Titles
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Titles are a mechanic introduced in the Royalty DLC, allowing you to gain favor from the Empire.
Summary
Titles are obtained from gaining Honor, the currency of the Royalty system. Honor is offered as a quest reward, or can be purchased from Royal Tribute Collector caravans in exchange for either gold or prisoners.
Titles come with demands. From the title of Acolyte onwards, the title holder will start to demand certain apparel, a proper throne room, and more prestigious bedrooms. There are also limits on recreation. Certain pawns have even more restrictions; see the Conceited section below. In exchange, the empire will grant increasing levels of Psylink, and give you access to greater amounts ofPermits.
Conceited pawns
Guests from the empire faction, and colonists with the Greedy, Jealous, or Abrasive traits, are Conceited, and will have greater royal demands. They will refuse to do work of certain types, will only eat certain types of food. Barons or Counts will have replace their Expectation moodlets with a -6 and -12 penalty, respectively.
The game will show a popup warning if you attempt to give such pawns royal honor.
Special
Ascetics do not have royal demands, overriding the food and bedroom needs entirely. They still recieve penalties for not having a throne room at all, and the throne's Impressiveness still matters to them. Note that mediation effectiveness of the throne is still significantly improved by meeting the title requirements.
Slaves can be given Honor, and will rank up as usual, with the same clothing and room requirements. However, they are unable to use permits, and slavery overrides the inability to work. There is a bug where you send said slave into a caravan, allowing them to use their permits[Check for 1.4].
Honor
Honor is a direct reward for empire quests, but selling gold or prisoners (but not when enslaved) to a Royal Tribute Collector also gives Honor. The pawn that does the selling gets the honor.Social skill does not affect honor gain.
Selling prisoners gives 3 honor. They can only be sold if they can walk when sold, but no other qualities matter. It is possible to use the pain block psycast to make a pawn motile, then rescue the now-Empire pawn for a goodwill boost.
Gold gives 0.015 point of Honor per gold, rounded down. Therefore, the amount of gold per honor:
Gold Spent | Honor | Equiv. Market Value |
---|---|---|
67 | 1 | 670 |
134 | 2 | 1340 |
200 | 3 | 2000 |
Titles
- Freeholder: The Imperial title of freeholder is used by the Empire to signifies a fully-respected individual. Most Imperial citizens earn it while young through volunteer work or military service. The title is also offered to outsiders who act with honor in the eyes of the Empire.
- Yeoman: The Imperial title of yeoman is held by those who serve a noble lord in an important, specific way. While it is not a noble title, it does give the holder the right to use low-level psychic abilities. This title is often held by senior soldiers, warskiff pilots, spies, advisors, diplomats, intrusion operatives, and other key individuals. Many important people spend their entire lives as yeomen, seeking success outside the strictures of nobility.
- Acolyte: The title of acolyte is the first title of noble duty, an encompasses a wide range of practical positions. Some acolytes are purely students, learning to lead troops, manage societies, or use psycasts in specialized schools. Others come from wealthy families and might own city buildings or farm complexes. During wartime, an acolyte might lead a platoon of troops, captain a small frigate, or serve their lord as an advisor. Their low rank within the nobility makes them paradoxically less useful as diplomats than yeomen. Sending a low-ranked acolyte to a negotiation can itself be seen as an insult, whereas a non-noble yeoman negotiator is seen only as the mouthpiece of his lord.
- Knight/Dame: The title of knight is held by nobles who have largely passed their training, but who have not ascended to higher leadership roles. Many knights never advance further, and spend their lives as respected managers, advisors, or warriors. Most knights have some wealth, but a few remain quite poor while others may be very rich. In peacetime, a knight may manage a factory complex, commercial district, or small farming region. In war, some knights lead troop companies and assault squadrons, while psychic-focused knights engage in espionage, sabotage, and battlefield psychic combat.
- Praetor: The title of praetor is a bridge between the service-oriented lower titles below and the power-holding nobility above. During peacetime, a praetor will usually manage a city district, asteroid sector, or agricultural region. During war, they take authority over the smallest combat units that fight independently - terrestrial troop cohorts, or space-borne destroyers or combat groups.
- Baron/Baroness: The title of baron is the lowest of the middle nobility. While lower titles focus on personal service at war or commerce under a lord, barons hold title as semi-independent rulers. Each baron is subordinate to his liege lord, but his obligations are mostly in supplying wealth and troops, and not in personal service. In the Empire, a baron will typically own a city sector, mining colony, or similar outfit. At wartime, a baron may captain a capital ship in name, or control a regiment of troops.
