Difference between revisions of "Template:Animal Health Table"

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<includeonly>{{#vardefine:HealthScale | {{{ 2 | {{Q|{{PAGENAME}}|Health Scale}}}}} }}<div class="mw-collapsible mw-collapsed" style="width:4.5%">
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<includeonly>{{#vardefine:HealthScale | {{{ 2 | {{Q|{{PAGENAME}}|Health Scale|1}}}}} }}<div class="mw-collapsible mw-collapsed" style="width:4.5%">
 
<div class="mw-collapsible-content" style="width:700%">
 
<div class="mw-collapsible-content" style="width:700%">
{|class="wikitable"
+
{|class="wikitable" {{#if: {{{1|}}} || style="display: none;" }}
 
!Body part !!Health
 
!Body part !!Health
 
|-
 
|-
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|-
 
|-
 
|{{H:title|link=no|Hands, feet, paws, hoofs or other equivalent appendages|Appendage}}<br>(left, right, fore, hind) ||{{#expr: {{#var:HealthScale|}}*20 round 0}}
 
|{{H:title|link=no|Hands, feet, paws, hoofs or other equivalent appendages|Appendage}}<br>(left, right, fore, hind) ||{{#expr: {{#var:HealthScale|}}*20 round 0}}
 +
|}
 +
{| {{STDT| sortable c_08 text-center {{#ifeq: {{#lc:{{{1|}}}}} |human| style="display: none;" }}}}
 +
!Body Part Name!! Health!! Quantity!!Coverage<ref>Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.</ref>!!Hit Chance<ref>Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).</ref>!!Subpart of||Internal!!Group<ref>What apparel coverage covers this body part.</ref>!!Capacity<ref>Note that [[capacities]] can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.</ref>!!Effect if Destroyed/Removed
 +
|- id="BPT torso"
 +
![[#Torso|Torso]]
 +
|{{#expr: {{#var:HealthScale|}}*40||1||100%||15%||''N/A''<ref>This is the part that everything else connects to to be considered 'connected'.</ref>||{{Cross}}||Torso||-||Death
 +
 +
|- id="BPT neck"
 +
![[#Neck|Neck]]
 +
|{{#expr: {{#var:HealthScale|}}*25}}||1||7.5%||1.5%||[[#BPT torso|Torso]]||{{Cross}}||Neck||[[Breathing]]<br>[[Eating]]<br>[[Talking]] ||Death
 +
 +
|- id="BPT head"
 +
![[#Head|Head]]
 +
|{{#expr: {{#var:HealthScale|}}*25}}||1||80%||1.7%||[[#BPT neck|Neck]]||{{Cross}}||UpperHead<br>FullHead<br>HeadAttackTool|| - ||Death
 +
 +
|- id="BPT skull"
 +
![[#Skull|Skull]]
 +
|{{#expr: {{#var:HealthScale|}}*25}}||1||18.0%||0.22%||[[#BPT head|Head]]||{{Check}}||UpperHead<br>Eyes<br>FullHead|| - ||Cannot be destroyed <br> Increasing Pain based on damage.
 +
 +
|- id="BPT brain"
 +
![[#Brain|Brain]]
 +
|{{#expr: {{#var:HealthScale|}}*10}}||1||80.0%||0.86%||[[#BPT skull|Skull]]||{{Check}}||UpperHead<br>Eyes<br>FullHead||[[Consciousness]]||Death
 +
 +
|- id="BPT eye"
 +
![[#Eye|Eye]]
 +
|{{#expr: {{#var:HealthScale|}}*10}}||2||7.0%||0.42%||[[#BPT head|Head]]||{{Cross}}||Eyes<br>FullHead||[[Sight]]||-25% Sight. -100% if both lost.<br>-15 Disfigured [[Social]] penalty
 +
 +
|- id="BPT ear"
 +
![[#Ear|Ear]]
 +
|{{#expr: {{#var:HealthScale|}}*12}}||2||7.0%||0.42%||[[#BPT head|Head]]||{{Cross}}||UpperHead<br>FullHead||[[Hearing]]||-25% Hearing. -100% if both lost.<br>-15 Disfigured [[Social]] penalty
 +
 +
|- id="BPT nose"
 +
![[#Nose|Nose]]
 +
|{{#expr: {{#var:HealthScale|}}*10}}||1||10.0%||0.6%||[[#BPT head|Head]]||{{Cross}}||FullHead||-||-15 Disfigured [[Social]] penalty
