Horax cult/Pawns

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Revision as of 00:58, 12 August 2024 by JuliaCat (talk | contribs) (cleaner table and more accurate info)
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Shared traits of all pawns:

  • Race: Human
  • Default Faction Type: Horax Cult
  • Xenotypes: 5% Hussar, 5% Dirtmole, 2.5% Genie, 2.5% Neanderthal
  • Required Work Tags: Violent
  • Style Item Tags (Hairstyle): Cultist, Weight 5, Factor 1
  • Disallowed Traits: Psychically deaf
  • Pawn Type Image Combat Power Clothing Budget Available Clothing Weapon Budget Available Weapons Age Range Starting Hediffs Studiable As Prisoner Good Psychic Ritual Invoker Initial Will Range Initial Resistance Range Additional Info
    Underthrall grunt Underthrall grunt.png 55 400~1000 50% Naked; Required: (0.21, 0.21, 0.21)
    Robe
    100~160 Axe, Club, Gladius, Knife, Mace, Warhammer Any Always: Inhumanized; 15%: Flesh tentacle; 5%: Bliss lobotomy, Flesh whip true true 0~1 55~65 -
    Underthrall gunner Underthrall gunner.png 80 400~1000 Required: (85, 85, 85)
    Robe, Ritual mask
    400~700 Autopistol, Chain shotgun, Heavy SMG, Machine pistol, Pump shotgun, Revolver Any Always: Inhumanized, Death refusal; 15%: Flesh tentacle; 5%: Bliss lobotomy, Flesh whip true false 0~1 55~65 -
    Highthrall Highthrall.png 90 - Required: (85, 85, 85)
    , Ceremonial hood, Robe
    300~500 Nerve spiker Any Always: Inhumanized, Death refusal, Metalblood 60,000 ticks (1 in-game day)~300,000 ticks (5 in-game days); 5%: Flesh tentacle true true 0~1 55~65 -