- Count/Countess: The title of count is the middle rank of middle nobility. In peacetime, counts hold title to a city or colony, and might have a small personal fleet, possibly including capital ships.
- Duke/Duchess: The Imperial title of duke is the highest of the middle nobility. In the Empire, dukes control provinces, mega-cities, or moons. At war, a duke can field a division-level force, or a fleet with capital ships and dozens of support craft.
- Consul: The Imperial title of consul is a lower level of high nobility. In the Empire, consuls control planets. At war, a consul can usually field an army-sized force of multiple divisions, supported by several fleets. Some command from a super-capital ship or control space-based megastructures.
- Stellarch: The Imperial title of stellarch represents dominion over an entire star system. In the Empire, since interstellar travel times are years long, stellarchs rule their systems with a great degree of independence. They each swear fealty to the Emperor, but since the Emperor may be many light-years away, a stellarch may go years or decades without interacting with him.
- Emperor/Empress: The Imperial title of emperor indicates sovereign dominion over the entire Empire, all its peoples, planets, and fleets. All other lords swear fealty to a high lord, while the Emperor swears fealty to no one. However, even the Emperor depends on the support of lower nobles to remain in power.
Obtainable Titles | Royal Honor Required (total) | Psylink Level | Incapable of Only if Noble is Conceited (New this tier in Bold) |
Capable of non-exclusive |
Throne Room Requirements (New this tier in Bold) |
Bedroom Requirement (New this tier in Bold) |
Food Requirements Only if Noble is Conceited (Lost next tier in italic) |
Clothing Requirement (New this tier in Bold) (Lost next tier in italic) |
New Abilities with this Rank |
---|---|---|---|---|---|---|---|---|---|
Freeholder | 1 | 0 | None | Any | None | None | Any | Any | None |
Yeoman | 6 (7) | 1 | None | Any | None | None | Any | Any | None |
Acolyte | 6 (13) | 2 | Cleaning | -- | Area 24, Throne, all floored, Brazier x2 All braziers must be lit Room must be roofed |
Area 16, all floored, Double bed | Fine meal, Packaged survival meal, Simple meal, Pemmican, Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer | One of: Top hat/Ladies hat, Eltex helmet, Eltex skullcap, Prestige helmet; AND One of: Formal shirt, Cape, Eltex shirt, Eltex vest, Eltex robe, Prestige armor |
1 Permit Point |
Knight/Dame | 8 (21) | 3 | Cleaning, Haul | -- | Area 30, Impressiveness 60, Throne, all floored, Brazier x2, Column x2, Harp All braziers must be lit Room must be roofed |
Area 24, Impressiveness 40, all floored, Double bed, End table, Dresser | Fine meal, Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer | One of: Top hat/Ladies hat, Eltex helmet, Eltex skullcap, Prestige helmet; AND One of: Formal shirt, Cape, Eltex shirt, Eltex vest, Eltex robe, Prestige armor |
1 Permit Point Trade with Empire Caravan/Settlements |
Praetor | 10 (31) | 4 | Cleaning, Haul, Plant cut, Grow, Mining | Cook, Construct, Smith, Handle, Tailor, Craft, Doctor, Warden, Hunt, Art, Research | Area 40, Impressiveness 90, Throne, all floored, Brazier x2, Column x4, Harp All braziers must be lit Room must be roofed |
Area 24, Impressiveness 50, all floored, Double bed, End table, Dresser | Fine meal, Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer | One of: Top hat/Ladies hat, Eltex helmet, Eltex skullcap, Prestige helmet; AND One of: Formal shirt, Cape, Eltex shirt, Eltex vest, Eltex robe, Prestige armor (All apparel must be at least Normal quality) |
1 Permit Point Give speech once per 20 days |
Baron/Baroness | 14 (45) | 5 | Cleaning, Haul, Plant cut, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft | Doctor, Warden, Hunt, Art, Research | Area 60, Impressiveness 120, Grand Throne, all fine floored, Brazier x2, Column x4, Drape x2, Harpsichord All braziers must be lit Room must be roofed |
Area 30, Impressiveness 70, all floored, Royal bed, End table, Dresser, Drape | Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer | One of: Coronet, Eltex helmet, Eltex skullcap, Prestige helmet; AND EITHER Two of: Formal shirt, Formal vest/Corset; OR One of: Cape, Eltex shirt, Eltex vest, Eltex robe, Prestige armor. (All apparel must be at least Normal quality) |
1 Permit Point Trade with Imperial orbital traders Speech cooldown reduced to 15 days Expectations replaced with Noble Expectations if Conceited |
