Dirtmoles

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Dirtmole

Dirtmole

With gray skin adapted to artificial light, they thrive in cramped and dark spaces where combat and travel happen over short distances. They are extremely capable at digging or mining tasks. In the open, however, they suffer from a sensitivity to light, slow speed and poor eyesight at distance.
After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This xenotype is known colloquially as the dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless urbworlds.

Base Stats

Type
HumanXenotypes
Technical
defName
Dirtmole


Dirtmoles are a xenotype, genetically engineered to live underground.

Lore[edit]

After the first tunnel colonies failed due to the stress of confinement, colonization agencies began genetically altering colonists to live without open space or sunlight. This xenotype is known colloquially as the dirtmoles. Today, dirtmoles have expanded out of their original tunnel homes and rule many confined spaces in the anthrosphere. They can be found in deep mines, cramped low-tech spacecraft, and teeming by the billions in the dark underlayers of countless urbworlds.

With gray skin adapted to artificial light, they thrive in cramped and dark spaces where combat and travel happen over short distances. They are extremely capable at digging, mining tasks, and navigating complex tunnel structures. In the open, however, they suffer from a sensitivity to light, slow speed and poor eyesight at distance.[1]

Occurrence[edit]

The table below describes the chance for a given pawn from each faction being a dirtmole. Note that this value does not account for chances in xenotype chance from ideoligionContent added by the Ideology DLC or from pawn kind, it only shows the base value before those factors.

Faction Chance
GentleTribe.png Gentle tribe 0%
FierceTribe.png Fierce tribe 0%
SavageTribe.png Savage tribe 0%
CannibalTribe.png Cannibal tribeContent added by the Ideology DLC 0%
NudistTribe.png Nudist tribeContent added by the Ideology DLC 0%
FierceNeanderthalTribe.png Fierce neanderthal tribe 0%
SavageImpidTribe.png Savage impid tribe 0%
Civil outlander.png Civil outlander union 5%
Rough outlander.png Rough outlander union 5%
RoughPigUnion.png Rough pig union 0%
Pirate.png Pirate gang 10%
CannibalPirate.png Cannibal pirate gangContent added by the Ideology DLC 10%
YttakinPirates.png Yttakin pirates 0%
WasterPirates.png Waster pirates 5%
Empire map marker.png Shattered empire Content added by the Royalty DLC 0%

Genes[edit]

Dirtmoles have a gene complexity of 9Complexity complexity. With a +1Metabolic efficiency metabolic efficiency, they have a hunger rate of ×90%.

All dirtmoles have these germline genes:

Assorted:

Fast wound healing
Fast wound healing
Slow runner
Slow runner
Intense UV sensitivity
Intense UV sensitivity
Strong melee damage
Strong melee damage
Nearsighted
Nearsighted
Dark vision
Dark vision
Fast wound healing Slow runner Intense UV sensitivity Strong melee damage Nearsighted Dark vision

Cosmetic:

Red eyes
Red eyes
Light gray skin
Light gray skin
Gray eyes Light gray skin

Skills:

Great Mining
Great Mining
Great Mining

Analysis[edit]

Dirtmoles are a simple xenotype, with well-defined strengths and weaknesses suited for mountain life. A combination of great mining, dark vision, and intense UV sensitivity all support this fact. A compact mountain base can mitigate the impact of nearsighted and slow runner. Strong melee is useful when fighting against infestations.

However, dirtmoles are not limited to the mountains. They can do any indoors task reasonably well, in any type of colony. Beyond slow runner and UV sensitivity, dirtmoles have no real work-related weaknesses. ​In combat, they can serve a melee role quite well. Their sight based penalty only impacts long range weapons as well, meaning they can wield shotguns without penalty. If so desired, you can place some roof outdoors to keep the sun out.

Dirtmoles synergize well with the tunneler meme,Content added by the Ideology DLC for rather obvious reasons. Tunneler allows dirtmoles to ignore cramped spaces and grow nutrifungus in a cave, while dirtmoles are great at mining and melee combat.

Note that, as dirtmoles have no faction dedicated to them, opportunities to recruit dirtmoles are somewhat uncommon.

Version history[edit]

  • 1.4.3682 - Fix: Awkward wording in dirtmole description. This xenotype are known colloquially as dirtmoles -> This xenotype is known colloquially as the dirtmoles

  1. Dirtmole xenotype description and short description