Template:Animal Health Table/Human
Creates a table showing the health values for various body parts of a given animal.
Parameters
Currently accepts two parameters, namely bodytype and baseHealthScale. The template is set up to automatically draw from the page parameters if they exist, or the parameters can be defined instead. At the time of writing, only baseHealthScale is ever defined on pages.
The parameters are entered unnamed, in the following pattern:
{{quote|bodytype|baseHealthScale}}
Currently supported body types are as follows:
Human
defined at: Template: Animal Health Table/HumanMonkey
defined at: Template: Animal Health Table/MonkeySnake
defined at: Template: Animal Health Table/SnakeMechanicalCentipede
defined at: Template: Animal Health Table/MechanicalCentipedeLancer
(Includes Tesseron and Legionary) defined at: Template: Animal Health Table/LancerPikeman
defined at: Template: Animal Health Table/PikemanScyther
defined at: Template: Animal Health Table/ScytherMechanicalTermite
defined at: Template: Animal Health Table/MechanicalTermiteMech_Light
defined at: Template: Animal Health Table/Mech_LightMech_Agrihand
defined at: Template: Animal Health Table/Mech_AgrihandScorcher
defined at: Template: Animal Health Table/ScorcherApocriton
defined at: Template: Animal Health Table/ApocritonMech_Tunneler
defined at: Template: Animal Health Table/Mech_TunnelerMech_Diabolus
defined at: Template: Animal Health Table/Mech_DiabolusMech_Centurion
defined at: Template: Animal Health Table/Mech_CenturionMech_Warqueen
defined at: Template: Animal Health Table/Mech_WarqueenBird
defined at: Template: Animal Health Table/BirdBeetleLike
defined at: Template: Animal Health Table/BeetleLikeBeetleLikeWithClaw
defined at: Template: Animal Health Table/BeetleLikeWithClawQuadrupedAnimalWithPaws
defined at: Template: Animal Health Table/QuadrupedAnimalWithPawsQuadrupedAnimalWithPawsAndTail
defined at: Template: Animal Health Table/QuadrupedAnimalWithPawsAndTailQuadrupedAnimalWithHooves
defined at: Template: Animal Health Table/QuadrupedAnimalWithHoovesQuadrupedAnimalWithHoovesAndHump
defined at: Template: Animal Health Table/QuadrupedAnimalWithHoovesAndHumpQuadrupedAnimalWithHoovesAndTusks
defined at: Template: Animal Health Table/QuadrupedAnimalWithHoovesAndTusksQuadrupedAnimalWithHoovesTusksAndTrunk
defined at: Template: Animal Health Table/QuadrupedAnimalWithHoovesTusksAndTrunkQuadrupedAnimalWithHoovesAndHorn
defined at: Template: Animal Health Table/QuadrupedAnimalWithHoovesAndHornQuadrupedAnimalWithClawsTailAndJowl
defined at: Template: Animal Health Table/QuadrupedAnimalWithClawsTailAndJowlTurtleLike
defined at: Template: Animal Health Table/TurtleLike
Example usage
On a page without Health Scale defined, the second parameter is required. For example, for the body part health values of a grizzly bear with a health scale value of 2.5, the required format is:
{{Animal Health Table||2.5}}
which results in
On a page with Health Scale defined, no parameters are required. For example, if the health scale on the page was defined as 1.0, the required format would be:
{{Animal Health Table|human}}
which results in
Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Group[3] | Capacity[4] | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|---|---|
Torso | 40 | 1 | E: 100% | 40.5% | N/A[5] | Torso | - | Death | |
Neck | 25 | 1 | E: 7.5% | 1.5% | Torso | Neck | Breathing Eating Talking |
Death | |
Head | 25 | 1 | E: 80% | 2.82% | Neck | UpperHead FullHead HeadAttackTool |
- | Death | |
Skull | 25 | 1 | I: 18.0% | 0.51% | Head | UpperHead Eyes FullHead |
- | Cannot be destroyed Increasing Pain based on damage. | |
Brain | 10 | 1 | I: 80.0% | 0.41% | Skull | UpperHead Eyes FullHead |
Consciousness | Death Damage always results in scarring. | |
Eye | 10 | 2 | E: 7.0% | 0.42% | Head | Eyes FullHead |
Sight | -25% Sight. -100% if both lost. -15 Disfigured Social penalty. 0% Hit Chance against Blunt damage. | |
Ear | 12 | 2 | E: 7.0% | 0.42% | Head | UpperHead FullHead |