Count/Countess | 20 (65) | 6 | Cleaning, Haul, Plant cut, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft | Doctor, Warden, Hunt, Art, Research | Room area 80, Room impressiveness 160, Grand throne, all fine floored, Brazier x2, Column x6, Drape x2, Piano All braziers must be lit Room must be roofed |
Area 30, Impressiveness 80, All fine floored, Royal bed, End table, Dresser, Drape | Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer | One of: Coronet, Eltex helmet, Eltex skullcap, Prestige helmet; AND EITHER All of: Formal shirt, Formal vest/Corset, Prestige robe; OR One of: Cape, Eltex shirt, Eltex vest, Eltex robe, Prestige armor. (All apparel must be at least Normal quality) |
1 Permit Point Speech cooldown reduced to 10 days Expectations replaced with Royal Expectations if Conceited |
NPC Titles | Psylink Level | Incapable of | Throne Room Requirements | Bedroom Requirements | Food Requirements | Clothing Requirement | Abilities New with this Rank |
---|---|---|---|---|---|---|---|
Duke/Duchess | 6 | Cleaning, Haul, Plant cut, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft, Art, Research, Basic, Doctor, Firefight | Area 80, Impressiveness 160, Grand throne, all fine floored, Brazier x2, Column x6, Piano All braziers must be lit Room must be roofed |
Area 30, Impressiveness 80, all fine floored, Royal bed, End table, Dresser, Drape | Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer |
One of: Stellic crown, Eltex helmet, Eltex skullcap, Prestige helmet; AND EITHER | |
Consul | 6 | Cleaning, Haul, Plant cut, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft, Art, Research, Basic, Doctor, Firefight | Area 80, Impressiveness 160, Grand throne, all fine floored, Brazier x2, Column x6, Piano All braziers must be lit Room must be roofed |
Area 30, Impressiveness 80, all fine floored, Royal bed, End table, Dresser, Drape | Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer |
One of: Stellic crown, Eltex helmet, Eltex skullcap, Prestige helmet; AND EITHER | |
Stellarch | 6 | Cleaning, Haul, Plant cut, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft, Art, Research, Basic, Doctor, Firefight | Area 80, Impressiveness 160, Grand throne, all fine floored, Brazier x2, Column x6, Piano All braziers must be lit Room must be roofed |
Area 30, Impressiveness 80, all fine floored, Royal bed, End table, Dresser, Drape | Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer |
One of: Stellic crown, Eltex helmet, Eltex skullcap, Prestige helmet; AND EITHER | |
Emperor/Empress | 6 | Cleaning, Haul, Plant cut, Grow, Mining, Cook, Construct, Smith, Handle, Tailor, Craft, Art, Research, Basic, Doctor, Firefight | Area 80, Impressiveness 160, Grand throne, all fine floored, Brazier x2, Column x6, Piano All braziers must be lit Room must be roofed |
Area 30, Impressiveness 80, all fine floored, Royal bed, End table, Dresser, Drape | Lavish meal, insect jelly, milk, berries, ambrosia, chocolate, beer |
One of: Stellic crown, Eltex helmet, Eltex skullcap, Prestige helmet; AND EITHER |
Requirements
Thrones and Bedrooms
Titles of Acolyte and above require a throne room and seperate bedrooms. Both rooms must be fully floored, and higher levels require all fine floors. Couples can share a bedroom, regardless of nobility. Any number of nobles can share a throne room, though they need individual thrones. A Circadian half-cycler does not negate the desire for a bedroom, though pawns won't sleep in it.
As the titles increase in honor, so does the minimum requirement. Greater titles have an increasing minimum # of floor tiles, Impressiveness, and require specific furnature.
Throne rooms cannot have workstations, ritual items from Ideology, or any item from Biotech. However, they can function as Impressive recreation and dining rooms, giving your entire colony a mood buff. The meditation throne itself also functions as a chair, but the grand meditation throne can only be used for meditation and television watching.
Ascetic pawns do not have throne room/bedroom requirements, other than a throne existing at all.
Clothing requirements
Nobles of a rank that desire clothing will experience a −4 "Want <TITLE>-specific apparel" thought to their mood if any of their requirements are not met. For ranks that require a specific quality, a separate stacking a −4 "Want <TITLE>-quality apparel" thought is applied if the items worn are not of the required quality.
