel 100 Steel, Component 3 Componentss, 2,500 ticks (41.67 secs) and a Construction skill of 6.

Analyis

Power output is a direct product of the daytime light level. For example, at 50% daylight a solar generator produces 850W of its 1700W maximum. Batteries are a useful supplement to solar generators since they will store power during the day and keep the base online through the night.

Solar generators only operate by the world light level; light from ordinary sources such as a standing lamp or sun lamp will not work on them. The latitude of your starting position will affect solar cycles, with equator zones giving the strong consistent output and the north pole struggling to reach peak output.

Lightning striking causes it to generate a small amount of power.

Version History