 +
 +
|- id="BPT jaw"
 +
![[#Jaw|Jaw]]
 +
|{{#expr: {{#var:HealthScale|}}*20}}||1||15.0%||0.9%||[[#BPT head|Head]]||{{Cross}}||Teeth<br>FullHead||[[Eating]]<br>[[Talking]]||-100% Talking and -90% Eating
 +
 +
|- id="BPT tongue"
 +
![[#Tongue|Tongue]]
 +
|{{#expr: {{#var:HealthScale|}}*10}}<ref name="No coverage">This part has no coverage and cannot be damaged.</ref>||1||0%||0%||[[#BPT jaw|Jaw]]||{{Check}}||FullHead||[[Eating]]<br>[[Talking]]||-100% Talking and -50% Eating
 +
 +
|- id="BPT waist"
 +
![[#Waist|Waist]]
 +
|{{#expr: {{#var:HealthScale|}}*10}}<ref name="No coverage"/>||1||0%||0%||[[#BPT torso|Torso]]||{{Cross}}||Waist|| - ||N/A
 +
 +
|- id="BPT spine"
 +
![[#Spine|Spine]]
 +
|{{#expr: {{#var:HealthScale|}}*25}}||1||2.5%||2.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||-100% Moving<ref>If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.</ref>
 +
 +
|- id="BPT ribcage"
 +
![[#Ribcage|Ribcage]]
 +
|{{#expr: {{#var:HealthScale|}}*30}}||1||3.6%||3.6%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]|| Cannot be destroyed <br> Up to -48% Breathing<Br> Increasing Pain based on damage.
 +
 +
|- id="BPT sternum"
 +
![[#Sternum|Sternum]]
 +
|{{#expr: {{#var:HealthScale|}}*20}}||1||1.5%||1.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||Cannot be destroyed <br> Up to -48% Breathing <br> Increasing Pain based on damage.
 +
 +
|- id="BPT heart"
 +
![[#Heart|Heart]]
 +
|{{#expr: {{#var:HealthScale|}}*15}}||1||2%||2%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Pumping]]||Death
 +
 +
|- id="BPT lung"
 +
![[#Lung|Lung]]
 +
|{{#expr: {{#var:HealthScale|}}*15}}||2||2.5%||2.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Breathing]]||-50% Breathing. Death if both lost
 +
 +
|- id="BPT stomach"
 +
![[#Stomach|Stomach]]
 +
|{{#expr: {{#var:HealthScale|}}*20}}||1||2.5%||2.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Metabolism]]||-50% Metabolism
 +
 +
|- id="BPT liver"
 +
![[#Liver|Liver]]
 +
|{{#expr: {{#var:HealthScale|}}*20}}||1||2.5%||2.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]<br>[[Metabolism]]||Death
 +
 +
|- id="BPT kidney"
 +
![[#Kidney|Kidney]]
 +
|{{#expr: {{#var:HealthScale|}}*15}}||2||1.7%||1.7%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Blood Filtration]]||-50% Blood Filtration. Death if both lost
 +
 +
|- id="BPT shoulder"
 +
![[#Shoulder|Shoulder]]
 +
|{{#expr: {{#var:HealthScale|}}*30}}||2||12.0%||1.7%||[[#BPT torso|Torso]]||{{Cross}}||Shoulders||[[Manipulation]]||-50% Manipulation. -100% if both lost
 +
 +
|- id="BPT arm"
 +
![[#Arm|Arm]]
 +
|{{#expr: {{#var:HealthScale|}}*30}}||2||77.0%||6.1%||[[#BPT shoulder|Shoulder]]||{{Cross}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost
 +
 +
|- id="BPT clavicle"
 +
![[#Clavicle|Clavicle]]
 +
|{{#expr: {{#var:HealthScale|}}*25}}||2||9%||1.1%||[[#BPT shoulder|Shoulder]]||{{Check}}||Torso||[[Manipulation]]||Cannot be destroyed <br> Up to -48% Manipulation <br> Increasing Pain based on damage taken.
 +
 +
|- id="BPT humerus"
 +
![[#Humerus|Humerus]]
 +
|{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||0.92%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost
 +
 +
|- id="BPT radius"
 +
![[#Radius|Radius]]
 +
