Neural supercharger

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Revision as of 23:13, 11 October 2021 by Cheldra (talk | contribs) (type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; path cost: - -> 42; passability: - -> pass through only; minifiable: - -> true; size: 1 * 3 -> 1 ˣ 3; sell price multiplier: - -> 0.7; terrain affordance: - -> light; research: Neural Supercharger -> neural supercharger;)
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Neural supercharger

Neural supercharger

A neuron-sensitizing device that can deliver one neural supercharge each day. A person with a neural supercharge will think and learn faster, but will also consume more food. The effect wears off in one day. Neural superchargers consume a lot of electricity.

Base Stats

Type
BuildingMisc
Market Value
245 Silver [Note]
Mass
20 kg
HP
100
Flammability
30%
Path Cost
42 (24%)

Building

Size
1 × 3
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
25%
Terrain Affordance
Light
Power
-400 W

Creation

Required Research
Neural supercharger
Work To Make
6,000 ticks (1.67 mins)
Resources to make
Steel 50 + Component 4
Deconstruct yield
Steel 25 + Component 2
Destroy yield
Steel 12 - 13 + Component 1
Technical
thingCategories
BuildingsMisc


The Neural supercharger is a misc building added by the Ideology DLC. It allows pawns to supercharge their brain once per day, at the cost of consuming power and the pawn consuming extra food.

Acquisition

A Neural Supercharger can be built with Steel 50 and Component 4 after unlocking the Neural Supercharger research. A Neural Supercharger must be built by a colonist with a Transhumanist Ideoligion

Summary

Once connected to power, the neural supercharger will begin to charge. It needs to be charged for 60,000 ticks (16.67 mins) or 24 in-game hours. After being charged, a colonist can use the device, granting them +10% Consciousness, +20% Hunger Rate Factor, and +25% Global Learning Factor

Analysis

In colonies with plenty of food and a surplus of power, the supercharger is an easy way to increase the efficiency of a pawn, allowing them to build and craft more than normal. For colonies without the Transhumanist meme, a person who follows an ideoligion with the meme can be recruited and can build it.

Version History