Deadlife shell

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Deadlife shell

Deadlife shell

An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged.

Base Stats

Type
Crafted resourcesMortar shell
Market Value
55 Silver
Stack Limit
25
Mass
1.25 kg
Beauty
-4
HP
60
Deterioration Rate
1.5
Flammability
100%
Path Cost
14 (48%)

Ranged Combat

Velocity
41 (m/s)
Blast Radius
4.1

Creation

Crafted At
Bioferrite shaper
Required Research
Deadlife dust
Skill Required
Crafting 4
Work To Make
800 ticks (13.33 secs)
Resources to make
Bioferrite 25
Technical
defName
Shell_Deadlife
thingCategories
MortarShells
tradeTags
MortarShell


The deadlife shell is a type of mortar shell that explodes into a cloud of dust, raising any nearby human or animal corpses as shamblers.

Acquisition

Deadlife shells can be crafted at a bioferrite shaper once the deadlife dust research project has been completed. Note that this research requires dark study to unlock. Each requires Bioferrite 25 Bioferrite, 800 ticks (13.33 secs) of work modified by the general labor speed of the crafter, and a crafting skill of 4.

Summary

When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human, animal, and entity corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies.

They are also used in the construction of IED deadlife traps.

Analysis

Deadlife shell give you an alternative for "corpse disposal". Instead of disposing corpses like a bunch of humans, you can build a pile of corpse at the entrance of your base and an IED deadlife trap in the middle. When raiders come, it will explode and unleash a wave of shamblers upon them. The corpses of these raider will further enlarge the corpse pile, making it even easier to fight the next raid

This works well with pawns with inhuman ideoligions, who don't mind the corpses at all.

Gallery

Version history