While all suitable items are listed, there only needs to be an item with the appropriate royal tag covering each required body part. Asingle item can fill the requirement for several items.
Food requirements
Conceited nobles will refuse to eat certain foods, with fewer items being acceptable as the ranks increase. Non-conceited nobles have no such restrictions.
Conceited cannibal nobles can eat human meat without penalty, and gain the normal positive moodlets from doing so. It is currently unknown if Simple Meals with Human Meat are allowed. Sanguophages and other Hemogenic nobles can Bloodfeed, but can't consume hemogen pack
Bestowing Ceremony
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A colonist with enough honor for a new title can accept the received quest to invoke the bestower, a ceremonial priest-like figure who arrives by shuttle with a retinue of guards. He goes to the colonist's throne room, confirming that it satisfies the title requirements, and does the bestowing ceremony there. The ceremony itself gives the psylink upgrade and title. You can also betray the bestower to steal psylink neuroformers if you wish.
Inheritance and Renouncing
Heirs are automatically assigned with additional weight to spouses. Can be changed by using a Comms console and performing a ritual. Should a noble die and be resurrected, the heir keeps the title. Titles can be renounced.
Speeches
Initiate a speech from the throne. <PAWN NAME> will go to <PAWN POSSESSIVE> throne and call all colonists to listen to a speech there. If all goes well, listeners will feel inspired, and gain respect for <PAWN NAME>. If it goes poorly, the speech will do social damage. The outcome depends on <PAWN NAME>'s social abilities.
— In-Game Description
At Praetor rank, Nobles gain the ability to give speeches. This ability is manually triggered by the player. These speeches have a cool down, require an assigned throne, and cannot happen while another gathering is happening. Speeches last 10,000 ticks (2.78 mins) or 4 in-game hours. Like weddings and parties, undrafted pawns will attempt to attend. Pawns must attend to gain the benefits or detriments of the speech.
A speech grants attendees a moodlet and changes the listener's opinion of the speaker, both proportional to the success of the speech. A "Terrible Speech" will grant a -12 negative mood to attendees and a -30 opinion of the speaker. An "Uninspiring Speech" will grant a -4 negative mood to attendees and a -15 opinion of the speaker. An "Encouraging Speech" will grant a +4 positive mood and a +20 opinion of the speaker. An "Inspirational Speech" grants a +8 to mood and a massive +40 opinion of the speaker. In addition, each listener of an Inspiring Speech has a 5% chance of getting an inspiration.
The cooldown between uses of the speech ability varies by rank. At Praetor rank this cooldown is 1,200,000 ticks (333.33 mins) or 20 in-game days. At Baron rank this cooldown is 900,000 ticks (250 mins) or 15 in-game days. At Count rank this cooldown is 600,000 ticks (166.67 mins) or 10 in-game days. While Nobles above the rank of Count are not generally available to the player, if one is gained by for example by recruiting an Empire prisoner, then they will have the same cooldown as the Count.
While the speech success chance is proportional to the Social skill of the speaker, the exact relationship is unknown. Similarly, it is known that the Social Impact stat also improves chances, but the exact relationship is once again unknown. Despite this, it is known that it provides a significant improvement, which give the headwear all speech-giving nobles ask for have a practical use. Prestige helmets are still highly recommended, but swapping to a top hat just the length of the speech is a good idea.
Decrees
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Nobles will sometimes issue quests with no reward except for a positive moodlet of +6 to the noble when fulfilled under ?? conditions. The noble that issued the decree will experience an increasingly negative moodlet if the quest remains unfulfilled, starting at -?? and increasing by ?? after ??. Conversely, they will experience a positive moodlet of +6 if fulfilled. Decrees demand things such as producing, harvesting, or killing a certain amount of things. Dying, being kidnapped, or renouncing a title ends any current decrees as of 1.1.2579.
Permits
At certain levels nobles gain permits; one permit is awarded for every level from Acolyte onwards, for a maximum of five permits for Counts/Countesses. You choose which royal permits you want to come with that title. Some permits require minimum titles before they can be chosen, allowing you to customize your nobles somewhat. Permits generally cannot be used during their Cooldown, however Honor can be paid to use the permit again during the cooldown if the pawn has sufficient excess honor. If they do not, the permit cannot be used again - a pawn cannot demote themselves to spend more honor.