Hearing | -25% Hearing. -100% if both lost. -15 Disfigured Social penalty | |
Nose | 10 | 1 | E: 10.0% | 0.6% | Head | FullHead | - | -15 Disfigured Social penalty | |
Jaw | 20 | 1 | E: 15.0% | 0.9% | Head | Teeth FullHead |
Eating Talking |
-100% Talking and -90% Eating -15 Disfigured Social penalty | |
Tongue | 10[6] | 1 | I: 0.1% | 0%[?] | Jaw | FullHead | Eating Talking |
-100% Talking and -50% Eating -15 Disfigured Social penalty | |
Waist | 10[6] | 1 | 0% | 0% | Torso | Waist | - | N/A | |
Spine | 25 | 1 | I: 2.5% | 1.01% | Torso | Torso | Moving | -100% Moving[7] | |
Ribcage | 30 | 1 | I: 3.6% | 1.46% | Torso | Torso | Breathing | Cannot be destroyed Up to -48% Breathing Increasing Pain based on damage. | |
Sternum | 20 | 1 | I: 1.5% | 0.61% | Torso | Torso | Breathing | Cannot be destroyed Up to -48% Breathing Increasing Pain based on damage. | |
Heart | 15 | 1 | I: 2% | 0.81% | Torso | Torso | Blood Pumping | Death | |
Lung | 15 | 2 | I: 2.5% | 1.01% | Torso | Torso | Breathing | -50% Breathing. Death if both lost | |
Stomach | 20 | 1 | I: 2.5% | 1.01% | Torso | Torso | Digestion | -50% Digestion | |
Liver | 20 | 1 | I: 2.5% | 1.01% | Torso | Torso | Blood Filtration Digestion |
Death | |
Kidney | 15 | 2 | I: 1.7% | 0.69% | Torso | Torso | Blood Filtration | -50% Blood Filtration. Death if both lost | |
Shoulder | 30 | 2 | E: 12.0% | 2.76% | Torso | Shoulders | Manipulation | -50% Manipulation. -100% if both lost | |
Arm | 30 | 2 | E: 77.0% | 7.95% | Shoulder | Arms | Manipulation | -50% Manipulation. -100% if both lost | |
Clavicle | 25 | 2 | I: 9% | 1.08% | Shoulder | Torso | Manipulation | Cannot be destroyed Up to -48% Manipulation Increasing Pain based on damage. | |
Humerus | 25 | 2 | I: 10.0% | 0.79% | Arm | Arms | Manipulation | -50% Manipulation. -100% if both lost | |
Radius | 20 | 2 | I: 10.0% | 0.79% | Arm | Arms | Manipulation | -50% Manipulation. -100% if both lost | |
Hand | 20 | 2 | E: 14.0% | 0.83% | Arm | Hands | Manipulation | -50% Manipulation. -100% if both lost | |
Pinky Finger | 8 | 2 | E: 6.0% | 0.08% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Ring Finger | 8 | 2 | E: 7.0% | 0.09% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Middle Finger | 8 | 2 | E: 8.0% | 0.1% | Hand | Hands LeftHand[8] RightHand[8] MiddleFingers |
Manipulation | -8% Manipulation. -16% if both lost | |
Index Finger | 8 | 2 | E: 7.0% | 0.09% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Thumb | 8 | 2 | E: 8.0% | 0.1% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Pelvis | 25 | 1 | I: 2.5% | 1.01% | Torso | Torso | Moving | Cannot be destroyed Up to -96% Moving. Increasing Pain based on damage. | |
Leg | 30 | 2 | E: 14.0% | 12.6% | Torso | Legs | Moving | -50% Moving. -100% if both lost | |
Femur | 25 | 2 | I: 10.0% | 1.26% | Leg | Legs | Moving | -50% Moving. -100% if both lost | |
Tibia | 25 | 2 | I: 10.0% | 1.26% | Leg | Legs | Moving | -50% Moving. -100% if both lost | |
Foot | 25 | 2 | E: 10.0% | 0.85% | Leg | Feet | Moving | -50% Moving. -100% if both lost | |
Little Toe | 8 | 2 | E: 6.0% | 0.08% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Fourth Toe | 8 | 2 | E: 7.0% | 0.1% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Middle Toe | 8 | 2 | E: 8.0% | 0.11% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Second Toe | 8 | 2 | E: 9.0% | 0.13% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Big Toe | 8 | 2 | E: 9.0% | 0.13% | Foot | Feet | Moving | -4% Moving. -8% if both lost |
- ↑ Coverage is used to determine the chance for this body part to be targeted. External parts cover their parent part and take hits for them. For example, the neck, arms and legs have a combined external coverage of 59.5%, so the torso has only a 40.5% chance to be targeted. Internal parts can only be targeted when their parent part has been and take damage along with the parent part. For example, the torso has a 40.5% chance to be targeted and the spine has 2.5% internal coverage so has about a 1.01% chance to be targeted.