|{{#expr: {{#var:HealthScale|}}*20}}||2||10.0%||0.92%||[[#BPT arm|Arm]]||{{Check}}||Arms||[[Manipulation]]||-50% Manipulation. -100% if both lost
 +
 +
|- id="BPT hand"
 +
![[#Hand|Hand]]
 +
|{{#expr: {{#var:HealthScale|}}*20}}||2||14.0%||0.83%||[[#BPT arm|Arm]]||{{Cross}}||Hands||[[Manipulation]]||-50% Manipulation. -100% if both lost
 +
 +
|- id="BPT pinky finger"
 +
![[#Pinky Finger|Pinky Finger]]
 +
|{{#expr: {{#var:HealthScale|}}*8}}||2||6.0%||0.08%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive>Only the relevant choice of LeftHand OR RightHand will apply, not both.</ref><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
 +
 +
|- id="BPT rimg finger"
 +
![[#Ring Finger|Ring Finger]]
 +
|{{#expr: {{#var:HealthScale|}}*8}}||2||7.0%||0.09%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
 +
 +
|- id="BPT middle finger"
 +
![[#Middle Finger|Middle Finger]]
 +
|{{#expr: {{#var:HealthScale|}}*8}}||2||8.0%||0.1%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/><br>MiddleFingers||[[Manipulation]]||-8% Manipulation. -16% if both lost
 +
 +
|- id="BPT index finger"
 +
![[#Index Finger|Index Finger]]
 +
|{{#expr: {{#var:HealthScale|}}*8}}||2||7.0%||0.09%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
 +
 +
|- id="BPT thumb"
 +
![[#Thumb|Thumb]]
 +
|{{#expr: {{#var:HealthScale|}}*8}}||2||8.0%||0.1%||[[#BPT hand|Hand]]||{{Cross}}||Hands<br>LeftHand<ref name="Mutually Exclusive/><br>RightHand<ref name="Mutually Exclusive/>||[[Manipulation]]||-8% Manipulation. -16% if both lost
 +
 +
|- id="BPT pelvis"
 +
![[#Pelvis|Pelvis]]
 +
|{{#expr: {{#var:HealthScale|}}*25}}||1||2.5%||2.5%||[[#BPT torso|Torso]]||{{Check}}||Torso||[[Moving]]||Cannot be destroyed <br> Up to -96% Moving.
 +
 +
|- id="BPT leg"
 +
![[#Leg|Leg]]
 +
|{{#expr: {{#var:HealthScale|}}*30}}||2||14.0%||9.8%||[[#BPT torso|Torso]]||{{Cross}}||Legs||[[Moving]]||-50% Moving. -100% if both lost
 +
 +
|- id="BPT femur"
 +
![[#Femur|Femur]]
 +
|{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||1.4%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost
 +
 +
|- id="BPT tibia"
 +
![[#Tibia|Tibia]]
 +
|{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||1.4%||[[#BPT leg|Leg]]||{{Check}}||Legs||[[Moving]]||-50% Moving. -100% if both lost
 +
 +
|- id="BPT foot"
 +
![[#Foot|Foot]]
 +
|{{#expr: {{#var:HealthScale|}}*25}}||2||10.0%||0.85%||[[#BPT leg|Leg]]||{{Cross}}||Feet||[[Moving]]||-50% Moving. -100% if both lost
 +
 +
|- id="BPT little toe"
 +
![[#Little Toe|Little Toe]]
 +
|{{#expr: {{#var:HealthScale|}}*8}}||2||6.0%||0.08%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
 +
 +
|- id="BPT fourth toe"
 +
![[#Fourth Toe|Fourth Toe]]
 +
|{{#expr: {{#var:HealthScale|}}*8}}||2||7.0%||0.10%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
 +
 +
|- id="BPT middle toe"
 +
![[#Middle Toe|Middle Toe]]
 +
|{{#expr: {{#var:HealthScale|}}*8}}||2||8.0%||0.11%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
 +
 +
|- id="BPT second toe"
 +
![[#Second Toe|Second Toe]]
 +
|{{#expr: {{#var:HealthScale|}}*8}}||2||9.0%||0.13%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
 +
 +
|- id="BPT big toe"
 +
![[#Big Toe|Big Toe]]
 +
|{{#expr: {{#var:HealthScale|}}*8}}||2||9.0%||0.13%||[[#BPT foot|Foot]]||{{Cross}}||Feet||[[Moving]]||-4% Moving. -8% if both lost
 +
 +
|-
 
