Long-range mineral scanner
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Long-range mineral scanner
A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.
Base Stats
Building
- Size
- 3 × 3
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Heavy
- Power
- -700 W
Creation
- Required Research
- Long-range mineral scanner
- Skill Required
- Construction 8
- Work To Make
- 10,000 ticks (2.78 mins)
- Destroy yield
- nothing
The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.
The scanner spawns mineral lumps mini-maps in the world map and triggers its respective world event which always has an expiry date of 30 days. They can either be unguarded (60% chance), guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the caravan leaves.
- Pirate defenders will surround the lump with a rudimentary base and possibly turrets.
- Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.
The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found. At its baseline, it finds lumps with a mean time between of 9.2 days and will guarantee a lump after 8 days of work. The mean time between finding deposits is dependent on the Research Speed of the user.
While scanning, a pawn will gain Intellectual skill, but only at about half the rate they would while working at a research bench.
Although not explicitly mentioned in the item description, the long-range mineral scanner is not usable if there is a roof over it. (Similar to the ground-penetrating scanner.)
Resources
All minerals, as well as components, can be discovered with the scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many Pack animals to send to various discovered lumps.
Resource | No. of Tiles | Total Yield | Total Mass (kg) | Market Value |
---|---|---|---|---|
Steel | 55 - 60 | 2200 - 2400 | 1100 - 1200 | 4180 - 4560 |
Plasteel | 10 - 15 | 400 - 600 | 100 - 150 | 3600 - 5400 |
Components | 50 - 70 | 100 - 140 | 60 - 84 | 3200 - 4480 |
Silver | 60 - 80 | 2400 - 3200 | 16.8 - 22.4 | 2400 - 3200 |
Gold | 8 - 12 | 320 - 480 | 2.5 - 3.8 | 3200 - 4800 |
Uranium | 15 - 20 | 600 - 800 | 600 - 800 | 3600 - 4800 |
Jade | 20 - 25 | 700 - 875 | 350 - 438 | 3500 - 4375 |
Version history
It received a rework in Beta 19. Prior to that:
- It can only find gold or jade, and cannot be tuned.
- It did not require a colonist to operate.
- The lumps did not expire.
- Only one scanner is effective in the same map- building more did nothing.
- 1.1 - power cost was increased. The time between finding ore veins is now displayed.
- 1.3.3200 - Work to make increased from 1000 to 10,000