Fingerspike
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
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Fingerspike
A fleshy dog-sized creature with a single spiked limb. Despite their short legs, fingerspikes can move remarkably fast.
Base Stats
- Type
- Entity
- Flammability
- 125%
Pawn Stats
- Move Speed
- 5.1 c/s
- Body Size
- 0.6
- Mass
- 36 kg
- Filth Rate
- 1
- Life Expectancy
- 10 years
- Comfortable Temp Range
- -40 °C – 60 °C (-40 °F – 140 °F)
Production
- Meat Yield
- 70 Twisted meat
Melee Combat
- Attack 1
- MiddleSpike
7 dmg (Stab)
10 % AP
180 second cooldown - Attack 2
- HeadAttackTool
3 dmg (Blunt)
4 % AP
180 second cooldown - Average DPS
- 0.02
- defName
- Fingerspike
Fingerspikes are entities, and type of fleshbeast, added by the Anomaly DLC.
Occurrence
Fingerspikes show up at any and every flesh beast attack/event and can also be found in ancient dangers.
Summary
They are incredibly weak and most colonists can even kill them in melee by ranged fighters or unarmed.
Analysis
The biggest danger comes from the fact that they spawn in the explosion of trispikes and fly behind the melee lines of your colonists potentially stoping the ranged colonists from shooting at dangerous targets. While harmless, it is also barely worth holding them due to extremely low yields.
Version history
- Anomaly DLC Release - Added.