Twisted obelisk
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
The twisted obelisk is one of three Obelisks that can appear in the Anomaly DLC. It is able to give your pawns Fleshmass mutations.
Occurrence
The Twisted Obelisk can spawn in the map as a random anomaly event.
Summary
Like all Obelisks, the Twisted Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. Even suppressed, there is a chance[?] that it will give a nearby pawn a fleshmass mutation, causing them to lose blood and have a limb or organ replaced by a fleshmass version. This can also replace missing limbs and organs. After sufficient study, You can deliberately cause this to happen to any of your colonists with a cooldown of 5 days. Reaching 100% severity through any means, causes wildlife in the area to turn into hostile fleshbeast. The obelisk will then explode.[Detail] Tamed and allied animals remain unaffected.
Possible Fleshmass mutations include:
- Flesh whip (arm): Provides a 20.5 damage, 60% AP, 10.25 DPS Cut attack and -1 Beauty, 30 HP
- Flesh tentacle (arm): 120% Part Efficiency, -1 Beauty, 27 HP
- Fleshmass lung (lung): +6% Pain, +30% Toxic Environment Resistance, Immunity to Lung Rot and Asthma.
- Fleshmass stomach (stomach) +8% Pain, 0% Food Poisoning chance Factor.
Attempting to remove the new body part afterwards will cause the removed part to turn into a hostile fleshbeast.
There is also a random chance during study that the obelisk will turn a nearby tree into a Harbinger tree or an animal into a Fleshbeast. Besides this, there is a small chance of failure to mutate, which will result in 5 day cooldown without any other penalties. Trying to mutate a colonist that has already replaced all the possible parts (whether with Fleshmass organs or any Artificial body parts will also result in failure.
Analysis
In terms of effectiveness, Fleshmass limbs and organs are typically inferior to Bionic or Detoxifer parts that can be crafted, the exception being the Flesh whip, which has a slightly better dps than the Elbow Blade. However, they are effectively free upgrades, requiring only to wait for the cooldown and patience with the RNG. For colonists with the masochist trait or a colony with the Idealized Pain Precept, the pain that comes from the Fleshmass Lungs and Stomach might even make them preferable to Detoxifier Lungs and Bionic Stomach, respectively.
Version history
- Anomaly DLC Release - Added.
Trivia
- Possibly a reference to the Markers from dead space, slowly turning Pawns into Fleshbeasts, similar to how the Markers turn Humans into necromorphs