Yayo
<ul><li>"hard" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"chemical" is not in the list (Chemical, Gluttonous, Meditative, Social, Gaming_Dexterity, Gaming_Cerebral, Television, Telescope, Reading, HighCulture) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"industrial" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>
Yayo
A refined powdery preparation of the psychite drug. When snorted, it produces a rapid euphoric high, dramatically reduces the user's need for rest, and suppresses pain. Like all forms of psychite, it is addictive, though it is not as addictive as the cruder flake.
Because of its high cost and refined appearance, many cultures associate yayo with degenerate wealth. Whether in the throneroom or the boardroom, many hare-brained policy schemes have been developed during yayo-fueled binge parties.
Base Stats
Stat Modifiers
Yayo is a drug of 10% addiction rate that can be produced at a drug lab with 8 Psychoid Leaves after researching Psychite refining. Consumption will generate the Feeling pumped! Let's do this! thought which has a +35 mood effect and affects the body with:
- Moving: +15%
- Improves joy 80%
- Suppresses pain x50%
- Reduces need for rest 40%
Those with visible tolerance to psychite, will develop chemical damage in the kidneys in a mean time of 120 days.
Analysis
Yayo has greater benefits, is more expensive than it's cousin, Flake, and has 10% less addictiveness making Yayo much more appealing to use than Flake (t's simply a straight upgrade). Yayo also has a higher value per weight, meaning your colonists can carry more value worth of drugs in a caravan. But Flake has more profitability with a market value of 14 silver for 4 psychoid leaves, while Yayo has a market value of 23 silver for 8 psychoid leaves, offering better return rate than Yayo.