Styling station
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Styling station
A table with a mirror and styling tools. People can use this to change their look.
Base Stats
Building
- Size
- 3 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Terrain Affordance
- Medium
Creation
- Work To Make
- 2,000 ticks (33.33 secs)
- Stuff Tags
- Metallic, Woody
- thingCategories
- BuildingsFurniture
A styling station is a station used to aesthetically edit your pawns added by the Ideology DLC. It allows the styling of hair and beards, as well as the dyeing of apparel, hair and beards.
To use the styling station, select the pawn then right click on the styling station, selecting the "Change style" option.
Acquisition
Constructing a styling station requires 80 Stuff (Metallic/Woody, 800 for SMVs), 30 Steel and 2,000 ticks (33.33 secs) of work.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Explanation of UI, hair styling, also Template: Dye Color Table after that template's recoding tag is completed. |
This section could use some more or updated images. You can help RimWorld Wiki by uploading images to make this section better. Note: Station UI. |
You will need to grow Tinctoria to get Dye to change color of your pawn's apparel and hair. Some pawns have a favorite color, and ideoligions have an associated color - dying more than 60% of a pawn's equipped clothing items in either of these colors will give them a mood boost of +1. Which specific items are dyed is not important, only the total number of items equipped and how many of them are dyed.
If a pawn has the same favorite color as their ideoligion color, they will get both buffs for a total of +2.
Apparel made from materials that have a similar color to their desired color(s) will not satisfy them. For example, elephant leather clothes will not give a buff for pawns desiring dark grey. This is because colors have to be nearly identical in shade to be considered indistinguishable by the game, and no material in the base game is indistinguishable from the available desired colors.[Confirmation needed]
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Use of dye generally is of questionable mechanical utility, providing at most +2 mood. However, it can be helpful to make specific pawns or locations immediately identifiable by the player without having to make suboptimal apparel or material choices. Creative players can, of course, also make good use of its aesthetic properties.
Stats table
Styling station | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | ticks (1.39 mins) | 5,000240 | 60% | 135 |
Gold | 20 | ticks (30 secs) | 1,80072 | 32% | 8,065 |
Plasteel | 0 | ticks (1.22 mins) | 4,400336 | 0% | 795 |
Silver | 6 | ticks (33.33 secs) | 2,00084 | 32% | 865 |
Steel | 0 | ticks (33.33 secs) | 2,000120 | 32% | 215 |
Uranium | 0 | ticks (1.06 mins) | 3,800300 | 0% | 550 |
Wood | 0 | ticks (23.33 secs) | 1,40078 | 80% | 158 |
Version history
- Ideology DLC Release - Added.
- 1.3.3067 - Dying hair now requires dye
- 1.3.3072 - You can no longer change the color of lodgers' apparel if they refuse to change their apparel at all. Added darker black hair color option.
- 1.3.3074 - Allow black color to be selected for apparel coloring.