- ↑ Target Chance is the actual chance for each part to be the initial target damaged when all parts' coverages have been taken into account. Different damage types can propagate damage in different ways and cause parts to be hit more often than this table shows. See page for details.
- ↑ What apparel coverage covers this body part.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ 6.0 6.1 This part has no coverage and cannot be damaged.
- ↑ If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 Only the relevant choice of LeftHand OR RightHand will apply, not both.
{{Animal Health Table|Human|notCollapsible=1}}
which results in
Part Name | Health | Quantity | Coverage[1] | Target Chance[2] | Subpart of | Internal | Group[3] | Capacity[4] | Effect if Destroyed/Removed |
---|---|---|---|---|---|---|---|---|---|
Torso | 40 | 1 | E: 100% | 40.5% | N/A[5] | Torso | - | Death | |
Neck | 25 | 1 | E: 7.5% | 1.5% | Torso | Neck | Breathing Eating Talking |
Death | |
Head | 25 | 1 | E: 80% | 2.82% | Neck | UpperHead FullHead HeadAttackTool |
- | Death | |
Skull | 25 | 1 | I: 18.0% | 0.51% | Head | UpperHead Eyes FullHead |
- | Cannot be destroyed Increasing Pain based on damage. | |
Brain | 10 | 1 | I: 80.0% | 0.41% | Skull | UpperHead Eyes FullHead |
Consciousness | Death Damage always results in scarring. | |
Eye | 10 | 2 | E: 7.0% | 0.42% | Head | Eyes FullHead |
Sight | -25% Sight. -100% if both lost. -15 Disfigured Social penalty. 0% Hit Chance against Blunt damage. | |
Ear | 12 | 2 | E: 7.0% | 0.42% | Head | UpperHead FullHead |
Hearing | -25% Hearing. -100% if both lost. -15 Disfigured Social penalty | |
Nose | 10 | 1 | E: 10.0% | 0.6% | Head | FullHead | - | -15 Disfigured Social penalty | |
Jaw | 20 | 1 | E: 15.0% | 0.9% | Head | Teeth FullHead |
Eating Talking |
-100% Talking and -90% Eating -15 Disfigured Social penalty | |
Tongue | 10[6] | 1 | I: 0.1% | 0%[?] | Jaw | FullHead | Eating Talking |
-100% Talking and -50% Eating -15 Disfigured Social penalty | |
Waist | 10[6] | 1 | 0% | 0% | Torso | Waist | - | N/A | |
Spine | 25 | 1 | I: 2.5% | 1.01% | Torso | Torso | Moving | -100% Moving[7] | |
Ribcage | 30 | 1 | I: 3.6% | 1.46% | Torso | Torso | Breathing | Cannot be destroyed Up to -48% Breathing Increasing Pain based on damage. | |
Sternum | 20 | 1 | I: 1.5% | 0.61% | Torso | Torso | Breathing | Cannot be destroyed Up to -48% Breathing Increasing Pain based on damage. | |
Heart | 15 | 1 | I: 2% | 0.81% | Torso | Torso | Blood Pumping | Death | |
Lung | 15 | 2 | I: 2.5% | 1.01% | Torso | Torso | Breathing | -50% Breathing. Death if both lost | |
Stomach | 20 | 1 | I: 2.5% | 1.01% | Torso | Torso | Digestion | -50% Digestion | |
Liver | 20 | 1 | I: 2.5% | 1.01% | Torso | Torso | Blood Filtration Digestion |
Death | |
Kidney | 15 | 2 | I: 1.7% | 0.69% | Torso | Torso | Blood Filtration | -50% Blood Filtration. Death if both lost | |
Shoulder | 30 | 2 | E: 12.0% | 2.76% | Torso | Shoulders | Manipulation | -50% Manipulation. -100% if both lost | |
Arm | 30 | 2 | E: 77.0% | 7.95% | Shoulder | Arms | Manipulation | -50% Manipulation. -100% if both lost | |
Clavicle | 25 | 2 | I: 9% | 1.08% | Shoulder | Torso | Manipulation | Cannot be destroyed Up to -48% Manipulation Increasing Pain based on damage. | |