|}
 
|}
 
<references/>
 
<references/>

Revision as of 02:37, 24 November 2021


Documentation icon Template documentation[view] [edit] [history] [purge]

Creates a table showing the health values for various body parts of a given animal.

Parameters

Currently accepts two parameters, namely bodytype and baseHealthScale. The template is set up to automatically draw from the page parameters if they exist, or the parameters can be defined instead. At the time of writing, only baseHealthScale is ever defined on pages.

The parameters are entered unnamed, in the following pattern:

{{quote|bodytype|baseHealthScale}}

Currently supported body types are as follows:

Example usage

On a page without Health Scale defined, the second parameter is required. For example, for the body part health values of a grizzly bear with a health scale value of 2.5, the required format is:

{{Animal Health Table||2.5}}

which results in

Body Part Name Health Quantity Coverage[3] Hit Chance[4] Subpart of Internal Group[5] Capacity[6] Effect if Destroyed/Removed
Torso {{#expr: 2.5*40 1 100% 15% N/A[7] Ex.png Torso - Death
Neck 62.5 1 7.5% 1.5% Torso Ex.png Neck Breathing
Eating
Talking
Death
Head 62.5 1 80% 1.7% Neck Ex.png UpperHead
FullHead
HeadAttackTool
- Death
Skull 62.5 1 18.0% 0.22% Head Check.png UpperHead
Eyes
FullHead
- Cannot be destroyed
Increasing Pain based on damage.
Brain 25 1 80.0% 0.86% Skull Check.png UpperHead
Eyes
FullHead
Consciousness Death
Eye 25 2 7.0% 0.42% Head Ex.png Eyes
FullHead
Sight -25% Sight. -100% if both lost.
-15 Disfigured Social penalty
Ear 30 2 7.0% 0.42% Head Ex.png UpperHead
FullHead
Hearing -25% Hearing. -100% if both lost.
-15 Disfigured Social penalty
Nose 25 1 10.0% 0.6% Head Ex.png FullHead - -15 Disfigured Social penalty
Jaw 50 1 15.0% 0.9% Head Ex.png Teeth
FullHead
Eating
Talking
-100% Talking and -90% Eating
Tongue 25[8] 1 0% 0% Jaw Check.png FullHead Eating
Talking
-100% Talking and -50% Eating
Waist 25[8] 1 0% 0% Torso Ex.png Waist - N/A
Spine 62.5 1 2.5% 2.5% Torso Check.png Torso Moving -100% Moving[9]
Ribcage 75 1 3.6% 3.6% Torso Check.png Torso Breathing Cannot be destroyed
Up to -48% Breathing
Increasing Pain based on damage.
Sternum 50 1 1.5% 1.5% Torso Check.png Torso Breathing Cannot be destroyed
Up to -48% Breathing
Increasing Pain based on damage.
Heart 37.5 1 2% 2% Torso Check.png Torso Blood Pumping Death
Lung 37.5 2 2.5% 2.5% Torso Check.png Torso Breathing -50% Breathing. Death if both lost
Stomach 50 1 2.5% 2.5% Torso Check.png Torso Metabolism -50% Metabolism
Liver 50 1 2.5% 2.5% Torso Check.png Torso Blood Filtration
Metabolism
Death
Kidney 37.5 2 1.7% 1.7% Torso Check.png Torso Blood Filtration -50% Blood Filtration. Death if both lost
