War queen
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War queen
An ultra-heavy mech with a built-in mech gestator. Fed with appropriate resources, the war queen can form small war urchin combat mechs within its massive carapace and deploy them into combat. Even more than other mechanoids, the war queen resembles a giant, living insect. All war mechs can be terrifying, but humans tend to find the war queen disturbing on a deeper level.
Base Stats
- Type
- Mechanoid
- Flammability
- 0%
Armor
- Armor - Sharp
- 75%
- Armor - Blunt
- 25%
- Armor - Heat
- 200%
Pawn Stats
- Move Speed
- 1.6 c/s
- Health Scale
- 520% HP
- Body Size
- 4
- Mass
- 240 kg
- Pack Capacity
- 140 kg
- Carrying Capacity
- 300 kg
- Filth Rate
- 1
- Comfortable Temp Range
- -100 °C – 250 °C (-148 °F – 482 °F)
Melee Combat
- Attack
- Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 1.24
Creation
- Required Research
- Ultra mechtech
A war queen is a mechanoid added by the Biotech DLC.
Summary
War queens are mechanoids. They do not eat and are immune to toxic fallout and temperature extremes, despite having a Comfortable Temperature range. Like all mechanoids, they are vulnerable to EMP attacks. War queens have a 45% EMP resistance, meaning they are stunned for 45% less time.
As an enemy
You can summon a hostile War queen with a mechanitor and a mechband antenna, which requires the Basic Mechtech research. Summoning the war queen destroys the antenna. However, they are not exclusive to summoning, as strong enough mechanoid raids may feature one or even multiple.
When summoned, it will be accompanied by other mechanoids. The amount of other mechanoids depends on how many times you have summoned a War queen before, but is independent of wealth, time, or colony progress. They will crash down in a ship after a random amount of time ranging from a few in game hours to days. They will not attack immediately, but will instead act like a raid and "prepare" before launching their assault.
Defeating a hostile War queen rewards the player with a Powerfocus chip. Studying one is required to research High Mechtech, and they can also be used to create various mechanitor gear.
Combat
- Equipped with a charge blaster turret.
- Spawns war urchins; the queen can make up to 3 war urchins at a time. Each war urchin costs 25 steel to make. The war queen generates with 600 steel.
- May come with an energy shield. 300 HP, recharges at a 0.5 rate.
- MeleeDoorDamageFactor = 1.5
Summoning:
- 1x War queen with heavy shield unit, 5x pikeman, 2x scyther
- 1x War queen with heavy shield unit, 7x militor, 2x centipede (burner)
- 1x War queen with heavy shield unit, 5x pikeman, 2x tesseron, 3x tunneler
- 2x War queen with heavy shield unit, 8x militor, 4x lancer, 2x centipede (burner)
- 2x War queen with heavy shield unit, 5x pikeman, 5x lancer, 3x legionary, 3x centipede (burner)
- 2x War queen with heavy shield unit, 14x scyther, 4x centipede (burner), 1x centurion
- 2x War queen with heavy shield unit, 8x centipede (burner), 18x scorcher
- 3x War queen with heavy shield unit, 6x scyther, 6x lancer, 3x legionary, 8x centipede (burner), 1x centurion
Like the other mechanoid bosses, after being summoned 8 times, the next summon will be the same as wave 3.
As an ally
?
The War queen is an ultra-heavy mechanoid. It takes up 5 bandwidth. It recharges at a large mech recharger and creates 25 wastepacks whenever the recharger's waste meter fills.
War queens can generate up to 3 war urchins on command. This costs 25 steel per urchin and the action has a 15 second cooldown.
Analysis
?
A terrifying mechanoid with a built-in mech gestator. The war queen can gestate small war urchin combat mechs inside its massive carapace and deploy them into combat. Given time to build up numbers, a war queen can overwhelm any opponent with dozens of war urchins. The war queen demands respect - failing to destroy it quickly could have devastating consequences as it grows its swarm and overruns your colony.
Despite the official description above, rushing the war queen is generally not the best strategy. The war queen will only begin to deploy urchins when she is within range of an enemy, so it can be advantageous to let her come to you. Furthermore, the war queen can only build a finite number of urchins, so it is quite viable to hunker down and win a battle of attrition. Aiming for the queen can help, but you'll need to use EMP and rush it down very quickly, lest the swarm takes you out.
The real threat isn't so much the war queen as the escorts she spawns with. The first summon comes with 5(!!) pikemen, and later fights only get harder. Pikemen in particular can snipe from a long range, making it extra difficult to interrupt the constant flow of war urchins. You might want to construct a close quarter combat arena in order to counter this.
Also note that mech commanders have no resistance to psychic shock lances. Using one can trivialize fights, preventing many war urchins from spawning.
Health
Version history
- Biotech DLC Release - Added.