Bioferrite harvester

From RimWorld Wiki
Jump to navigation Jump to search

Bioferrite harvester

Bioferrite harvester

When placed near to a holding platform, this device draws biomass from the held entity and converts it to bioferrite.
Larger entities generally produce more bioferrite. However, for most creatures, the process causes extreme discomfort, making the entity harder to contain.
Each holding platform can only support one harvester, however each harvester can link to up to four platforms.

Base Stats

Type
BuildingAnomaly (Buildings)
Market Value
141 Silver [Note]
Beauty
-10
HP
200
Flammability
75%
Path Cost
50 (21%)

Building

Size
1 × 2
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
75%
Blocks Wind
False
Power
-100 W

Creation

Required Research
Bioferrite harvesting
Work To Make
4,000 ticks (1.11 mins)
Resources to make
Steel 50 + Component 1
Deconstruct yield
Steel 25 + Component 0 - 1
Destroy yield
Steel 12 - 13 + Component 0 - 1

The bioferrite harvester is a building added by the Anomaly DLC that harvests bioferrite from nearby contained entities.

Acquisition

Bioferrite harvesters can be constructed once the bioferrite harvesting research project has been completed. Note that this research requires dark study to unlock. Each requires Steel 50 Steel, Component 1 Component and 4,000 ticks (1.11 mins) of work modified by the construction speed of the builder.

Summary

A bioferrite harvester takes 100W to power, and reduces containment strength of connected holding spots or platforms by 15 points. However, it generates a steady supply of bioferrite when an entity is contained on the connected platform. The rate depends on the type of entity contained there, and depends both on the entity's innate 'bioferrite density' stat, as well as body size. In general, larger and more advanced entities will produce more bioferrite.

The harvester will generate continuously, while colonists will periodically unload the collected bioferrite. It has an internal buffer capacity of 60 bioferrite, once this capacity has been reached, it will stop generating until the bioferrite has been unloaded.

Analysis

Bioferrite Generation by Entity
Entity Name Bioferrite Generated per Day
Ghoul 1.00
Shambler 1.00
Fingerspike 1.20
Sightstealer 1.60
Toughspike 2.00
Fleshmass nucleus 3.00
Gorehulk 3.00
Shambler gorehulk 3.00
Noctol 3.00
Metalhorror 3.20
Devourer 4.00
Revenant 4.00
Bulbfreak 7.00
Nociosphere 7.20

Version history