Shoulder 75 2 12.0% 1.7% Torso Ex.png Shoulders Manipulation -50% Manipulation. -100% if both lost
Arm 75 2 77.0% 6.1% Shoulder Ex.png Arms Manipulation -50% Manipulation. -100% if both lost
Clavicle 62.5 2 9% 1.1% Shoulder Check.png Torso Manipulation Cannot be destroyed
Up to -48% Manipulation
Increasing Pain based on damage taken.
Humerus 62.5 2 10.0% 0.92% Arm Check.png Arms Manipulation -50% Manipulation. -100% if both lost
Radius 50 2 10.0% 0.92% Arm Check.png Arms Manipulation -50% Manipulation. -100% if both lost
Hand 50 2 14.0% 0.83% Arm Ex.png Hands Manipulation -50% Manipulation. -100% if both lost
Pinky Finger 20 2 6.0% 0.08% Hand Ex.png Hands
LeftHand[10]
RightHand[10]
Manipulation -8% Manipulation. -16% if both lost
Ring Finger 20 2 7.0% 0.09% Hand Ex.png Hands
LeftHand[10]
RightHand[10]
Manipulation -8% Manipulation. -16% if both lost
Middle Finger 20 2 8.0% 0.1% Hand Ex.png Hands
LeftHand[10]
RightHand[10]
MiddleFingers
Manipulation -8% Manipulation. -16% if both lost
Index Finger 20 2 7.0% 0.09% Hand Ex.png Hands
LeftHand[10]
RightHand[10]
Manipulation -8% Manipulation. -16% if both lost
Thumb 20 2 8.0% 0.1% Hand Ex.png Hands
LeftHand[10]
RightHand[10]
Manipulation -8% Manipulation. -16% if both lost
Pelvis 62.5 1 2.5% 2.5% Torso Check.png Torso Moving Cannot be destroyed
Up to -96% Moving.
Leg 75 2 14.0% 9.8% Torso Ex.png Legs Moving -50% Moving. -100% if both lost
Femur 62.5 2 10.0% 1.4% Leg Check.png Legs Moving -50% Moving. -100% if both lost
Tibia 62.5 2 10.0% 1.4% Leg Check.png Legs Moving -50% Moving. -100% if both lost
Foot 62.5 2 10.0% 0.85% Leg Ex.png Feet Moving -50% Moving. -100% if both lost
Little Toe 20 2 6.0% 0.08% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Fourth Toe 20 2 7.0% 0.10% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Middle Toe 20 2 8.0% 0.11% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Second Toe 20 2 9.0% 0.13% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Big Toe 20 2 9.0% 0.13% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.
  3. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  4. Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).
  5. What apparel coverage covers this body part.
  6. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  7. This is the part that everything else connects to to be considered 'connected'.
  8. 8.0 8.1 This part has no coverage and cannot be damaged.
  9. If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 10.9 Only the relevant choice of LeftHand OR RightHand will apply, not both.


On a page with Health Scale defined, no parameters are required. For example, if the health scale on the page was defined as 1.0, the required format would be:

{{Animal Health Table|human}}

which results in

Body part Health
Head 25
Skull 25
Brain 10
Nose 10
Neck 25
Jaw 20
Eye [1]
(left, right)
10
Ear
(left, right)
10
Body 40
Kidney[2]
(left, right)
15
Lung[2]
(left, right)
15
Liver[2] 20
Heart[2] 15
Spine[2] 25
Stomach[2] 20
Limbs
(left, right, fore, hind)
30
Appendage
(left, right, fore, hind)
20
Body Part Name Health Quantity Coverage[3] Hit Chance[4] Subpart of Internal Group[5] Capacity[6] Effect if Destroyed/Removed
Torso {{#expr: 1*40 1 100% 15% N/A[7] Ex.png Torso - Death
Neck 25 1 7.5% 1.5% Torso Ex.png Neck Breathing
Eating
Talking
Death
Head 25 1 80% 1.7% Neck Ex.png UpperHead
FullHead
HeadAttackTool
- Death
Skull 25 1 18.0% 0.22% Head Check.png UpperHead
Eyes
FullHead
- Cannot be destroyed
Increasing Pain based on damage.
Brain 10 1 80.0% 0.86% Skull Check.png UpperHead
Eyes
FullHead
Consciousness Death
Eye 10 2 7.0% 0.42% Head Ex.png Eyes
FullHead
Sight -25% Sight. -100% if both lost.
-15 Disfigured Social penalty
Ear 12 2 7.0% 0.42% Head Ex.png UpperHead
FullHead
Hearing -25% Hearing. -100% if both lost.
-15 Disfigured Social penalty
Nose 10 1 10.0% 0.6% Head Ex.png FullHead - -15 Disfigured Social penalty
Jaw 20 1 15.0% 0.9% Head Ex.png Teeth
FullHead
Eating
Talking
-100% Talking and -90% Eating
Tongue 10[8] 1 0% 0% Jaw Check.png FullHead Eating
Talking
-100% Talking and -50% Eating
Waist 10[8] 1 0% 0% Torso Ex.png Waist - N/A
Spine 25 1 2.5% 2.5% Torso Check.png Torso Moving -100% Moving[9]
Ribcage 30 1 3.6% 3.6% Torso Check.png Torso Breathing Cannot be destroyed
Up to -48% Breathing
Increasing Pain based on damage.
Sternum 20 1 1.5% 1.5% Torso Check.png Torso Breathing Cannot be destroyed
Up to -48% Breathing
Increasing Pain based on damage.
Heart 15 1 2% 2% Torso Check.png Torso Blood Pumping Death
Lung 15 2 2.5% 2.5% Torso Check.png Torso Breathing -50% Breathing. Death if both lost
Stomach 20 1 2.5% 2.5% Torso Check.png Torso Metabolism -50% Metabolism
Liver 20 1 2.5% 2.5% Torso Check.png Torso Blood Filtration
Metabolism
Death
Kidney 15 2 1.7% 1.7% Torso Check.png Torso Blood Filtration -50% Blood Filtration. Death if both lost
Shoulder 30 2 12.0% 1.7% Torso Ex.png Shoulders Manipulation -50% Manipulation. -100% if both lost
Arm 30 2 77.0% 6.1% Shoulder Ex.png Arms Manipulation -50% Manipulation. -100% if both lost
Clavicle 25 2 9% 1.1% Shoulder Check.png Torso Manipulation Cannot be destroyed
Up to -48% Manipulation
Increasing Pain based on damage taken.
Humerus 25 2 10.0% 0.92% Arm Check.png Arms Manipulation -50% Manipulation. -100% if both lost
Radius 20 2 10.0% 0.92% Arm Check.png Arms Manipulation -50% Manipulation. -100% if both lost
Hand 20 2 14.0% 0.83% Arm Ex.png Hands Manipulation -50% Manipulation. -100% if both lost
Pinky Finger 8 2 6.0% 0.08% Hand Ex.png Hands
LeftHand[10]
RightHand[10]
Manipulation -8% Manipulation. -16% if both lost
Ring Finger 8 2 7.0% 0.09% Hand Ex.png Hands
LeftHand[10]
RightHand[10]
Manipulation -8% Manipulation. -16% if both lost
Middle Finger 8 2 8.0% 0.1% Hand Ex.png Hands
LeftHand[10]
RightHand[10]
MiddleFingers
Manipulation -8% Manipulation. -16% if both lost
Index Finger 8 2 7.0% 0.09% Hand Ex.png Hands
LeftHand[10]
RightHand[10]
Manipulation -8% Manipulation. -16% if both lost
Thumb 8 2 8.0% 0.1% Hand Ex.png Hands
LeftHand[10]
RightHand[10]
Manipulation -8% Manipulation. -16% if both lost
Pelvis 25 1 2.5% 2.5% Torso Check.png Torso Moving Cannot be destroyed
Up to -96% Moving.
Leg 30 2 14.0% 9.8% Torso Ex.png Legs Moving -50% Moving. -100% if both lost
Femur 25 2 10.0% 1.4% Leg Check.png Legs Moving -50% Moving. -100% if both lost
Tibia 25 2 10.0% 1.4% Leg Check.png Legs Moving -50% Moving. -100% if both lost
Foot 25 2 10.0% 0.85% Leg Ex.png Feet Moving -50% Moving. -100% if both lost
Little Toe 8 2 6.0% 0.08% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Fourth Toe 8 2 7.0% 0.10% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Middle Toe 8 2 8.0% 0.11% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Second Toe 8 2 9.0% 0.13% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Big Toe 8 2 9.0% 0.13% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.
  3. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  4. Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).
  5. What apparel coverage covers this body part.
  6. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  7. This is the part that everything else connects to to be considered 'connected'.
  8. 8.0 8.1 This part has no coverage and cannot be damaged.
  9. If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 10.9 Only the relevant choice of LeftHand OR RightHand will apply, not both.