All permits can be returned at which the permit points are returned and a different selection of permits may be selected. This costs 8 honor plus the "cooldown" cost of any currently cooling permits. For example, if a pawn attempted to return their permits while the "Silver drop" permit was still on cool down, it would cost 8 honor + 6 honor, for a total of 14 honor. Any new permits will not have the cooldown, however it is more honor efficient to just purchase the permit on cooldown rather than reset permits, as it increase the price by an additional 8 honor.
Enslaved nobles cannot use permits.
NPC nobles will generate with a random number of permits appropriate to their rank.
Permit Name | Prerequisite | Cooldown (Days) |
Honor Cost (if used during cooldown) |
Description | Equiv. Value |
---|---|---|---|---|---|
Call transport shuttle | Knight/Dame | 40 | 8 | Call a shuttle for your own use. It will transport colonists, items, and animals on a one-way trip to anywhere you like within 70 world tiles. The shuttle can hold a total of 1000kg when loaded on a colony map, but as of 1.2.2900 it ignored this weight limit when called for a caravan on the world map. | N/A |
Call laborer team | Acolyte | 60 | 4 | Call a group of 4 laborers to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe. | N/A |
Call laborer gang | Count Laborer Team Permit |
60 | 8 | Call a group of 8 laborers to assist you for 4 days. These workers can only do general labor tasks. You can control them as though they were your own colonists. You are required to keep them safe. | N/A |
Call aerodrone strike | Knight/Dame | 45 | 6 | Call a single-impact aerodrone strike at a target position. 45 tile range, 3 tile miss radius, 8 tile explosion radius, 50 Bomb damage, 120 ticks (2 secs) warmup time. | 1,000[*] |
Call aerodrone salvo | Praetor Aerodrone Strike Permit |
60 | 8 | Call an extended salvo of aerodrone strikes around a target position. 45 tile range, 8 tile miss radius, 6 tile explosion radius, 50 Bomb damage, 120 ticks (2 secs) warmup time. 6 rounds with 60 ticks (1 sec) between them. | 1,200[*] |
Call trooper squad | Acolyte | 40 | 4 | Call a group of 4 light troopers to aid you in battle. | N/A |
Call janissary squad | Praetor | 50 | 6 | Call a group of 4 professional janissaries to aid you in battle. | N/A |
Call cataphract squad | Count/Countess Janissary Permit |
60 | 8 | Call a group of 4 heavy cataphracts to aid you in battle. | N/A |
Steel drop | Acolyte | 45 | 4 | Call for a drop of 250 steel. | 475 |
Glitterworld medicine drop | Baron/Baroness | 45 | 8 | Call for a drop of 5 glitterworld medicine. | 250 |
Silver drop | Knight/Dame | 45 | 6 | Call for a drop of 500 silver. | 500 |
Food drop | Acolyte | 45 | 4 | Call for a drop of 20 packaged survival meals. | 480 |
- ^* Roughly equivalent to a Doomsday rocket launcher
- ^* Inferior, but most closely equivalent, to an Orbital bombardment targeter
List of titles
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Trivia
The royal favor icon is reminiscent of the head of the eltex staff carried by the Bestower. This is fitting, since the bestower grants the received titles to the pawn.
Gallery
These are only provided as easily comparable examples - they are not considered ideal or efficient.
Version history
- Royalty DLC Release - Added.
- 1.1.2571 - Baron can now do Animals, Count can now do commoner work and instead is now only unable to do same as Baron, plus Animals.
- 1.1.2575 - added the ability to renounce the title from the bio tab.
- 1.1.2579 - mechanics were changed from all Nobles having hard restrictions, to only some. Dying, being kidnapped, or renouncing a title now ends decrees.
- 1.1.2654 - rename esquire to acolyte. Adjust some title descriptions.
- 1.2.2719 - added permits system, previous ally summon abilities subsumed into it with new abilities added. Speech duration: 5hrs -> 4hrs. Inspiring Speeches have 5% chance to inspire each attendee. Titles no longer gained instantly nor neuroformers drop podded in - both replaced with Bestower and Bestowal Ceremony.
- 1.2.2753 - Added new permits: Steel drop, Glitterworld medicine drop, Silver drop, Food drop. Renamed Orbital Strike and Orbital Salvo permits to Aerodrone Strike and Aerodrone Salvo (for fiction coherence reasons). Increased warmup time for aerodrone permits by 1 second. Titles no longer instantly transferred to heirs upon death of noble - now triggers bestower quest for the heir. Added new noble compatible clothing: Beret, Cape, Eltex Skullcap, and Stellic Crown. Stellarch and other non-rewardable title holding pawns now get any permits. NPC nobles now purchase random permits on generation.