Deathrest capacity serum

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Deathrest capacity serum

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A serum that permanently increases the number of deathrest buildings a person can connect to during deathrest.
The serum can only be ingested by individuals with the deathrest gene.

Base Stats

Type
[[]]
Market Value
1000 Silver
Stack Limit
10
Mass
0.50 kg
Beauty
-4
HP
60
Flammability
70%
Technical
thingCategories
ItemsMisc
thingSetMakerTags
RewardStandardHighFreq


The deathrest capacity serum gives a pawn that ingests it the ability to link to an additional deathrest facility.

Acquisition

Quest rewards Trade

Summary

Ingest it, it increases the capacity by 1 and is destroyed. Only usable by pawns with the Genes#Deathrest gene. Pawns start with a limit of 1.

Analysis

Serums are modestly common from trade with most outlander faction bases averaging slightly less than one per restock,[Verify] but are moderately expensive. A colony with an active trade economy can collect enough serums to fully outfit a number of deathresters, but the process will be gradual and expensive. As such, if multiple deathresters are in a colony it pays to be strategic about how they are applied.

If the deathresters and their time are equally important, then simply applying serums in turn can work. If they are not equally important, then several break points exist after this where there are diminishing returns for prioritizing one pawn over another.

The first priority is to generally to give each deathrester a single serum each to allow the maximum number of deathrest accelerators, at 2. A maximum of four glucosoid pumps can be connected and benefit almost everyone, even if only to varying extents. If the important pawn is not a psycaster Content added by the Royalty DLC then psychofluid pumps are more likely to be a detriment and so can be ignored. Hemogen storage capacity and hemogen gain per feeding are some of the least impactful bonuses in most cases, and as such consuming serums to allow linking to hemopumps and hemogen amplifiers is a poor return when another deathrester could get access to the more impactful facilities.

Thus suggested breakpoints before giving to a secondary deathrester are:

  1. Get everyone to 2 (1 serum) to use 2 Deathrest accelerators
  2. Get a nonpsycaster to 6 (5 serums) to use 2 Deathrest accelerators and 4 glucosoid pumps
  3. Get a psycaster to 10 (9 serums) to use 2 Deathrest accelerators, 4 glucosoid pumps, 4 psychofluid pumps


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