Mortar

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Revision as of 03:14, 30 July 2016 by Theaetetus (talk | contribs) (Typo)
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Mortar

Mortar

"Mortar launcher. Lobs bombs over walls. Very inaccurate but long-ranged."

Base Stats

Type
StructureSecurity
Market Value
1500 Silver
Beauty
-60
HP
180

Building

Size
2

Ranged Combat

"Single-shot" is not in the list (Melee, Single-Shot, Single Thrown, Single-Use, Burst) of allowed values for the "Mode" property.
Mode
Single-shot
Damage
50 dmg
Warm-Up
500 ticks (8.33 secs)
Cooldown
2,040 ticks (34 secs)
Range
500 tile(s)
Minimum Range
30 tiles
Accuracy
79% - 42% - 18% - 6%
Velocity
41 (m/s)
Burst Count
1 (per burst)
Miss Radius
16 tile(s)
Blast Radius
3.5
DPS
1.18

The mortar is a stationary defense mechanism which, when manned, launches artillery shells at any enemy pawns which enter its firing range. It will target any raiders, mechanoids, and psychotic animals which enter within a 500-tile radius around the mortar. It will not fire at enemies within 30 tiles.

The mortar is a 1-round artillery weapon with a moderate warm-up time and very lengthy reload. When a mortar is severely damaged, it will explode. Upon impact, it will cause an explosion with a 3.5-tile radius and deal 50 damage.

There is no way to increase mortar accuracy. Reliable shelling is very expensive and usually requires multiple manned mortars. Do not forget to unassign pawns from mortars, or they will become exhausted, starve, and potentially suffer a mental break.

Mortars may also be built in incendiary mortar and EMP mortar varieties. All mortar varieties must be placed in an unroofed area to fire.