{{Animal Health Table|human|notCollapsible=1}}

which results in

Body part Health
Head 25
Skull 25
Brain 10
Nose 10
Neck 25
Jaw 20
Eye [1]
(left, right)
10
Ear
(left, right)
10
Body 40
Kidney[2]
(left, right)
15
Lung[2]
(left, right)
15
Liver[2] 20
Heart[2] 15
Spine[2] 25
Stomach[2] 20
Limbs
(left, right, fore, hind)
30
Appendage
(left, right, fore, hind)
20
Body Part Name Health Quantity Coverage[3] Hit Chance[4] Subpart of Internal Group[5] Capacity[6] Effect if Destroyed/Removed
Torso {{#expr: 1*40 1 100% 15% N/A[7] Ex.png Torso - Death
Neck 25 1 7.5% 1.5% Torso Ex.png Neck Breathing
Eating
Talking
Death
Head 25 1 80% 1.7% Neck Ex.png UpperHead
FullHead
HeadAttackTool
- Death
Skull 25 1 18.0% 0.22% Head Check.png UpperHead
Eyes
FullHead
- Cannot be destroyed
Increasing Pain based on damage.
Brain 10 1 80.0% 0.86% Skull Check.png UpperHead
Eyes
FullHead
Consciousness Death
Eye 10 2 7.0% 0.42% Head Ex.png Eyes
FullHead
Sight -25% Sight. -100% if both lost.
-15 Disfigured Social penalty
Ear 12 2 7.0% 0.42% Head Ex.png UpperHead
FullHead
Hearing -25% Hearing. -100% if both lost.
-15 Disfigured Social penalty
Nose 10 1 10.0% 0.6% Head Ex.png FullHead - -15 Disfigured Social penalty
Jaw 20 1 15.0% 0.9% Head Ex.png Teeth
FullHead
Eating
Talking
-100% Talking and -90% Eating
Tongue 10[8] 1 0% 0% Jaw Check.png FullHead Eating
Talking
-100% Talking and -50% Eating
Waist 10[8] 1 0% 0% Torso Ex.png Waist - N/A
Spine 25 1 2.5% 2.5% Torso Check.png Torso Moving -100% Moving[9]
Ribcage 30 1 3.6% 3.6% Torso Check.png Torso Breathing Cannot be destroyed
Up to -48% Breathing
Increasing Pain based on damage.
Sternum 20 1 1.5% 1.5% Torso Check.png Torso Breathing Cannot be destroyed
Up to -48% Breathing
Increasing Pain based on damage.
Heart 15 1 2% 2% Torso Check.png Torso Blood Pumping Death
Lung 15 2 2.5% 2.5% Torso Check.png Torso Breathing -50% Breathing. Death if both lost
Stomach 20 1 2.5% 2.5% Torso Check.png Torso Metabolism -50% Metabolism
Liver 20 1 2.5% 2.5% Torso Check.png Torso Blood Filtration
Metabolism
Death
Kidney 15 2 1.7% 1.7% Torso Check.png Torso Blood Filtration -50% Blood Filtration. Death if both lost
Shoulder 30 2 12.0% 1.7% Torso Ex.png Shoulders Manipulation -50% Manipulation. -100% if both lost
Arm 30 2 77.0% 6.1% Shoulder Ex.png Arms Manipulation -50% Manipulation. -100% if both lost
Clavicle 25 2 9% 1.1% Shoulder Check.png Torso Manipulation Cannot be destroyed
Up to -48% Manipulation
Increasing Pain based on damage taken.
Humerus 25 2 10.0% 0.92% Arm Check.png Arms Manipulation -50% Manipulation. -100% if both lost
Radius 20 2 10.0% 0.92% Arm Check.png Arms Manipulation -50% Manipulation. -100% if both lost