Humerus | 25 | 2 | I: 10.0% | 0.79% | Arm | Arms | Manipulation | -50% Manipulation. -100% if both lost | |
Radius | 20 | 2 | I: 10.0% | 0.79% | Arm | Arms | Manipulation | -50% Manipulation. -100% if both lost | |
Hand | 20 | 2 | E: 14.0% | 0.83% | Arm | Hands | Manipulation | -50% Manipulation. -100% if both lost | |
Pinky Finger | 8 | 2 | E: 6.0% | 0.08% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Ring Finger | 8 | 2 | E: 7.0% | 0.09% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Middle Finger | 8 | 2 | E: 8.0% | 0.1% | Hand | Hands LeftHand[8] RightHand[8] MiddleFingers |
Manipulation | -8% Manipulation. -16% if both lost | |
Index Finger | 8 | 2 | E: 7.0% | 0.09% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Thumb | 8 | 2 | E: 8.0% | 0.1% | Hand | Hands LeftHand[8] RightHand[8] |
Manipulation | -8% Manipulation. -16% if both lost | |
Pelvis | 25 | 1 | I: 2.5% | 1.01% | Torso | Torso | Moving | Cannot be destroyed Up to -96% Moving. Increasing Pain based on damage. | |
Leg | 30 | 2 | E: 14.0% | 12.6% | Torso | Legs | Moving | -50% Moving. -100% if both lost | |
Femur | 25 | 2 | I: 10.0% | 1.26% | Leg | Legs | Moving | -50% Moving. -100% if both lost | |
Tibia | 25 | 2 | I: 10.0% | 1.26% | Leg | Legs | Moving | -50% Moving. -100% if both lost | |
Foot | 25 | 2 | E: 10.0% | 0.85% | Leg | Feet | Moving | -50% Moving. -100% if both lost | |
Little Toe | 8 | 2 | E: 6.0% | 0.08% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Fourth Toe | 8 | 2 | E: 7.0% | 0.1% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Middle Toe | 8 | 2 | E: 8.0% | 0.11% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Second Toe | 8 | 2 | E: 9.0% | 0.13% | Foot | Feet | Moving | -4% Moving. -8% if both lost | |
Big Toe | 8 | 2 | E: 9.0% | 0.13% | Foot | Feet | Moving | -4% Moving. -8% if both lost |
- ↑ Coverage is used to determine the chance for this body part to be targeted. External parts cover their parent part and take hits for them. For example, the neck, arms and legs have a combined external coverage of 59.5%, so the torso has only a 40.5% chance to be targeted. Internal parts can only be targeted when their parent part has been and take damage along with the parent part. For example, the torso has a 40.5% chance to be targeted and the spine has 2.5% internal coverage so has about a 1.01% chance to be targeted.
- ↑ Target Chance is the actual chance for each part to be the initial target damaged when all parts' coverages have been taken into account. Different damage types can propagate damage in different ways and cause parts to be hit more often than this table shows. See page for details.
- ↑ What apparel coverage covers this body part.
- ↑ Note that capacities can affect other capacities in turn. Only the primary effect is listed. See specific pages for details.
- ↑ This is the part that everything else connects to to be considered 'connected'.
- ↑ 6.0 6.1 This part has no coverage and cannot be damaged.
- ↑ If Moving drops below 16% a pawn cannot move. A pawn that cannot move cannot work.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 Only the relevant choice of LeftHand OR RightHand will apply, not both.
The above documentation is transcluded from Template:Animal Health Table/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Subpages of this template. |