Hand 20 2 14.0% 0.83% Arm Ex.png Hands Manipulation -50% Manipulation. -100% if both lost
Pinky Finger 8 2 6.0% 0.08% Hand Ex.png Hands
LeftHand[10]
RightHand[10]
Manipulation -8% Manipulation. -16% if both lost
Ring Finger 8 2 7.0% 0.09% Hand Ex.png Hands
LeftHand[10]
RightHand[10]
Manipulation -8% Manipulation. -16% if both lost
Middle Finger 8 2 8.0% 0.1% Hand Ex.png Hands
LeftHand[10]
RightHand[10]
MiddleFingers
Manipulation -8% Manipulation. -16% if both lost
Index Finger 8 2 7.0% 0.09% Hand Ex.png Hands
LeftHand[10]
RightHand[10]
Manipulation -8% Manipulation. -16% if both lost
Thumb 8 2 8.0% 0.1% Hand Ex.png Hands
LeftHand[10]
RightHand[10]
Manipulation -8% Manipulation. -16% if both lost
Pelvis 25 1 2.5% 2.5% Torso Check.png Torso Moving Cannot be destroyed
Up to -96% Moving.
Leg 30 2 14.0% 9.8% Torso Ex.png Legs Moving -50% Moving. -100% if both lost
Femur 25 2 10.0% 1.4% Leg Check.png Legs Moving -50% Moving. -100% if both lost
Tibia 25 2 10.0% 1.4% Leg Check.png Legs Moving -50% Moving. -100% if both lost
Foot 25 2 10.0% 0.85% Leg Ex.png Feet Moving -50% Moving. -100% if both lost
Little Toe 8 2 6.0% 0.08% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Fourth Toe 8 2 7.0% 0.10% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Middle Toe 8 2 8.0% 0.11% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Second Toe 8 2 9.0% 0.13% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
Big Toe 8 2 9.0% 0.13% Foot Ex.png Feet Moving -4% Moving. -8% if both lost
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.
  3. Coverage determines the chance to hit this body part. It refers to the percentage of the super-part that this part covers, before its own sub-parts claim their own percentage. For example, if the base coverage of the super-part is 100%, and the coverage of the part is 20%, 20% of hits would hit the part, and 80% the super-part. If the part had its own sub-part with 50% coverage, the chances would be 10% sub-part, 10% part, 80% super part.
  4. Hit Chance is the actual chance for each part to be hit when each part's coverage has been taken into account(I.E. Neck covers 7.5% of Torso but Head covers 80% of Neck so it actually has only a 1.5% chance to be hit).
  5. What apparel coverage covers this body part.
  6. Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
  7. This is the part that everything else connects to to be considered 'connected'.
  8. 8.0 8.1 This part has no coverage and cannot be damaged.
  9. If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 10.9 Only the relevant choice of LeftHand OR RightHand will apply, not both.